Hey hey,
still working on the ambient sound manager.
It also will manage mass enemy sounds above a certain number of enemies on the screen.
In the meantime enjoy the waterling parade.
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Posts by Out of the Box Games
Hey hey,
currently working on the ambient sound system.
Last week I've added some "wind" to the environment via a subtle effect appearing here and there from time to time.
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Hey hey,
again I added subtle feedback to the automated skill selection in the level up screen.
Some little flashes here, a bit of scaling there and it looks even more interesting than before.
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Hey hey,
to balance the skills I had to run thousands of enemy encounters with different skills and skill levels.
While doing so I found good amount of bugs that I released into the wild ๐
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Hey hey,
I've added an reflection effect to all screens at the popping of the screens and at random afterwards.
Also the randomized skill picking in the level up screen is now visualized.
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Hey hey,
insight time!
I optimized cpu hungry tasks via splitting em across multi frames.
Now I'm at 200+ frames per second with 5k+ enemies on the screen.
Since hard to demonstrate - enjoy a PoisonTouch barrage
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Thanks :)
Thanks mate :)
Hey hey,
I've added an effect to the LevelUp Screen.
Now it is more appealing and reflects the excitement, when a levelup is achieved.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey,
insight time!
After several different approaches, hundreds of enemy waves and thousands of killed enemies the skills are finally, finally balanced.
The next step will be defining the waves for the game.
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Hey hey,
I'm still working on balancing the spells of Coa.
In the meantime enjoy some Arcane Ray action.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey,
I currently work on balancing the spells of Coa.
In the meantime enjoy some spike action.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Happy New Year to everyone and all the best for you and your loved ones.
If I had one wish for 2026, it be sparing me how fast, easy and cool your new stuff was made by your LLM/GenAI of choice, without acknowledging the immense destruction it poses to our environment, our society and our culture.
Hey hey,
insight time!
I've implemented an AudioComposer managing AudioSources to be active or inactive depending on the distance to the AudioListener and a number of simultaneous active Sources of the same type.
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Hey hey,
if you win against the final boss of "All one click" you will find yourself in the scenery below.
All peaceful, calm and the colors flow back into the games world.
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Hey hey,
insight time!
I've implemented a sound system.
GameObjects have their own sound settings referencing the sound assets along a manager that plays the required sound effect via the respective AudioSource.
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#indiedev #indiegame #gamedev #rpg
Hey hey,
the worst outcome of the boss fight would be the scene below.
You lose, but you'll get a silver crown at least.
Not a golden one, sadly ... lucky you, the next run is just one click away.
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Hey hey,
insight time!
the boss fight is implemented but should not be spoiled so I've decided to present a small detail from the fight.
I made blisters in 2 sizes indicating the boss is taking damage.
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Hey hey,
the final boss of "All one click" is here.
It is big, it is in a bad mood, it got tentacles and is ready to get its ass kicked.
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Hey hey,
again I worked on the max level special effect for the spells in "All one Click".
The PoisonTouch spreads its leftover ticks evenly among nearby enemies if possible.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey,
no insight time!
Since I'm working on the boss of "All one Click" currently I got no insights to share.
So I've decided to show some storm โกโก๐ฉ๏ธโก
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Hey hey,
again I worked on the max level special effect for the spells in "All one Click".
The Waterling will come up with splash damage (no pun intended) in a small area on its termination.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey,
insight time!
this week I've implemented another type of XP to collect.
Collect enough blue XP and you will level up.
But what might be the purpose of the red one?
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Hey hey,
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Arcane Ray" has a CC effect that pushes enemies back.
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#indiedev #indiegame #gamedev #rpg #trailertuesday
Hey hey,
insight time!
currently working on the boss of the game.
The animations are still in the making therefore, I only want provide a rather pixelated sneak peak challenging your imagination.
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Hey hey,
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "ChainLightning" targets an additional enemy per hit.
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Hey hey,
insight time!
I've implemented several small animated highlights.
Those are rendered onto Coas coat and represent the casted spells.
Red for Fireball, blue for ChainLightning and pink for ArcaneRay.
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Hey hey,
insight time!
last week I worked on steam achievements for "All one Click".
I created 22 achievements and their corresponding images.
Below you can see those images in random order locked and unlocked.
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Hey hey,
again I worked on the max level special effect for the spells in "All one Click".
The max level of the spell "Spikes" comes with a crowd control effect that pins enemies to their position.
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#indiedev #indiegame #gamedev #rpg #trailertuesday