Fantastic aesthetic and animations.
Posts by BizarreOccult
I have 90% of the models moved into engine, still doing some texturing on some which will come later. Implementing mechanics. Planning to upload more as the gameplay becomes more flushed out.
#gamedev #indiedev #blender #solodev
Still alive!
I was having issues finding an enjoyable gameplay loop and ended up restarting.
I've since spent the past month (after wasting time) planning out my mechanics and this last week have made good progress.
Hoping to update more soon.
#gamedev #indiedev #blender #solodev #devroom
Absolutely love your world design
Well that's terrifying
Check out my interview about the Museum of All Things on the Godot Engine blog!!!! Thank you so much @coppolaemilio.com for the opportunity :)
I only buy open box toothbrushes. It's good for your immune system.
Figured out an issue I was having with some gameplay, so I'll be posting more gameplay updates soon.
In the meantime, I've been working on some new NPCs. Not happy with the color scheme, yet. But besides that, they're almost done.
#gamedev #indiedev #blender #solodev
If you don't already have one, an SSD is a cheap way to bring life back to an old pc
I'm just going to throw Stoner into the pot before someone else does. Also, Rubblemaw or Flintfist.
That's very in fashion right now
If any game dev is looking for a good resource for model and asset ideas, I recommend getting your hands on a ULINE catalog. If you're unable to, they also have the catalog online for free.
Here are some good pages for various shipping labels.
catalog.uline.ca/Fall-Winter-...
#gamedev #indiedev
I ran into some problems with how I have things set up. As well as some UE build issues. So, while I work on that gameplay, updates will be paused. In the meantime, I look forward to environment and character updates.
The good ol' days
I've added covers to these tower panels. But now I can't access the stuff behind them. Currently working on a solution.
#indiedev #gamedev #unrealengine #solodev
- I can now switch these item in-between slots without issue.
- Added the ability to place them in these towers.
Getting closer to some actual gameplay now.
#indiedev #gamedev #unrealengine #solodev
Adding some more functionality. Still a lot more to go.
#indiedev #gamedev #unrealengine #solodev
Not enough mushrooms.
Setting up some more controls. I've going to be moving the controls to the top of the door later with larger buttons.
#screenshotsaturday #indiedev #unrealengine #gamedev
Much appreciated
Some unused areas from an old project that I'm repurposing for my current one
#screenshotsaturday #indiedev #unrealengine #gamedev
More game mechanics
#gamedev #indiedev #UnrealEngine #solodev
Starting on gameplay now. Making quick progress.
#gamdev #indiedev #unrealengine5 #solodev
More or less finished modelling my main gameplay mechanic. Will makes changes as needed. I'm moving onto the gameplay for the time being. Texturing will come later.
#indiedev #solodev #Blender #gamedev
Finished a model I was working on before.... mostly. I've still been working on things and will have more updates soon.
#indiedev #solodev #UnrealEngine #gamedev
That's quitter talk. Don't let the mince win.
Love the aesthetic.
I'm about 80% done modeling my main mechanic.
#ScreenshotSaturday #Indiedev #solodev #Indiegames
Can't wait to pre-order the Brand Shield Funko Pop.