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Posts by The TRUE and HONEST Glowsquid

My idea for an Ashley and Waluigi game! (updated 4/21) This is my idea for a video game starring Ashley 'n' pals. It is half-formed, Mario and the Music Box-level of uncharacteristic, and self-indulgent. I do not have the skills, means, or drive to make i...

New contents include...

-An actual name for the thing!
-New premises!
-A new character WHO IS THE KEY TO ALL OF THIS and will CHANGE EVERYTHING
-An illustration for the car combat segments

warioforums.com/threads/my-i...

2 hours ago 0 0 0 0
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Art commissioned from my awesome friend
@tsukuyomimoonphase.bsky.social ! This is to illusstrate an update for my fanfic #warioware #ashley #crazygalaxy #クレイジーギャラクシー #アシュリー

2 hours ago 2 0 1 0
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There's also a logo! Use it for mischief!

2 weeks ago 0 0 0 0
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Crazy Galaxy Ashley and Claudia com, by @NicolasGravelQC #CrazyGalaxy #WarioWare #NintendoBadgeArcade #クレイジーギャラクシー #アシュリー

2 weeks ago 8 3 1 0
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Got Ragnagard in the mail, and the sheer whiplash between how decent the character art is and how bad the ingame models look

3 weeks ago 1 0 0 0
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name a more iconic duo

3 weeks ago 3 0 0 0

Seeing another "Ocarina of Time didn't invent lock-on, VIrtual-On did!" tweet and impotently screaming "FALCON 3.0 HAD A PALOCK VIEW in 1991 YOU BITCHES" in the void

3 weeks ago 0 0 0 0

The writing process for the Super Mario Wiki's April Fool's joke has become slightly more complicated.

3 weeks ago 1 0 0 0
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Thinking about

The awesome ADR in the intro of Microcosm (Fun fact: one of the people here won an Oscar!)

4 weeks ago 0 0 0 0
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Just learned of the controls in the DOS version of Batman Forever

1 month ago 0 0 0 0

I remember playing this in emulators as a teenager and really disliking it despite loving every other Neo Geo games I'd try. I'll try to give it another chance!

1 month ago 1 0 0 0
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TIL: The juggling monkey from the Neo Geo CD loading screens has a backstory

1 month ago 0 0 0 0
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neo geo cd grabs

1 month ago 1 0 0 0

You can still cheese it by backing up the internal memory to a Saturn save cartridge, but if you didn't own one...

1 month ago 0 0 0 0

Ghen War's implementation is especially hardcore:

You start with three lives.

You lose a live not only if you die, but if you leave a level or shut down the console. You can only safely leave the game when completing a level.

If you lose all your lives, your save is deleted.

1 month ago 0 0 1 0
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I wonder how the challenge absolutist crowd feels about the brief trend of American longform games with permanent save file deletion

1 month ago 0 0 1 0
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I love that Steed is supposed to be playing a Columbo-esque fool for this sequence but they still had Patrick Macnee belt out this heckuva of a monologue lol

1 month ago 0 0 0 0

Video essay titled "Microcosm is a deconstruction of good game design"

1 month ago 1 0 0 0

Saw somebody say that Nintendo needs to give people hope that there will be a be a new Mario and Zelda.

The niche, obscure franchises…Mario and Zelda.

Yeah. Some of yall are crackheads. Addicted to news and announcements. And I am being dead serious about this.

1 month ago 284 77 25 10

I will never forget when Mikami-san rushed me into a side office in Osaka and showed me the controller. “Please authorize this for Xbox.”

I did.

1 month ago 569 136 17 2
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In praise of the final boss of Alpha Mission II / ASO II

The concept of a shmup boss that fights by summoning other things. How it keeps drawing out its arm to psyche nervous players. The gruesome head conversion and damage detail. Just a great fucking video game boss #shmup #neogeo

1 month ago 3 1 0 0

I don’t trust “critic” types who have never shown excitement for anything

I need at least some proof that you’re not just performing the critic aesthetic

2 months ago 77 17 6 0
Turn around drawing of Vectorman, a robot made of hovering balls of various sizes.  Ink on paper.

