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#gamedev #indiedev #indiegame #UE5

How To Make An Object Follow A Curve(Spline) Path - Unreal Engine 5 Tutorial

youtu.be/svjAHsI_lJQ

5 months ago 11 5 0 0
How to Create a FINE MetaHuman #gamedev #unrealengine
How to Create a FINE MetaHuman #gamedev #unrealengine YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5

Finally made a metahuman tutorial

youtu.be/5VDcMS3UXHU

6 months ago 12 4 0 0
How to Combine Shooter & Melee Combat Templates in UE5.6.1
How to Combine Shooter & Melee Combat Templates in UE5.6.1 YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5
Made a tutorial about how to make a melee and shooter hybrid system by combining the shooter and the melee combat templates in Unreal Engine 5.6.1 😀

youtu.be/2LUfctQeYRk

7 months ago 12 3 0 0
Making 3rd person shooter using Unreal Engine 5.6 FPS template
Making 3rd person shooter using Unreal Engine 5.6 FPS template YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5

Made a tutorial about making a 3rd person shooter using the new FPS template (Arena Shooter) that comes with Unreal Engine 5.6😀

UE 5.6 really is a good starting point for new Unreal Developers😊 imo because of the new templates

youtu.be/ZuVXp39_DOw

8 months ago 10 4 0 0
I can't play guitar So I made this in Unreal 5 to play Canon Rock
I can't play guitar So I made this in Unreal 5 to play Canon Rock YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5
I can't play guitar So I made this in Unreal 5 to play Canon Rock

It's a custom character plays guitar solo using blueprint and control rig. It reads a single track MIDI file and figures out the rest.

youtu.be/ATzHFHokFpg

9 months ago 9 5 0 0
Video

#gamedev #indiedev #indiegame #UE5

metahuman guitar girl(friend?) getting even better
next is to improve the picking😀

9 months ago 12 3 0 0
Video

#gamedev #indiedev #indiegame #UE5

now finally!!! she can play high speed guitar solo
talking about 1/16 notes 200 bpm
I rewrote almost all the codes
including my own algorithm to generate guitar tab from MIDI

10 months ago 19 3 1 0

@echo off
setlocal enabledelayedexpansion

set "parent_folder=%~dp0"

for /D %%d in ("%parent_folder%*") do (
cd /D "%%d"
echo Processing: "%%d"

ffmpeg -framerate 60 -i image_%%04d.jpeg -c:v h264_nvenc -r 60 -pix_fmt yuv420p "%%~nxd.mp4"

cd ..
)

echo All folders processed.
pause

10 months ago 0 0 0 0
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#gamedev #indiedev #indiegame #UE5
Movie Render Queue
if you render all cameras and use CLI encoder for MP4 files. it will encode all pictures to One MP4 file even if there're in different folders.So I wrote this batch file. It will encode one mp4 file for each folder. put it in root folder and run

10 months ago 6 2 1 0
Unreal VTuber Covers - Roar of the Double Dragon (双龍の雄叫び) - Music Automata
Unreal VTuber Covers - Roar of the Double Dragon (双龍の雄叫び) - Music Automata YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5

It's finally there!😊
I'll call it my first Unreal Music Video
first time show piano and drums in one video
and the environment looks good

youtu.be/jwv1HKXRmiw

11 months ago 5 2 0 0
Post image

#gamedev #indiedev #indiegame #UE5

Thanks to sub-levels I can move everything to a new environment easily. The only thing missing is a better way to move it in the main level.
You have to manually enter the coordinate.
That's some guess work and trial and error.
It'd be nice if we can just drag it

11 months ago 4 2 1 0

#gamedev #indiedev #indiegame #UE5
if you use movie render queue. by default it will output still frames (pictures). if you want video files you can use apple ProRes plugin or install ffmpeg and set it up as a command line encoder.

11 months ago 7 4 0 0

I wrote a program generating curves (unreal assets) using data in MIDI files. Those curves animate the character.

