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My grandparents met in a concentration camp.

1 month ago 0 0 0 0
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Jackals: A Hidden Jewel of a Game A Mini-Review of Sorts

I’ve written a mini-review of Jackals. An underrated game with a lot of good ideas. gestaltistrpg.substack.com/p/jackals-a-...

2 months ago 1 0 0 0

I wish more RPGs took that particular bit from Gumshoe’s playbook.

2 months ago 3 0 0 0
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Pay to Win RPG by gestaltist A collaborative storytelling game in 48 words.

48 words sounded manageable so I wrote an RPG for the current jam: gestaltist.itch.io/pay-to-win-rpg

2 months ago 0 0 0 0
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Blogosphere 2025 Wrapped What TTRPGs We All Played Last Year

@elmc.at helped me gather a long list of blogs which published their RPG-related 2025 wrapped posts. I crunched the data for your viewing pleasure: gestaltistrpg.substack.com/p/blogospher...

2 months ago 4 1 0 1

Too many RPGs are printed in minuscule fonts just to cram more content into less space.

2 months ago 1 0 0 0
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Get Ready for FLAIL: an old-school fantasy brawler From Games Omnivorous - Get Ready for FLAIL: an old-school fantasy brawler

FLAIL IS FINALLY HERE and you can learn all about it at the link below. Been working on this game for the past 2 years, feels a bit unreal to be finally pouring it out into the world. You can download the book for free by simply following the project.

3 months ago 21 6 0 2

I think it's a matter of the example being simplistic for the sake of illustration. You need to fine-tune the probabilities to your specific situation, i.e., how often you are going to roll, what triggers the additions, etc.

3 months ago 1 0 0 0

I did exactly this in the Liminal Horror adventure I wrote for the Polish translation crowdfunder. I was inspired by the depthcrawling mechanics from Stygian Library. Never thought to give it a name. :)

3 months ago 1 0 0 0
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Great discussion! I think this does (or can and should) happen at multiple levels. Mike gave great examples for mechanics but let's remember that the main "mechanic" of RPGs is the conversation: clarifying intent, describing possible results, etc., is such a switch.

3 months ago 0 0 0 0
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I Designed a Roleplaying Game for My Kids It Was Surprisingly Fun

@gestaltist.bsky.social simplifies Into the Odd even more for playing with kids. I especially love dropping the literacy requirement. sounds like a blast

gestaltistrpg.substack.com/p/i-designed...

3 months ago 7 2 1 0