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Posts by Liam

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Slowly but surely making progress with the levels. This subway level was massively sprawling so took some time to cut it down. Maybe I'll finish it sometime this year ๐Ÿ˜…
#indiedev #lowpoly #gamedev

8 months ago 36 6 0 0
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Another pain point, stairs. I mean, its fine but the extra work to get the camera to look "okay" puts me off having them in levels. They do "feel" pretty good gameplay-wise though

8 months ago 21 1 0 0
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Pew pew in the subway. I thought that making these corridor-type levels would be easier than wide open areas, but keeping it interesting is definitely more work.

8 months ago 72 15 1 2
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I had about 6 unused levels from the first version of Point Rescue. 2 of them were intended to be boss levels, but never got around to it. So after years at this point, I'm prototyping out the second boss.
Biggest challenge has been fitting in the events/AI into the existing wave spawn system

8 months ago 17 3 0 0
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Been experimenting with the camera focus timings. Found it actually more fun to vary the camera speed. Provides a nice challenge.

8 months ago 36 5 2 0
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Holy crap it has been a while. It'll be interesting to see how easy it is for me to get going making a new level.

9 months ago 3 0 0 0

Blender and Gimp

1 year ago 1 0 1 0
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I love #lowpoly crts. Flat screens never seem as appealing. Perhaps I'll have to model one and see.

1 year ago 33 3 2 0
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Just a mix of lighting and texture variations.

1 year ago 0 0 1 0
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A different view of the #lowpoly living room.

1 year ago 44 3 1 0
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The final room of my #lowpoly flat for #screenshotsaturday

1 year ago 65 6 2 0

Thanks, spent a long time finding references to try and achieve that

1 year ago 1 0 0 0
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Almost there. Just need one more room then gonna call this one done. #lowpoly

1 year ago 46 3 1 0
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A bathroom to go with the #lowpoly living room. Garish but hopefully not eye gougingly ugly.

1 year ago 75 6 2 0

Pictures on cubes can take you a loonng way :D

1 year ago 0 0 1 0

So good, the animation is so damn charming.

1 year ago 1 0 1 0
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A #lowpoly living room for #screenshotsaturday

1 year ago 85 13 2 0
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How to make PS1-esque graphics with Blender 2.8 (Introduction)
How to make PS1-esque graphics with Blender 2.8 (Introduction) YouTube video by TheSicklyWizard

I don't know of any formal courses, but the sickly wizard's videos are supremely well done. Lots of tips and techniques
www.youtube.com/watch?v=BmW_...

Summer85 doesn't have tutorials, but you can still learn alot from their time lapses: www.youtube.com/@Summmer85

1 year ago 1 0 0 0

I really need to share more of the process. Been on quite a long hiatus art wise, so very much re-learning stuff.
Definitely give it a go, tis fun. The limitation of only using diffuse textures is also kinda liberating. Less to think about (stops me getting distracted).

1 year ago 1 0 1 0
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Trying out some higher resolution textures than I usually do; that and some lighting. Typically keep to unlit and some vertex colours, but quite liking this.
#lowpoly

1 year ago 29 3 2 0
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More progress on the #lowpoly kitchen. Streadily filling out the various props needed.

1 year ago 82 9 0 0
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More #lowpoly, texture painting experimentation.

1 year ago 39 2 0 0
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More progress on the campsite, or at least the surrounding foliage.
#lowpoly

1 year ago 14 2 0 0
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More progress on the campsite, or at least the surrounding foliage.
#lowpoly

1 year ago 14 2 0 0
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WIP forest scene for #screenshotsaturday

1 year ago 35 2 1 0
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An experiment on my shack with some different colours and shading.

1 year ago 9 0 0 0
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1 year ago 28 4 2 0
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Pixel art plants and vertex colours

1 year ago 5 0 0 0
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Had to make some tweaks, liking the colour a bit more here.

1 year ago 3 0 0 0
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Some more lowpoly/pixel art experimentation.

1 year ago 77 12 1 0