Turn around drawing of Vectorman, a robot made of hovering balls of various sizes. Ink on paper.

VERY old drawing I did as a guide for marketing materials for the Sega Genesis game Vectorman.

2 months ago 325 115 12 3
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Sony bought Psygnosis because of this game

2 months ago 0 0 0 0
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Game: Toad
Console: Nintendo GameCube
Created by: partyboy2
Uploaded on: February 23rd, 2010

2 months ago 193 75 0 2

How difficult would it be to implement mouse controls in HOTD?

2 months ago 0 0 0 0
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In the manual for Novastorm on PS1, one of the developer is credited for the role of "Fat Bloke"

2 months ago 2 0 0 0
Not big on making predictions but I might write about it later and “predicting” after the fact is obnoxious: I think 2XKO is going to underperform

1. The control scheme is weird and doesn’t fulfill the purpose of making the game “accessible”
2. League is a popular game but it doesn’t have much wide appeal - it’s not Marvel. It’s not even Capcom, in terms of exciting gamers
3. Having a bunch of fighting game community people on the team sounds smart, but is probably actually a problem

That last one is a little hard to explain- you run the danger of people with a very different perspective than average players, stubborn/ peculiar ideas, and fixated on things most players don’t care about

Kind of like film nerds making a movie and it’s all tracking shots, rack zooms and split diopters.

(I have no idea about the monetization so by underperform I mean player metrics not dollars collected)

An example of this is the emphasis on leverless controllers - 0% of average gamers own a leverless. Making the game play better on leverless at the cost of playing worse on normal controllers is something only fighting game superfans would do

Sf2 HD Remix had a bunch of fighting game experts consult on it and that didn’t help the game at all. Skullgirls was made by a fighting game nerd and it’s fine but it’s very plainly MVC2 +CVS2 + panty shots, without any distinguishing features

Having “experts” / superfans work on a derivative game is a mixed bag, but I think it’s much more dangerous in competitive games compared to say a Metroidvania, especially a competitive game with complex systems and technical elements

Not big on making predictions but I might write about it later and “predicting” after the fact is obnoxious: I think 2XKO is going to underperform 1. The control scheme is weird and doesn’t fulfill the purpose of making the game “accessible” 2. League is a popular game but it doesn’t have much wide appeal - it’s not Marvel. It’s not even Capcom, in terms of exciting gamers 3. Having a bunch of fighting game community people on the team sounds smart, but is probably actually a problem That last one is a little hard to explain- you run the danger of people with a very different perspective than average players, stubborn/ peculiar ideas, and fixated on things most players don’t care about Kind of like film nerds making a movie and it’s all tracking shots, rack zooms and split diopters. (I have no idea about the monetization so by underperform I mean player metrics not dollars collected) An example of this is the emphasis on leverless controllers - 0% of average gamers own a leverless. Making the game play better on leverless at the cost of playing worse on normal controllers is something only fighting game superfans would do Sf2 HD Remix had a bunch of fighting game experts consult on it and that didn’t help the game at all. Skullgirls was made by a fighting game nerd and it’s fine but it’s very plainly MVC2 +CVS2 + panty shots, without any distinguishing features Having “experts” / superfans work on a derivative game is a mixed bag, but I think it’s much more dangerous in competitive games compared to say a Metroidvania, especially a competitive game with complex systems and technical elements

When I wrote this (August '24) I had never played 2XKO - this was based entirely on the advertised features (mostly the control scheme) and who the team had hired.

This is, I dare say, dead-on, especially the part about top players fixating on peculiar features.

2 months ago 3 1 1 0
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Goddamn is the CDi trackball big

2 months ago 1 0 0 0
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crack addicts discussing their vice.jpeg

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