Website rebuilt & updated: howthefrondsfold.com
Built a custom static-site generator last year. Much easier to extend as needed.
Deluge of new posts that had been awaiting release.
Main topic has been continuing to extend controllable neural rendering:
Posts by HowTheFrondsFold
Awesome convo. Reactive programming for game dev is underrated / not explored enough.
A 5x9 grid of images of pixelated characters.
Mini abstract character generator.
New article about exploring raycasting with tiny neural networks: www.howthefrondsfold.com/2025/01/07/S...
For academically-orientated games analyses:
Games Studies Study Buddy
Critical Distance
Both have a good mix of representation
Feels good getting back into sharing those unfiltered, liminal prototype moments.
hello planet.
i blog about game design & science: www.howthefrondsfold.com
i experiment with uncanny applications of machine learning in video games (since before it was ๐ถ๏ธ): leefu.itch.io/arterial
and i run a small game studio: martianlawyers.club
Trillions and trillions and trillions of tic-tac-ers just had to zoom out.
Find here the wonderful world of the true TTT. We have 3-in-a-row, 5-in-a-row, N-in-a-row! We got squares, we got stars, we got moving crosses that will wipe the board.