@superjet-spade.bsky.social π
Posts by MatteusBeus - Retro Sega Dev
Another polished shadow/highlight effect we're using in Chords. No context and the same background as before. So spoiler free π It's ironic that my Patreons pay to support the project and basically have the plot ruined for them! #segagenesis #megadrive #indiedev #gamedev #sega
The UK may experience a super el niΓ±o? The only el niΓ±o I'd ever heard of up until this point was by Agnelli & Nelson π
Haha!
Much appreciated!
Thanks π
Whole section of borderline cinematic horror to come π
For the last couple of weeks I've been focusing on how best to implement shadow/highlight effects in Chords. #segagenesis #megadrive #indiedev #gamedev #sega
For the last couple of weeks I've been focusing on how best to implement shadow/highlight effects in Chords. #segagenesis #megadrive #indiedev #gamedev #sega
Gremlin made and published many !many! games on the Amiga, and I think its time we check them ALL out!
so strap in as we dive into every Gremlin graphics games released for the Amiga!
youtu.be/7nDXFs8pFN4
Were they thermal? I vaguely have a memory of seeing one as a kid π
Part two of my "making of" series shows the animations in Blender with sprite prep. You also get to see the Manticore in the game as a rough prototype.
Watch on YouTube - like and subscribe LOL!
youtu.be/TRpQeQzwSFI
Or the full post on Patreon
www.patreon.com/c/mechazone/...
@GameDev @IndieGame
Oh that was an intense bit. Where you turn the wheel to open up the section and a Blister Borne is waiting?
Absolutely love the Leon sections π€£ Stealthy take downs, although Grace has that ability too.
Finally completed Resident Evil Requiem! It scared the crap out of me π I know modern fans love the Grace sections which I absolutely hated but great game overall π
SEGA Mega Drive / Genesis fangame: Indiana Jones and the Temple of Doom. Definitely worth checking out!
DEV: @masterlinkuei.bsky.social
OST: Edmo Caldas
Engine: @earok.bsky.social
youtu.be/h6JINfNSx9I?...
Itβs disappointing, and it confirms what I suspected given the dramatic differences between frames in the demos. The process ignores the underlying 3D geometry, relying solely on rapid image manipulation. This approach matches their multi-frame generation and image scaling technology.
I remember having the stuttering problem too π I also remember buying a Voodoo specifically to play it accelerated as I didn't have a PS1 π
This is what I played it with π
RIP Chuck Norris. Instantly remembered this : youtu.be/lrzKT-dFUjE?...
Great work by @jenovi.bsky.social π
@timeextension.com you might wanna cover @jenovi.bsky.social's work on Sega 32x? Seems a pretty big deal to me π
I'm glad I'm not the only one who does this to people π
New Video, new Sega 32X games. youtu.be/rR-arrDKu3s
You're much better than AI! π Fiverr guy who ripped me off might be comparable tho!
Lol @108stars-pixelart.bsky.social you're being compared to DLSS 5 π
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My take on DLSS 5. If the end output makes something look slightly "off" or "uncanny valley" rather than more realistic then you're breaking immersion rather than enhance it. That's a bad thing for games not a good thing π
It's a been a long time coming... MEGADEV, a development kit for the Sega Mega CD, version 1.0 is released!
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πhttps://github.com/drojaazu/megadev
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This is intriguing! I'll look into it π thanks Pete.