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Posts by B.Stiernberg

I know it's a dead horse but it's just so deflating to see gaming and tech stuff getting more and more expensive, for the same old existing hardware, over time. It used to get cheaper as, you know, manufacturing improved/matured, economies of scale, R&D recouped, competition kicked in, etc.

2 days ago 4 1 1 0
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Review: ChainStaff It may appear to be desperately nostalgic for times gone by, seeing as I’m running around as a muscular, quip-laden soldier with an alien parasite on top of his head, busy shooting my way thr…

My ChainStaff review's now available for everyone to read! This is a gorgeous and brilliantly inventive action game - you've got to try it!

kimimithegameeatingshemonster.com/2026/04/14/r...

5 days ago 34 15 3 1

Yea, the rumors are suggesting CV is next.
Maybe they'll eventually remake 1 (and 0 I guess), I don't think the pacing of the first one necessarily means the new style of these games would discount it.

1 week ago 0 0 0 0

Capcom completely remade Resi 2, 3, and 4. Will they ever do so for the first game, or does that game just not lend itself well to the newer style of the series? Is it because it's slower and less "packed," so that its current fixed-camera remaster is basically the best way to present it anyway?

1 week ago 0 0 2 0

It was probably a rendering cost thing, but probably also just an easier and more practical way to do this simple scene in the game. But yea the ending has got to be an intentional reference to Star Wars. I mean, so much of Star Fox seems purposefully star wars inspired.

1 week ago 2 0 1 0
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Trippy, psychedelic alien shooter ChainStaff shows there are still new ways for games to be 'retro' It's not just Zelda and Castlevania and Chrono Trigger: Gaming's past is full of forgotten treasures ready to inspire the future.

Got a new article for you here on ChainStaff's (and more widely, Mommy's Best Games') use of alternative inspirations to keep "retro" feeling fresh:

(Complements my review quite nicely, I think)

www.pcgamer.com/gaming-indus...

1 week ago 60 12 4 0

ChainStaff is finally ready! 🎸⚡💥
I've been making games since '94 and I love doing new 2D action gameplay.
"Let's make a new grappling hook game!" I said back in 2019😅
ChainStaff is out now Xbox, Steam, Switch, and Playstation.
Please grab a copy and leave a review--thanks!

1 week ago 272 103 12 11
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Congrats on the launch! Game looks and sounds incredible, this is gonna be great!

1 week ago 2 0 0 0
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People of Note on Steam In this turn-based RPG musical, join Cadence as she recruits an ensemble of musicians on her quest for stardom. Experience turn-based combat like never before, where each battle is a musical performan...

IT'S FINALLY HERE! After so many late nights and challenges overcome, People of Note is OUT NOW, for $24.99 (+10% launch discount)! It's available on Steam, PS5, Switch 2, Xbox Series X|S, and EGS.

On behalf of Iridium Studios, we sincerely hope you love it.

store.steampowered.com/app/1626170/...

1 week ago 275 122 20 18

LAUNCH WEEEEEEEK!
And as a special treat:
Valve confirmed that ChainStaff is Steam Deck Verified.

1 week ago 13 3 2 0

PC gaming in the early CD era: 1. Use it for like 8 pre-recorded music tracks, 2. Use it for a handful of really goofy looking artifacty CG cutscenes, 3. Spoken dialogue, 4. The CD itself basically acts as copy protection

1 week ago 2 0 2 0
Final Fantasy VI turns 32, here is my fan art.

Final Fantasy VI turns 32, here is my fan art.

FFVI turns 32 today!
I drew this a while ago, but now's a good time to post it here!

#ff6 #finalfantasy

2 weeks ago 31 6 0 0
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This #AprilFoolsDay I'm revealing a FAILED PITCH I made to Nintendo/PS/Xbox in 2021 for console exclusive bosses! #pixelart

With incredible work by @carfonu.bsky.social, @anubis-jr.bsky.social, @1988stevenm.bsky.social, @newhatesinstagram.bsky.social, Jerram Fahey & @mrjamps.bsky.social ✨

🧵THREAD

2 weeks ago 32 11 4 2

"El Paso, Elsewhere" - horror/action indie game getting a movie adaptation!

2 weeks ago 1 1 1 0
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An 1.5 hours from now - I'm delivering the @officialpax.bsky.social East keynote!

See y'all soon!!

3 weeks ago 135 11 8 0
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OpenAI is planning to discontinue the app for its Sora video platform, a product it released to great fanfare last year that has since fallen from public view, according to the company.

The move is one of a number of steps OpenAI is taking to refocus on business and coding functions ahead of a potential initial public offering as soon as the fourth quarter of this year.

CEO Sam Altman announced the changes to staff on Tuesday, writing that the company would wind down products that use its video models. In addition to the consumer app, OpenAI is also discontinuing a version of Sora for developers and won’t support video functionality inside ChatGPT, either.

