The Blender blockout! The Greenharbor illustration was a bit of an experiment in spending more time tying down the composition and lighting in the model before drawing into it.
Posts by Steven Sugar
A detail image of the illustration above of Greenharbor's Great Aviary, a cage-like building with a suspended tree inside.
A detail from the illustration above of one of Greenharbor's lighthouses.
An early sketch of Greenharbor, looking up at the lighthouse from a city street.
An early sketch of Greenharbor, looking down at a large section of the city.
Details and initial sketches!
An illustration of an alien city bathed in clouds, with a massive lighthouse and aviary atop its central structure.
Greenharbor, the Truest World
An illustration for one of the thousand moons of Realis!
www.kickstarter.com/projects/cru...
The rough sketch of an illustration of an alien moon with a green sea and a floating wind farm.
A crude, untextured 3d blockout of the previous sketch.
A detail from the final illustration for the moon of Caust.
A detail from the final illustration for the moon of Caust.
Initial sketch, Blender blockout, and details!
The two sketches I initially did for Daniley, a moon newly free from being under the thumb of the Leo Suzerainty and moving into a new industrial age.
An illustration of a cloaked alien musician playing an odd instrument in front of a mural of blacksmith spearing a lion.
A detail of the alien musician amongst purple flowers.
A detail of the lion's face on the mural.
Daniley, the Purple Flower Moon
An illustration for the one of the thousand moons of Realis! www.kickstarter.com/projects/cru...
Incredible!! 🙌
The Realis Kickstarter campaign is live starting today! This book is a phenomenal collection of evocative writing and beautiful art from a bunch of my favorite artists. Please check it out! www.kickstarter.com/projects/cru...
An illustration of a makeshift settlement on an alien moon, with deadly green seas and a dark cloudy sky.
Caust, the Bitter Beach Moon
For the moon-hopping storytelling TTRPG Realis by @austinwalker.bsky.social and @possibleworlds.bsky.social
REALIS IS LIVE! After 5 years of development, countless hours of playtesting, and invaluable ashcan feedback, the hardcover edition of @austinwalker.bsky.social's debut TTRPG Realis is now funding on Kickstarter April 1-30. Learn more & back the campaign today at www.kickstarter.com/projects/cru...!
New Big Hops DLC, New Big Hops art!
I hit the button ✅😭🐸
🚨BIG HOPS is OUT NOW🚨
Get it on Steam | Switch | PS5 for just $17.99 with our 10% launch discount!
#indiegames #nintendoswitch #ps5
We announced today with Day of the Devs that Big Hops will release on January 12th on PC, Switch, and PS5 
And yes it runs great on Switch 2!!!
Wishlist over here:
store.steampowered.com/app/1221480/...
🌒🌓🌔Realis! Coming soon!!!🌖🌗🌘
Ahh that means a lot, your work has such a great energy to it! Really enjoy seeing your problem solving in the time lapses! 🙏🙏
An illustration of Hop, the main character of Big Hops, laying in the grass and eating a sandwich.
Big Hops— a wonderful indie platformer from @luckshotgames.com that I’ve been doing concept art for since 2020— has a demo out on Steam 🌟right now🌟 and a Kickstarter underway to help make the game the best it can be! Support ambitious indies and check it out!! www.kickstarter.com/projects/chr...
🚨HUGE News🚨
🐸BIG HOPS is a froggy platformer with deep movement, fresh tongue-gameplay, where you use powerful veggies to grow paths forward!
✨Free demo out NOW
🎮Coming to Nintendo Switch 1 & 2 in Q4 2025
💰Our publisher dropped us, so we're KICKSTARTING
(links below)
My final piece for Blender class! Wanted to try using the model more specifically for layout and rendering, while solving the color and details afterwards in Photoshop.
An illustration of two bird characters jumping across the rooftops of an industrial fantasy city, being chased by a crew of armored spearmen. There are two moons in the sky, one eclipsing a red sun.
Rooftop Pursuit
Bugs for #bighops by @stevensugar.art and @saphizzle.bsky.social !
A blender model of an industrial fantasy with overcast skies and a thick fog.
A shoebox view of the previous Blender model, showing how the scale and layout of the city was cheated by placing objects with the camera view in mind.
This was my penultimate piece for the #Blender class I took! Set out to treat this model as more of an underdrawing, and build it out specifically with the camera in mind.
An illustration showing a pair of clocked figures, one with a sword drawn, approaching the gates of an industrial city. Telephone wires lead over the city wall, and a towering blast furnace rises over the city skyline.
Arrival at the City Gate
Another experiment! Trying out using two separate UV maps— one fully lit and one fully in shadow. The thought was that hand painting the lights and shadows would offer more granular control over the colors (and allow for some fun pops of saturation that only appear in the shadows!)
A render of a tree stump modeled in Blender with hand painted textures.
The geometry of that same tree stump model, with each object randomly assigned a color.
The textured model and its geometry!
An experiment with hand drawn textures in #blender from earlier this year! Trying to bridge the gap between my Blender models and my illustrations.
Yep, class was through Warrior Art Camp— 9 weeks, all online! I've tried a couple small intro level tutorials in the past, but nothing made it all click quite like a two month boot camp did.
Modeled out all the innards and then lowered the alpha! Think I did some fiddling with the material to get that blur in the translucence, but it looks like I lost those settings when I updated Blender. Nothing fancy though that's for sure, I didn't know what I was doing haha!
Topology's not the cleanest, but here you go! The class was focused just on Blender as a tool to help with visdev rather than making usable game assets, so good topology took a bit of a back seat.
Ahh thank you!! I took Kelsey Roland's Blender for VisDev class through Warrior Art Camp— would 100% recommend it if it gets offered again, absolutely fantastic class!
Whoops looks like that GIF didn't work! Let's try this again—