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Posts by Martin Griffiths

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“Imperial II-Class Star Destroyer (V3)”

(Modded, Credit Reddit u/paul__pk) #NoMansSky

4 months ago 12 1 0 0
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#NoMansSky
#Ps5pro
#VPSupport #VPRepost #Virtualphotography
@nomansbsky.bsky.social @trickygriff.bsky.social

6 months ago 21 3 0 0
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“It's impossible! No, it's necessary”

(Credit Reddit u/KenFalco87)

6 months ago 14 1 0 0
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“KITTY!!!”

#NoMansSky ShipBuilds.

(Credit Reddit u/Str8TripNOuT)

6 months ago 24 3 1 0
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“Venator-class Star Destroyer”

(Credit Reddit u/TechnicalPirate95)

6 months ago 10 1 0 0
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“Ships are cool and all but look at this planet. Awesome”

(Credit Reddit u/TheBlank89)

7 months ago 19 2 1 0
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No Man’s Sky: Journeys lands Thursday 18th Sep 2025

🪐 Music by 65dysofstatic and Paul Weir

🚀 Listen to “Vostok” & "The Journey" now: lnk.to/nms-journeys-single

🛸 OST streaming 18th Sep: lnk.to/nms-journeys

🧑‍🚀 Vinyl pre-orders 14:00 BST 18th Sep: lnk.to/NMS-Journeys-vinyl

@nomansbsky.bsky.social

7 months ago 56 15 3 4
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Look up and wave to the International Space Station (Corvette Edition) in #NoMansSky.

(Credit Reddit u/Total_Construction_6)

7 months ago 34 5 1 0
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“The Sea Duck”

Credit Reddit/Own-Astronomer-1296

7 months ago 15 3 1 0
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Wow! 🙏

7 months ago 12 3 1 0
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I spent around a year of my life spread over 2024/25 working on the NMS Switch 2 Edition - one of the most top secret projects I've ever worked on.. we even had a secret room to hide the dev-kits! So very proud of the end result - it is a remarkable device and a lovely big step-up from Switch 1!

10 months ago 28 4 4 0
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😍

10 months ago 490 42 17 8
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#NoMansSky
#NoMansSkyWorlds #NoMansSkyWorldsPt2
#Ps5pro
#VPSupport #VPRepost #Virtualphotography Buildings in the New Aleria community! Come join the discord!! discord.gg/SUtgAP3zwF

1 year ago 35 3 0 1
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At 18 years old, around about 1990/91 and just a few years into learning 3D graphics I worked with a friend, the late Jose Commins to create our first 3D world on the Atari ST. It might seem primitive and crude, but this was a foundational step for me from there to #NoMansSky

1 year ago 24 1 1 0
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This is another nice #NoMansSky Worlds Part II water demo - showing off bioluminescent algae! (From Reddit, Credit u/Solar-Sailor1982)

1 year ago 32 3 0 0

Lots of new sound design and three new music tracks in Worlds Part II. It's a biggie.

#nomanssky
#gameaudio

1 year ago 15 1 1 0
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On the #NoMansSky Worlds Part II website there’s a lovely video sequence with multiple ships creating water wakes as they fly - here’s the first time 5 months ago that our talent graphics coder(Tom) demonstrated a ship’s wake on a still water surface. Blown away then and even more now

1 year ago 33 5 3 1

I Just noticed #NoMansSky is once again in the top 20 world wide best selling games on Steam. This is humbling and a lovely nod to our team’s hard work. Best of all I think it guarantees we continue to make the game even better and you all get to share our ongoing dev journey x.

1 year ago 48 4 7 0

❤️

1 year ago 13 0 1 0
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#NoMansSky #PS5 #PS5Pro

1 year ago 92 9 5 2
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An older video for those not on X - showing our streaming tech in the debate about smoke and mirrors in space games - the #NoMansSky debug camera and how it looks these days .. a demo of how seamless and powerful our engine is!
PS5 running here, with video from an iPhone… 3 planets in 50 seconds.

1 year ago 75 8 5 1
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Can't wait for the landing fix

1 year ago 57 5 3 1
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First post! #NoMansSky

1 year ago 55 5 2 2
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These four images were the first screenshots that I ever took in 8K with #NoMansSky running on #PS5Pro.
Note, that I’m not a skilled virtual photographer like @abella80s.bsky.social or @kashkaroon.bsky.social - posting these as a test to see how #Bluesky copes!

1 year ago 71 6 9 0
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The group rehearsing a 65DaysOfStatic track from No Man's Sky for Bonus Stage. Hopefully will be able to post pro photos and videos once it's sent round.

1 year ago 20 2 1 0

These errors are now protected against and this bug can’t happen again.. always fun to see and track down! (3/3)

1 year ago 12 0 1 0

It was unique to Switch because this platform stabilises DOF using a temporal history to increase quality with hand-held resolution.
“Not A Number” from some bad lighting values got into this history and caused the white expanding horror bug! (2/3)

1 year ago 13 1 1 0
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There was a fix for a very rare Switch bug that made it into patch 5.26 of #NoMansSky.
This one in graphics programming is called “NaN propagation” and the reproduction case involved our Depth Of Field shaders. (1/3)

1 year ago 36 3 2 0
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Abduction
#NoMansSky

1 year ago 57 8 6 0
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