New contents include...
-An actual name for the thing!
-New premises!
-A new character WHO IS THE KEY TO ALL OF THIS and will CHANGE EVERYTHING
-An illustration for the car combat segments
warioforums.com/threads/my-i...
Posts by The TRUE and HONEST Glowsquid
Art commissioned from my awesome friend
@tsukuyomimoonphase.bsky.social ! This is to illusstrate an update for my fanfic #warioware #ashley #crazygalaxy #クレイジーギャラクシー #アシュリー
There's also a logo! Use it for mischief!
Crazy Galaxy Ashley and Claudia com, by @NicolasGravelQC #CrazyGalaxy #WarioWare #NintendoBadgeArcade #クレイジーギャラクシー #アシュリー
Got Ragnagard in the mail, and the sheer whiplash between how decent the character art is and how bad the ingame models look
name a more iconic duo
Seeing another "Ocarina of Time didn't invent lock-on, VIrtual-On did!" tweet and impotently screaming "FALCON 3.0 HAD A PALOCK VIEW in 1991 YOU BITCHES" in the void
The writing process for the Super Mario Wiki's April Fool's joke has become slightly more complicated.
Thinking about
The awesome ADR in the intro of Microcosm (Fun fact: one of the people here won an Oscar!)
Just learned of the controls in the DOS version of Batman Forever
I remember playing this in emulators as a teenager and really disliking it despite loving every other Neo Geo games I'd try. I'll try to give it another chance!
TIL: The juggling monkey from the Neo Geo CD loading screens has a backstory
neo geo cd grabs
You can still cheese it by backing up the internal memory to a Saturn save cartridge, but if you didn't own one...
Ghen War's implementation is especially hardcore:
You start with three lives.
You lose a live not only if you die, but if you leave a level or shut down the console. You can only safely leave the game when completing a level.
If you lose all your lives, your save is deleted.
I wonder how the challenge absolutist crowd feels about the brief trend of American longform games with permanent save file deletion
I love that Steed is supposed to be playing a Columbo-esque fool for this sequence but they still had Patrick Macnee belt out this heckuva of a monologue lol
Video essay titled "Microcosm is a deconstruction of good game design"
Saw somebody say that Nintendo needs to give people hope that there will be a be a new Mario and Zelda.
The niche, obscure franchises…Mario and Zelda.
Yeah. Some of yall are crackheads. Addicted to news and announcements. And I am being dead serious about this.
I will never forget when Mikami-san rushed me into a side office in Osaka and showed me the controller. “Please authorize this for Xbox.”
I did.
In praise of the final boss of Alpha Mission II / ASO II
The concept of a shmup boss that fights by summoning other things. How it keeps drawing out its arm to psyche nervous players. The gruesome head conversion and damage detail. Just a great fucking video game boss #shmup #neogeo
I don’t trust “critic” types who have never shown excitement for anything
I need at least some proof that you’re not just performing the critic aesthetic
Turn around drawing of Vectorman, a robot made of hovering balls of various sizes. Ink on paper.
VERY old drawing I did as a guide for marketing materials for the Sega Genesis game Vectorman.
Sony bought Psygnosis because of this game
Game: Toad
Console: Nintendo GameCube
Created by: partyboy2
Uploaded on: February 23rd, 2010
How difficult would it be to implement mouse controls in HOTD?
In the manual for Novastorm on PS1, one of the developer is credited for the role of "Fat Bloke"
Not big on making predictions but I might write about it later and “predicting” after the fact is obnoxious: I think 2XKO is going to underperform 1. The control scheme is weird and doesn’t fulfill the purpose of making the game “accessible” 2. League is a popular game but it doesn’t have much wide appeal - it’s not Marvel. It’s not even Capcom, in terms of exciting gamers 3. Having a bunch of fighting game community people on the team sounds smart, but is probably actually a problem That last one is a little hard to explain- you run the danger of people with a very different perspective than average players, stubborn/ peculiar ideas, and fixated on things most players don’t care about Kind of like film nerds making a movie and it’s all tracking shots, rack zooms and split diopters. (I have no idea about the monetization so by underperform I mean player metrics not dollars collected) An example of this is the emphasis on leverless controllers - 0% of average gamers own a leverless. Making the game play better on leverless at the cost of playing worse on normal controllers is something only fighting game superfans would do Sf2 HD Remix had a bunch of fighting game experts consult on it and that didn’t help the game at all. Skullgirls was made by a fighting game nerd and it’s fine but it’s very plainly MVC2 +CVS2 + panty shots, without any distinguishing features Having “experts” / superfans work on a derivative game is a mixed bag, but I think it’s much more dangerous in competitive games compared to say a Metroidvania, especially a competitive game with complex systems and technical elements
When I wrote this (August '24) I had never played 2XKO - this was based entirely on the advertised features (mostly the control scheme) and who the team had hired.
This is, I dare say, dead-on, especially the part about top players fixating on peculiar features.
Goddamn is the CDi trackball big
crack addicts discussing their vice.jpeg