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Posts by Swizzle.Fun

omg

1 year ago 0 0 0 0

Hey everyone! hope you have a fantastic Friday \o/

We're here with gigantic material libraries if you want to stay in the flow while making 3d environment art.

#gamedev
#art

1 year ago 5 2 0 0
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33/50
Stamped metal sheet metal upper with keyboard and status display screen on the lower half.

No franchise specific motifs, but it could easily integrate into #halo #starwars or #startrek IPs

1 year ago 2 0 0 0
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I like this one... might be the combination of vents, wires, and stamped metal inlays. This would be right at home detailing the surface of a #star #ship hull.

1 year ago 20 4 1 0
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This has some fun squiggly pipes near the bottom edge. It breaks easily into 5 trimsheet regions. Alternate pattern 38/50

1 year ago 1 0 1 0
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I found some more of the wireframe renders . These show the magic behind the scenes!
#vectorart

1 year ago 0 0 1 0
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Oops, there's even more..This is another alternative surface treatment (a preset that comes with the material library)
Instead of dirt this seamless texture has algae growing in the cracks. With a small display panel and status indicator in the lower left corner.

#hypergraph3 #substance #designer

1 year ago 16 0 0 0
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Another alternate pattern (2/2)

1 year ago 0 0 0 0
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Alternate pattern - same surface treatment (1/2)

#library #game #design #texture #collection #substance #designer

1 year ago 17 0 2 0
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Alternate look - Iron rich dust, low color saturation, with grey decals.

#customization
#materials
#textures
#art
#direction
#flexible
#game
#design

1 year ago 1 0 1 0
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Alternate looks boost flexibility. Depending on what your art director needs - Hypergraph3 can adapted by adjusting the colors, decal appearance, and general wear & tear.

This is the same sample from above, but with adjusted user parameters. (A preset that comes with the package)

#textures #art

1 year ago 0 0 0 0
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Tile 16/50 - Hypergraph3

1 year ago 12 0 1 0
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If you prefer to see materials on planar surfaces, here is another tile from Hypergraph3 โœ…

1 year ago 18 0 1 0
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This sample is from Hyper Graph 3, A material library that works well with #unity and #unreal game engines.

ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers

Accelerate your creative process ๐Ÿš€

1 year ago 21 10 1 0
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Sample from the Swizzle Fun HyperGraph 1 material library that has a large collection (400) seamless textures with several trim sheets and fictional ui / computer interface & computer console panels.

1 year ago 18 5 0 0

Looking good, we published something similar last year...

bsky.app/profile/swiz...

It's a collection of trim sheets and seamless textures

1 year ago 1 0 0 0

Update, gave this set a more descriptive title:
Stained Glass Windows PBR Modern Texture Library Trimsheets

โšก๐Ÿ”— rh2.gumroad.com/l/glass ๐Ÿ”—โšก

#substance
#designer
#trimsheets
#texture
#material
#game
#library
#kitbash
#windows

It doesn't matter how good it is if no one knows it's there! ๐Ÿ˜„

1 year ago 8 2 0 1
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I like how it flips out

1 year ago 1 0 0 0
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Here are some of the sample outputs:
#vector
#game
#textures
#materials
#pbr

1 year ago 12 5 0 0
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HG3 is a smaller collection that HG2 or HG1, but it incorporates all the lessons learned from the first two.

1 year ago 0 0 1 0

This example comes from HG3 (Hypergraph3) and it includes three source plates.

1. Source 1 is dedicated entirely to the heightmap.
2. Source 2 is for the decal layers (three different decal types)
3. Source 3 is for controlling the emission layers. The default is R/G/B for easy shader edits.

1 year ago 0 0 1 0

These materials can be generated on the client's machine (to reduce the overall game's download size), or have their resolution doubled if you ever decide to remaster your game.

1 year ago 0 0 0 0
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For the swizzle.fun Hypergraph Materials Series (HG1)(HG2)(HG3)

These materials were created with a vector art base.
This is so many panels could be fit into a single file, with unlimited resolution exports.

#gamedev
#materials
#textures
#vectorart

1 year ago 8 1 3 1

In Substance Designer the tarp color/glossiness and grime/dirt level can be adjusted to fit a wide variety of final looks.

1 year ago 0 0 0 0
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How it was made:
75 blue / white vector art masks were made
Using #Houdini, the masks were converted to vellum panels & matching collision geometry.
#PDG (Procedural Dependency Graph) was used to systematically simulate/bake/save the results
The result is a #SubstanceDesigner graph.
(2/2)

1 year ago 0 0 1 0
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In this video the mask/baked height/ baked normal/ and result are visible. (1/2)

rh2.gumroad.com/l/PolyFrame

This substance designer file has 75 panels, and I am selling it for $25.

1 year ago 7 1 1 1
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Materials are the most applicable art, for turning greybox geometry from flat/blank/simple surfaces into something more interesting.

Do you have a year to spend on textures alone?
I spent 365 days building a library you might be able to use.

Try my free materials
- see bio

1 year ago 1 1 0 0
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Hypergraph2 is a set of 100 materials with a cohesive style
If you need deathstars or futuristic hallways lined with machinery

1 year ago 4 0 0 1

Thanks! the whole set of materials was around 80,000 shape layers. Several of the tiles are not that good but this was among my favorites. ๐Ÿ˜€

1 year ago 0 0 0 0
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This is the last marble and ceramic texture library you will ever need.

That's my goal!

#textures #materials #game #ar #vr #pbr

1 year ago 7 4 1 0