Lopers Game Concept #9: Barricadist
The Barricadist is the tank in the Lopers world. It has low damage, but high HP and high threat. Made to draw enemies away from more fragile damage dealing allies.
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Posts by Half Busted Games
Lopers is now up on early access: store.steampowered.com/app/4254310/...
Check it out!
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Loper will release to early access tomorrow!
It has been a year of development and there will years more additions, but it is time for the public to see it!
store.steampowered.com/app/4254310/...
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Lopers Game Concept #8: Moonlight Mage
The Moonlight Mage class fulfills the healer role in the group. It grants itself and its allies false life with every spell cast, fortifying them in combat. The questions generated are based in music.
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Lopers Game Concept #7: Arcane Mage
The Arcane Mage is a ranged DPS class, a magic caster. Its questions are based on mathematics.
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Lopers Game Concept #6: Fencer Class
The Fencer is the Melee DPS class in Lopers. It is enabled by equipping a sword and generates questions focusing on vocabulary and grammar.
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A video game dialog box, showing a cartoon figure, and trivia question, and the statement "Show me what you have learned."
Lopers Game Concept #5: Leveling Up
There is no XP bar, except the one in real life. YOU ARE THE XP BAR. Leveling up occurs when you have practiced enough to pass a fairly fast paced trial.
In game progress is real world progress.
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A cartoon figure on a stone road surrounded by shrubbery.
Lopers Game Concept #4: Roads
There are many towns. Some are connected by roads and some are not. Travel is quick and easy with a road, but bushwacking to a disconnected town risks getting lost in PCG wilderness.
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A trade menu in a video game, showing a variety of goods in 2 columns.
Lopers Game Concept #3: Living Economy
There are many towns in the area, and each one has a population that is farming and crafting. NPCs work in the background and create goods, which have prices decided by scarcity.
This creates the opportunity for arbitrage.
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A cartoon character in the wilderness standing next to a anthropomorphic storm cloud.
Lopers Game Concept #2: Interrupts
While you create questions to cast spells, your opponent does too. You can see each others questions, and if you answer your opponent's question faster than they can, you interrupt them.
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A cartoon figure standing next to a goose in a marsh. 2 multiple choice questions are visible.
Lopers Game Concept #1: Questions
Every spell cast requires a skill testing question. The subject of the questions is decided by the player's class, difficulty of the question is determined by the player's level.
All are meant to be rapid fire to keep the action high.
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3 cartoon figures standing on a stone path next to a corn field.
A look at Lopers
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