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Posts by Nat Loh 🔜 DICE / GDC

My college is hiring a full time game design faculty, with a strong union! please share around, link in reply.

$85k-100k Salary
Benefits and retirement matching
Design, Programming or Art disciplines
Seattle Area

1 week ago 269 201 1 0
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Congrats to @kohler.bsky.social and the DE team. #Dice2026

2 months ago 4 0 1 0
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2 months ago 1 0 0 0
It basically repeats the post, don't worry about it.

It basically repeats the post, don't worry about it.

The podcast is back! This week on Make Games, Drink Coffee, I spoke with @natloh.bsky.social about game design, leadership, masking, and the need for regular game developers for have a seat at the proverbial table when big companies decide how (and if) to use AI.
www.makegamesdrinkcoffee.com

3 months ago 7 1 0 0

Anyone else notice how bad Google Docs auto-correct has gotten lately. Sometimes it ignores typos and other times the word is changed into something completely unrelated to the current sentence. "Commiting" becomes commuting instead of committing. "Suprressing" becomes "Superceding" ??? I blame AI

2 months ago 0 0 0 0
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Does anyone have a clever pun or caption for this image? Cat-ra-oke? Meowtallica? "And I'm feeeeeeeeeline good"

8 months ago 1 0 0 0
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I finally got a perfect score in Dungeon Sweeper on my lunch break.

8 months ago 0 0 0 0
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True story.

8 months ago 1 1 0 0

Intuition/vibes sans experience is called guessing.

9 months ago 0 0 1 0
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Are there any fictional worlds that use the metal Jabronium?

9 months ago 0 0 0 0

Feels like the genre should be as wild as the patch notes. Existential Cow games. We've managed to live with the "in-the-know" rogue-lite genre label. We'll survive Existential Cow games.

9 months ago 1 0 0 0

is JIRA battleship?

9 months ago 1 0 1 0
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Does his hair really look like instant ramen?

11 months ago 1 0 0 0
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox A well-designed gameplay system is essential to creating an engaging experience, and even minor adjustments can lead to significant improvements. However, for many first-time indie game developers, sy...

If you missed my GDC talk with Monica Fan, Scott Fine, Damien Crawford, Jakub Kasztalski, and Joe Quadara, it is now up on the vault in the free content category! My topic was systemic complexity. Let me know if I missed something.
gdcvault.com/play/1035079...

1 year ago 1 0 0 0

You could say your shirt is quite epic. What a story. It's on task.

1 year ago 1 0 1 0

You'd love to work with them but the reality is those types of studios are built over time. 1/1000 attempts might get you a magic team that just meshes perfectly together but those are harsh odds.

1 year ago 2 0 0 0

Teams like From Software, Insomniac Games have decades of storming, forming, norming, and can focus on performing.

1 year ago 0 0 0 0

If the current entire team has not shipped a game together, you're taking on a risk and the budget/scope should be lower than if you are looking to fund their 3rd game where a lot of opportunity lies.

1 year ago 0 0 0 0
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If you're a publisher or VC partner and your team score formula is only "total years of experience" x "total shipped games" you're missing out on a key factor that could spell doom. "Total games shipped together."

1 year ago 0 0 3 0

Virtual hello. I made it to the meetup but the boss encounter had more adds than anticipated.

1 year ago 0 0 0 0
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Glad to have survived the #gdc2025 con plague.

1 year ago 3 0 0 0

UX design does come from war, no? Human-machine interaction (HMI) to make planes easier to fly and such, no?

1 year ago 1 0 0 0

Dense and full of good information / resources. If you are considering a multiplayer / GaaS title and this article sounds wild / foreign to your ears, maybe reconsider that game, scope down, or hire a consultant to guide you through your design. I'm sure a lack of social design has ended some games.

1 year ago 1 0 0 0
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Happy #Caturday #DrawMeLikeOneOfYourFrenchGirls

1 year ago 11 0 0 0

I think I know this exact display shelf...

1 year ago 0 0 0 0

@johnaustin.bsky.social proposed an amendment to my flavors of complexity examples that I like with Outerwilds moving into a Explorative Complexity category (+the Witness, Runic) and Disco Elysium taking up the Narrative Complexity spot. Thoughts? What games do you think fit these categories?

1 year ago 3 1 0 0

Thank you thank you. It's good to know how to make a more traditional onboarding experience before you go and break the "rules." Some games are intentionally difficult or convoluted. Some developers just naturally get it and skip to the pattern breaking experiences.

1 year ago 0 0 0 0
Preview
Independent Games Summit: Gameplay System Design for Indies Microtalks: A Soapbox 18th March, 2025 02:40pm - 03:40pm - A well-designed gameplay system is essential to creating an engaging experience, and even minor adju...

schedule.gdconf.com/session/inde...

1 year ago 0 0 0 0
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I'm speaking at #GDC!

If you are there, please consider attending the Gameplay System Design microtalks. I'll be talking about Systemic Complexity and I hope to see you there.

1 year ago 4 0 1 1

UFO 50 would be a buffet

1 year ago 0 0 0 0