ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.
A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.
I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions.
The red rectangle on the left corresponds to the in-game screenshot on the right.
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