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Posts by sux

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says:

Use Q or E to rotate character.
W, A, S, D to change clothes.

below that in papyrus font it says:
TORSO (with chevrons highlighting it as selected)
LEGS
SHOES

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says: Use Q or E to rotate character. W, A, S, D to change clothes. below that in papyrus font it says: TORSO (with chevrons highlighting it as selected) LEGS SHOES

new bot: @yygarchive.bsky.social

random games from the yoyogames game maker sandbox (2007-2016) every few hours.

based on the database at www.yygarchive.org, with additional images scraped from the wayback machine.

you can download and play these games!

1 year ago 9 6 1 0
image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says:

Use Q or E to rotate character.
W, A, S, D to change clothes.

below that in papyrus font it says:
TORSO (with chevrons highlighting it as selected)
LEGS
SHOES

image from crimelife 2, one of the most downloaded games from the yoyogames game maker sandbox. a 3d character of slightly odd proportions stands in front of a wardrobe in a nondescript room. in white italic cursive text in the top-left corner it says: Use Q or E to rotate character. W, A, S, D to change clothes. below that in papyrus font it says: TORSO (with chevrons highlighting it as selected) LEGS SHOES

new bot: @yygarchive.bsky.social

random games from the yoyogames game maker sandbox (2007-2016) every few hours.

based on the database at www.yygarchive.org, with additional images scraped from the wayback machine.

you can download and play these games!

1 year ago 9 6 1 0
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How to Keep a Man Interested

1 year ago 1 1 0 0
the blather / the mentality / the laborer / the innovation

the blather / the mentality / the laborer / the innovation

1 year ago 0 1 0 0
why cant I, hold all these underpantses?

why cant I, hold all these underpantses?

why cant I, hold all these underpantses?

1 year ago 0 2 0 0
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How to Stop Judging and Criticizing People

1 year ago 0 1 0 0

basically i think it's perfectly normal for ecs setups to have many of these "1:1" things, ie. one component fairly tightly bound to one system (which might depend on some other components too). you might even want to colocate the component and system in the same file for convenience

1 year ago 1 0 1 0
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but those systems can depend on other components (either other "behaviours" you defined or built-ins like physics, transform, rendering etc, of which you'll usually need at least a few to do videogame type stuff)

1 year ago 1 0 1 0

iirc you never really used unity but i think the way it works (before it introduced its more recent, opt-in "proper" ecs) might be a useful point of reference? you have entities and component-systems fused together (as "behaviours"). ie. there's a 1:1 relationship between components and systems

1 year ago 1 0 1 0

i don't think anything is cheating!! it's just about flexibility and ease of breaking things out down the line, right? imo a good heuristic (not just for players, for lots of things) is like "chunky until proven otherwise"

1 year ago 1 0 1 0

porting bots:
@limesguy.bsky.social
@heathbot.bsky.social

1 year ago 0 0 0 0
Preview
botsin.space A Mastodon instance for bots and bot allies.

botsin.space going down was laser-timed to force me to cave and port my bots to busky i guess

1 year ago 1 0 0 0

exciting! looking forward to hearing how it goes

1 year ago 1 0 0 0

sigh

1 year ago 3 0 0 0