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Posts by pipok

Video

grass, god rays & character controller for my little sandbox #gamedev #godot #shaders

2 months ago 10 2 0 0

thanks! performance-wise it's in a good state. there are definitly ways to improve it. i hope to implement it in my little sandbox project. i really like the way it turned out :)

7 months ago 2 0 0 0
Video

lattice Boltzmann fluid simulation shader in #godot #gamedev

7 months ago 14 2 1 0

thank you!

9 months ago 1 0 0 0
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infinite procedural chunked worlds #godot #gamedev

9 months ago 18 3 1 0

this approach allows for practically infinite amount of lights. i have separate subviewport to which i draw in order to generate what one might call a "depth buffer". all light data (position, range, color) is passed to deferred shader, where light is calculated in a ray-based manner.

9 months ago 4 0 0 0
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custom deferred lights with per-pixel shadows #godot #gamedev

9 months ago 85 13 2 0
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Video

liquid space skybox #shader made in #godot

10 months ago 3 0 0 0