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Posts by OgreLore Roguelike

ascii art debug output showing a dungeon divided up into different colored regions

ascii art debug output showing a dungeon divided up into different colored regions

Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is.

#roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

5 days ago 19 7 0 0
ascii art debug output showing a dungeon divided up into different colored regions.

ascii art debug output showing a dungeon divided up into different colored regions.

Dividing the dungeon up into territories (gray is neutral) for different monster factions to inhabit.

#roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

5 days ago 30 8 0 0
ascii art debug output showing a dungeon divided up into different colored regions

ascii art debug output showing a dungeon divided up into different colored regions

Here's another sample of the territory division algorithm's output - this time on the fungus cave biome. You can see how versatile it is.

#roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

5 days ago 19 7 0 0
pixel art of a cute bipedal bunny-man with a walking stick

pixel art of a cute bipedal bunny-man with a walking stick

Switching gears to do some more pixel art today.

That's right, this game has little bunny people in it. This one has a little walking stick.

#gamedev #indiegame #roguelike #pixelart

3 weeks ago 14 5 0 0
A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.

A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.

I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas.

#procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart

3 weeks ago 30 7 0 0
ascii art debug output showing a dungeon divided up into different colored regions.

ascii art debug output showing a dungeon divided up into different colored regions.

Dividing the dungeon up into territories (gray is neutral) for different monster factions to inhabit.

#roguelike #gamedev #indiedev #ascii #rpg #dungeon #procgen #pcg #osr

5 days ago 30 8 0 0
Post image

A variety of circular room-types - pillars, rings, etc etc.

The plan is to generate them all and then hand-pick the most aesthetic ones.

#roguelike #ascii #gamedev #pcg #procgen

1 week ago 14 4 1 0
ASCII art of circles of dungeon tiles, as well as circular arrays of alternating tiles for pillar placement.

ASCII art of circles of dungeon tiles, as well as circular arrays of alternating tiles for pillar placement.

Circular rooms and circular patterns

#roguelike #ascii #procgen #pcg

1 week ago 7 1 0 0
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Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc

#roguelike #indiedev #procgen #pcg

1 week ago 7 2 0 0

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon.

#roguelike #indiedev #gamedev #procgen #pcg

1 week ago 12 5 0 1
ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.

ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.

A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.

A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions.

The red rectangle on the left corresponds to the in-game screenshot on the right.

#roguelike #indiedev #gamedev #procgen #pcg

1 week ago 12 4 0 1

Secondly, monsters will be able to modify their territory, and in doing so it will be possible to layer multiple stages of history on top of each other. You may see wooden barricades from the dungeon's current occupants, stone carvings from its previous ones, etc

#roguelike #indiedev #procgen #pcg

1 week ago 7 2 0 0

The hope with this is two-fold: first, it's meant to situate monster factions in a sort of micro-political milieu in which there are established neutral and claimed areas of the dungeon.

#roguelike #indiedev #gamedev #procgen #pcg

1 week ago 12 5 0 1
ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.

ASCII debug output showing blue and yellow "territories" in open sections of the map, as well as gray areas that are neutral territory. There is a red rectangle in one corner that corresponds with the screenshot from the next image.

A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.

A sceenshot of the ice and snow biome, demonstrating the correlation between the previous debug output and the in-game map.

I've been working on some code to find where open spaces/chokepoints are in a generated level, with the goal of establishing territories for different monster factions.

The red rectangle on the left corresponds to the in-game screenshot on the right.

#roguelike #indiedev #gamedev #procgen #pcg

1 week ago 12 4 0 1

Are these all real? ๐Ÿ˜ญ

2 weeks ago 1 0 0 0

*plugging the computer directly into my brain*

"this is nudging me toward the center (good)"

3 weeks ago 4 0 0 0
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thinking about that caked-up knight

3 weeks ago 0 0 0 0

This is maybe more broad than most of the advice in this thread, but I want to push back against the "make small games" advice that gets thrown at new devs. Make the game that's interesting to you, but do it in a controlled, prototype-driven way.

3 weeks ago 5 0 0 0

Namespaced!

3 weeks ago 1 0 1 0
pixel art of a cute bipedal bunny-man with a walking stick

pixel art of a cute bipedal bunny-man with a walking stick

Switching gears to do some more pixel art today.

That's right, this game has little bunny people in it. This one has a little walking stick.

#gamedev #indiegame #roguelike #pixelart

3 weeks ago 14 5 0 0
Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light

Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light

*ALERT*: Hypogean taiga now bathed in wan light!

Part two of my lighting pass.

#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

3 weeks ago 18 5 0 2

In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP.

#indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII

3 weeks ago 11 4 0 0

#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

3 weeks ago 15 6 0 0
Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.

Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.

Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere.

#indiegame #gamedev

3 weeks ago 12 5 0 0
Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.

Screenshot from OgreLore - a dungeon room, messy with blood and slime from dead creatures, with two rows of statues facing each other.

Torch placement so far - the ascii for the torches looks not-so-great at the moment, though. I mainly wanted to show off the statue placement in this room. The dungeon decoration algorithm placed these statues in rows facing each other. Sorry there's blood and slime everywhere.

#indiegame #gamedev

3 weeks ago 12 5 0 0

#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

3 weeks ago 15 6 0 0
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In tandem with the lighting overhauls, I'm also putting together a tactical overlay that lets you see lighting and vision cone information that affects stealth gameplay. This part is very much a WIP.

#indiegame #gamedev #roguelike #pcg #procgen #rpg #ASCII

3 weeks ago 11 4 0 0
Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light

Having left the fungal garden, our hero now stands in a snowy forest biome - which is now lit with dim, auroral light

*ALERT*: Hypogean taiga now bathed in wan light!

Part two of my lighting pass.

#indiegame #gamedev #roguelike #pcg #procgen #rpg #pixelart

3 weeks ago 18 5 0 2
A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.

A screenshot from the game OgreLore showing an underground fungus garden carpeted with orange fungus with giant mushrooms springing up out of it.

I increased the light level for the glowing fungi, and it's done a lot to make the fungus garden look nicer. Next up: torches in the dungeon areas.

#procgen #pcg #roguelike #indiedev #gamedev #rpg #pixelart

3 weeks ago 30 7 0 0

Now you can read it 14 times at once

3 weeks ago 1 0 0 0