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Posts by jam_bone

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It's called environmental storytelling. #gamedevjs #godot

16 hours ago 2 0 0 0
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I managed to finish off my initial prototype this morning. Have to replace the programmer art next.

3 days ago 2 0 0 0
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aight, #My9Games

1 month ago 0 0 0 0
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Night Witches by jam_bone, Isaac the Slimehunter, Official-cat-gaming A top down flying game where you bomb the axis

I was part of a team that made a game for #hagj12. You play as the 588th Night Bombing regiment during the battle of the Caucases. If you like top down flying games, ww2 or bombing Nazis, give it a try 🤙

#gamedev #ww2 #godot

jam-bone.itch.io/night-witches

2 months ago 8 1 0 0
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Pill Bugs by jam_bone, J. Isaac Gadient, siapap, Phoenix Steele A tiny pill bug climbs up stairs with the help of a bigger pill bug.

I was the programmer for this game made for #thatgamejam. I think its pretty neat. It's a puzzle platformer where you play as some pillbugs trying to make their way home. Go play if you like bugs, pills, pillbugs or entropy

@jisaacgadient.bsky.social

#gamedev #godot
jam-bone.itch.io/pillbugs

3 months ago 10 1 1 1

just finished Obra Din and now im doing Chants of Sennar. I also want to finish silent hill 2 and red faction 2 this year. It's a big year for 2's.

3 months ago 2 0 0 0

Hey, I'd be interested in joining as the 3d Godot programmer if you still need one. Just shoot me a message 🤙

3 months ago 1 0 0 0

Outer wilds 🤙

4 months ago 1 1 0 0
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Wave Piracy by jam_bone A ship battling game where you build a town

Made a game for the github game off jam. We tried to make a rougelike, ended up with a survivor like.

It's about piracy and building a quaint town in the Caribbean. If that sounds like your thing, give it a try.

jam-bone.itch.io/wave-piracy

#GitHubGameOff #gamedev #pirate #godot

4 months ago 11 1 1 0
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Gonna spend this month doing a new 3d model every day. Alas, I think ive already peaked. #gamedev

5 months ago 13 2 1 0
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Charcoal by jam_bone Build a civilization to stand the end of time

We've released a playable prototype of our 4x strategy game. If you like the idea of a post apocalyptic civ, and dont mind a lack of polish, give it a try.

#gamedev #strategy #4x #civ #fallout
jam-bone.itch.io/charcoal

6 months ago 14 3 0 0
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damb, writing devlogs is easy...

6 months ago 5 0 0 0

How buggy can an alpha build of a game be? asking for a friend.

#gamedev

6 months ago 8 2 0 0
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Spent an entire day going back over the games UI. I think having to fiddle with UI is an underappreciated circle of Hell.

#screenshotsaturday #4x #gamedev

6 months ago 12 3 0 0

thanks, we've been trying to achieve a style simular to the pre rendered graphics of 90s strategy games and the og fallouts.

7 months ago 0 0 0 0
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City name suggestions Protect and survive is an upcoming 4x game set in the UK. We need city names for the towns, if we use your suggestion we'll add your name to the credits.

if anyone has anymore name suggestions, feel free to fill out the form....

docs.google.com/forms/d/e/1F...

7 months ago 0 0 1 0
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Thanks to everyone who gave city name suggestions the other week. It's much appreciated. We've been working on giving cities borders and getting the ai to play the game better. To, mixed results.

#screenshotsaturday #gamedev #godot #strategy #4x

7 months ago 12 3 2 0
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City name suggestions Protect and survive is an upcoming 4x game set in the UK. We need city names for the towns, if we use your suggestion we'll add your name to the credits.

WE NEED YOU! To help us name the towns for our post apocalyptic 4x game. If we use your suggestion we'll put your name in the credits. Just fill in the Google form.

#godot #4x #gamedev #strategy
#indydev

docs.google.com/forms/d/e/1F...

7 months ago 11 2 0 0
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Blood Axe by jam_bone, Liam Atlas A fast pace viking slasher

finished 4th in the Historically accurate game jam with our Viking game Blood Axe. Wish I had more time to add a few more levels and the fishing mini game easter egg I built. Still, I think it's pretty fun.

#HAGJ11 #gamedev

jam-bone.itch.io/blood-axe

7 months ago 8 2 0 0
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finally got around to making the ai attack each other. It works, but i set the values of weapons to be too weak, so they fought each other forever until they eventually starved to death. GREAT SUCCESS!

#gamedev #4x #strategy #godot #screenshotsaturday

8 months ago 7 2 0 0
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I've been working on a 4x game with a pal. It's fallout and civilization set in a post apocalyptic UK. The temporary names we've been using are Fallciv or Threads, the video game. The game should hopefully be finished sometime before the real apocalypse.
#screenshotsaturday #gamedev #godot #strategy

8 months ago 9 3 0 0

This is the first time ive worked with someone who really knows what they’re doing music wise. Honestly, the games worth a try just for the soundtrack.

8 months ago 0 0 0 0
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Blood Axe by jam_bone, Liam Atlas A fast pace viking slasher

I was part of a team that made a game for Historically Accurate Game Jam 11. We aimed to create a melee only Hotline Miami style game.… with Vikings.

#hagj11 #gamedev #vikings

jam-bone.itch.io/blood-axe

8 months ago 4 2 1 0
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I ended the world trying to support Peruvian guerillas, 10/10, the only acceptable reason to start a nuclear war

9 months ago 0 0 0 0
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I've been playing the Alone in the dark remake, this game doesn't ask for much...

9 months ago 0 0 0 0

A friend pointed out that “find shelter before the bomb hits” is already a game. I’ve since played *60 Seconds!* and it’s great. I think my game, *Four Minutes*, is different enough—it’s more depressing for a start, with it being set in the UK and all.

9 months ago 0 0 0 0

Four minutes being the estimated time between a warning and a bomb being dropped.

9 months ago 0 0 1 0
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Four Minutes by jam_bone

I’ve been thinking about nuclear war a lot recently, for… reasons. Anyway, here’s a short game I made for the current Godot Wild Jam—it’s about finding shelter within four minutes.

#godot #gamedev #nuclearwar #uk

jam-bone.itch.io/four-minutes

9 months ago 8 1 1 0
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Go play it if you like, i swear itll be over by Christmas.

11 months ago 1 0 0 0
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and a revolutionary new thing called, telling the player how likely their action is to succeed.

11 months ago 2 0 1 0