OpenAI is planning to discontinue the app for its Sora video platform, a product it released to great fanfare last year that has since fallen from public view, according to the company. The move is one of a number of steps OpenAI is taking to refocus on business and coding functions ahead of a potential initial public offering as soon as the fourth quarter of this year. CEO Sam Altman announced the changes to staff on Tuesday, writing that the company would wind down products that use its video models. In addition to the consumer app, OpenAI is also discontinuing a version of Sora for developers and won’t support video functionality inside ChatGPT, either.

OpenAI CEO Sam Altman has relinquished direct oversight of the company’s safety and security teams so he can focus on raising capital, supply chains and “building datacenters at unprecedented scale,” he told staff on Tuesday.

At the same time, he said the company had completed the initial development of its next major AI model, codenamed Spud, and would wind down the Sora AI video mobile app, which employees had complained was a drag on the company’s computing resources during a time of heightened competition with foes such as Anthropic and Google.

OpenAI CEO Sam Altman has relinquished direct oversight of the company’s safety and security teams so he can focus on raising capital, supply chains and “building datacenters at unprecedented scale,” he told staff on Tuesday. At the same time, he said the company had completed the initial development of its next major AI model, codenamed Spud, and would wind down the Sora AI video mobile app, which employees had complained was a drag on the company’s computing resources during a time of heightened competition with foes such as Anthropic and Google.

Both the Wall Street Journal and The Information confirming that OpenAI is killing Sora - both the app and *access to its video-generating model for developers*. This is a huge move that suggests things are a bit desperate
www.wsj.com/tech/ai/open...
www.theinformation.com/articles/ope...

3 weeks ago 3604 998 99 391
VCF PNW

Do you enjoy old computers and live in the US Pacific Northwest? We're six weeks out from the first Vintage Computer Festival Pacific Northwest since 2019!

We'd love to see you there and we'd love your help getting the word out. Reposts appreciated!

vcfpnw.org

1 month ago 174 103 6 7

Thread: I want to go over these two shots again, indulge me in a bit of pixel peeping. I think this is an illustrative example because it sets the question of faces aside; from a purely technical lighting fidelity standpoint, DLSS 5 makes this scene worse.

1 month ago 1015 362 19 18
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| Selva greets a friend at Slush Bar | 🔷🌸🩵

#IndieGames #RPG #GameDev
#PixelArt #RPGツクール

🎮Game: "Robot Rhapsody" (Upcoming 2026)

1 month ago 62 15 3 0

Actually yea it's hard not to think about how *that much money* could have been used to benefit the world in other ways, it's just an obscene amount of money to just kind of come and go with very little left to show for it

1 month ago 0 0 0 0

Facebook spent nearly $100 billion on this and completely rebranded itself to enshrine this as the future of their company

1 month ago 8 1 1 0

"This could save time for devs who can then work on other areas of the game." That's a big maybe. Making a high fidelity AAA game first to feed DLSS5, then needing to go back through the whole game and fix all the screwups in facial features and lighting and environments after is also a possibility

1 month ago 2 0 0 0
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Also, not a fan of the semantic arguments. Call it "neural rendering," call it "fusing controllability of geometry," call it "not actually post processing" or whatever! That doesn't diminish any of the points about how it looks like slop, and the questionable means behind it and its implementation.

1 month ago 3 0 0 0

Seeing some defense of DLSS5 stuff a bit and some things struck me so far.
The main one being: An artist's boss's boss signing off on a tech demo for Nvidia doesn't equate to "this represents my artistic vision and I full approve of it."
Can't just handwave the points about art direction and intent.

1 month ago 4 0 0 0
Print do personagem Cloud, de Final Fantasy 7 com um filtro de IA por cima pra deixar o modelo poligonal do jogo de PS1 com uma cara realista esquisita

Print do personagem Cloud, de Final Fantasy 7 com um filtro de IA por cima pra deixar o modelo poligonal do jogo de PS1 com uma cara realista esquisita

Esse é o futuro dos videogames com o DLSS 5

1 month ago 5935 2286 15 51
dlss on    ??

dlss on ??

1 month ago 10 2 0 0

I was asked to give my thoughts on generative AI usage in games - here they are!

1 month ago 12011 4803 110 84
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Krafton Delays ‘Subnautica 2’ Game Ahead of $250 Million Payout The South Korean publisher announced last week that the CEO and founders of ‘Subnautica’ studio Unknown Worlds were departing, but didn’t say why

Background: Last summer, Bloomberg broke the news that Krafton had fired the execs behind Subnautica 2 and delayed the game months before it was due to pay the $250 million bonus.

Krafton argued that the game wasn't ready. People who played it told me otherwise.
www.bloomberg.com/news/article...

1 month ago 1041 81 5 1

Nice work!

1 month ago 1 1 1 0

This looks awesome. 10 years? You can do it!

1 month ago 1 0 1 0
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