Posts by pipok
2 months ago
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thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)
7 months ago
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thank you!
9 months ago
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this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.
9 months ago
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