As for large intervals. nothing special has been done for that specific situation.😀

11 months ago 1 1 0 0
Metahuman Foot Piano with Control Rig - Unreal 5 Virtual Production Test
Metahuman Foot Piano with Control Rig - Unreal 5 Virtual Production Test YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5

final showcase of the keyboard play rig so far
gonna go back to finalize the drum play rig after this
and the band is kinda ready😀

youtu.be/r39g9nQ9qzo

11 months ago 8 4 1 0
Video

#gamedev #indiedev #indiegame #UE5
the latest version of the keyboard rig
lots of details has been added
check it out with sound on😀

11 months ago 10 3 0 0
Video

#gamedev #indiedev #indiegame #UE5
keep working on keyboard
know it's getting closer to dancing on keyboard

1 year ago 8 5 0 0
Video

#gamedev #indiedev #indiegame #UE5
fixed some bugs
refined the base pose
now I'm confident to call it ver 0.1 😆

going to make her play different kinds of guitar songs
and improve the rig when needed

but right now I'm going back to my piano rig and finalize it
so I can start to do music covers

1 year ago 8 5 0 0
Video

#gamedev #indiedev #indiegame #UE5
cant believe it's been more than a week
change log:
- refined finger movement logic for the left hand
- use separate solver for hand and fingers to get finer control
- simple implementation for the right hand. with pole vector
- body animation, guitar attachment

1 year ago 12 5 0 0
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Video

#gamedev #indiedev #indiegame #UE5
finally, one foot on the ground
350 lines of code
generating 9 curves to control the left hand
using both the tab and the original MIDI file

it's just the first step
so many things can be improved. cant wait
(video has sound)

1 year ago 10 2 0 0
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#gamedev #indiedev #indiegame #UE5
now we are back here

at some point I realized that IK rig has it's limits
so I made my own control rig from scratch
it's a bit more complicated but I gained finer control to how it behaves

the next thing is actually making the fingers move driven by midi data

1 year ago 8 4 0 0
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#gamedev #indiedev #indiegame #UE5
updated the skeleton adding bones for finger tips
setup and tweaked a lot of parameters for the IK rig
now the fingers of the left hand is all controlled by the IK targets.

not perfect for sure
But I'd take it as a decent start point

1 year ago 10 6 2 0
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#gamedev #indiedev #indiegame #UE5
I thought I was ready to put things together
Then I realized there is no bones for the finger tips
by default the closest thing is to point the root of the last joint of the index finger to the target

I will have to make changes to the skeleton
and also others

1 year ago 10 6 0 0
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#gamedev #indiedev #indiegame #UE5
getting the guitar ready in unreal

I'm so glad it can import sockets from blender:
create empties and name them with "SOCKET_" as prefix
and don't forget to select empty when export

cant imagine creating 138 empties in unreal, must be painful

1 year ago 14 7 1 0
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#gamedev #indiedev #indiegame #UE5
I found this tuttut project on GitHub
it can convert midi to guitar tabs in text form
with the help of AI
I hijacked the code and now it also outputs a time table very similar to what I used for my drum kicking rig. It has time, string and fret data for each note.

1 year ago 11 5 0 0

#gamedev #indiedev #indiegame #UE5
so I finally decided to try "playing guitar with IK rigs"
and one of the difficult things is to figure out which finger and which string to use for each note.
Fingers aside for the strings I have existing staff to tab solutions to use.
Still a long way to go😵‍💫

1 year ago 7 2 0 0
Metahuman Play Drums using Control Rig - Unreal Engine 5
Metahuman Play Drums using Control Rig - Unreal Engine 5 YouTube video by HugoDidIt

#gamedev #indiedev #indiegame #UE5

Made a YouTube video about my drum kicker rig
Showing it in action followed by a brief break down

youtu.be/nKuENVRvrzM

1 year ago 5 2 0 0
ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法]
ポリゴンモデルの関節の分割線 [肘と膝や指など一方方向に曲がる関節の分割方法] YouTube video by MasahiroUshiyama

#gamedev #indiedev #indiegame #UE5
This topology video is godlike
youtu.be/7DAFS8sga2k

I learned a lot, even it's not in English

1 year ago 6 3 0 0
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#gamedev #indiedev #indiegame #UE5
as shown in the previous post
the fast motion exposes a lot of problems😵‍💫
so I took some time and refined the code
now each kick is more context-aware
(more reasonable path of the foot)

also cinematic cam is used to get some motion blur

plz enjoy with sound😊

1 year ago 11 5 0 0

Thank you for the reply. I checked Editor Preferences, I can only find a setting about opening new assets in the main window.
It's useful. I really needed it. But it won't affect content browser.😂

1 year ago 1 0 0 0

#gamedev #indiedev #indiegame #UE5
my project is kinda weird😵‍💫
content browser will always open in a separate window
I have to manually drag it to make it a tab every time!
I went through config files and found no clue
if I delete the whole config folder it'll fix the problem
but my game is broken😂

1 year ago 9 5 1 0