If you aren't already it may be worth asking on the GameMaker discord, the folks in the help channels are awesome, or if you wanted you can send me a DM there if you want some suggestions.
Tho depending on where you're at, switching engines, especially if one works better for you isn't a bad thing
Posts by Grog
What's the issue? These sort of things are more likely to be code related vs engine related and can follow you
Yo that's rad as hell and well deserved ๐ช
Are you on a recent build or a few versions out of date? Regions have been working pretty well in the more recent versions.
And yeah the new code editor is such a big step up
There are a ton of free and paid assets you can use to build your game. Using those for edits or as a template for your own stuff is also a great way to dive into art yourself as well.
Check out sites like itch.io or kenney.nl
Gamemaker is free and fully featured for non commercial use. After you start making money, the commercial license is 100 bucks. It's great for beginners, but I'd recommend just diving into YouTube tutorials for any of the engines you mentioned and seeing which one speaks to you.
o/
this will be graphics in 2039 idk
There aren't any limitations in the free license, and you only need to get the commercial license once you've actually made money with one of your projects
What game is middle right?
mobOS trailer - Fake OS & Internet Exploration Game
#gamedev #indiedev #gamemaker
If the game is running that shouldnt be too bad to fix. If you want me to look at the code feel free to send me a DM on discord or something
I think the answer will eventually be prefabs but we don't have those yet.
I typically have a standalone project for the framework on GitHub, and to update the games using it I export a yymps file.
Holy shit I just found out The Protomen Act III came out and I am so excited and so scared at the same time :o
You can always roll back to a specific version of GameMaker, and not update going forward. I'm also curious as to what's broken, I've updated a lot myself so been through it before if you want another set of eyes.
Regardless, Godot is dope
Oh snap I didn't know this, got any info on how to set that up?
Oo looking good, gms1 or 2?
I use GameMaker so I'm biased, but I'd suggest that.
Ultimately the best bet is to just dive in and follow a tutorial and see how it clicked. If you're not feeling it check out Godot.
The official GameMaker space rocks tutorial is a great starting point
Both GameMaker and Godot are great and free
I really like organizing by context works really well for me! I might have a player folder, the object inside, and the folders for sprites, audio, and scripts relating to the player.
If you're interested in an example I can send a screenshot when I'm at my PC!
The game is progressing so fast!! We started making this version of Ichorous 4 months ago!
Uni and an internship can't stop me from shredding through development ๐ค
#gamedev #indiedev #pixelart
There are a couple libraries out there that do this, may be worth looking into!
github.com/evolutionleo...
I second GameMaker as a beginner as well. Also happens to be what Fields of Mistria was made in!
Game dev can be a lot of fun just to play around with, you can try it out and see what you think.
I didn't even know these existed!
Sangre. #memamorkin
+1 for GameMaker, it's one of the more approachable engines for new developers, and is able to do basically whatever you need to do (in 2d). Godot is great as well.
Ooh, what system are you using?
Fortunately they're moving away from the workspace view and you can more or less not use it (you can enable Code Editor 2 beta or full screen code tabs) and basically never use it again
What advantages would a map have over a struct? Structs are much easier to work with, more functionality, and I believe better performance (not that it'd really matter at this scale)
Unfortunately I had to roll back due to some performance issues, so I'm back dealing with the bugs. ๐ But in my brief time trying the update it was much much better.