Advertisement ยท 728 ร— 90

Posts by Jussi ๐Ÿฑ๐Ÿโ˜•

I can't believe my colleagues just casually pulled this off! ๐Ÿ˜ป(well it was actually many years of hard work.. :D). Check out the game on Steam, it's really freaking good! So proud of the team! #lostandfoundco #gamedev #indiegames

1 month ago 10 4 1 0

Let's gooooo~!

1 month ago 0 0 0 0

Less than a day remaining to wishlist Lost and Found Co., so now is the final chance to boost the magical steam algorithms. Really proud of the team who worked on this beautiful game! Let's go~! ๐Ÿฅ #gamedev #indiedev

1 month ago 11 3 0 0

Wow this is such a nice comment and it made my day. Thank you! I wish you all the best with your game projects!!

4 months ago 1 0 0 0

The most important question..

7 months ago 1 0 0 0

The benefits of working in the game industry: our calls have important topics like "you should be able to pour milk on the chicken"

7 months ago 3 0 1 0
Video

We started working on visual cues to indicate part damage. Later we'll be adding in heavier cuff marks and trying out a dissolve effect that reveals parts of the mecha skeleton underneath (when it has taken heavy damage) + also add in some fire and smoke particles #gamedev #indiedev #mecha

11 months ago 24 6 0 0
Video

Weekend fun learning Crocotile 3D ๐ŸŠ #gamedev

11 months ago 17 4 0 0
Post image Post image

We've been doing some lighting updates to our desert biome - and our custom mecha shader is finally affected by the scene lights too :D #gamedev #indiedev #mecha

11 months ago 14 4 0 0
Stunts (PC DOS) longplay
Stunts (PC DOS) longplay YouTube video by einokeino303

The first-person view reminds me of Stunts (1990) โค๏ธhttps://youtu.be/-hKK4_gvOS0?t=97

1 year ago 1 0 1 0
Advertisement

Beautiful :O

1 year ago 3 0 0 0
Preview
ฮ›ฮ›ฮ›ฮ› by Otto Ojala Luolalentelypeli

ottoojala.itch.io/luolalentely...

You can now try out my luolalentely game on Itch. It's in quite a crude state, but should be playable (you'll need friends and gamepads, or no friends and just a keyboard, just to try it out).

1 year ago 15 6 0 0
Video

Lancers never fear!

#Mecha #Tactics #RPG #ZechaTactics

1 year ago 22 6 0 0

I want to music up your indie game ๐Ÿ’™

1 year ago 12 3 0 1

After 3357 git commits worth of prototypes I've finally found one that works. Started turning it into my first real game today. Rather excited.

Expect gameplay inspired by FF Tactics, revolving around the concept of RPG parties. Also some roguelike bits, modeless controls, and visuals like below.

1 year ago 15 3 2 0

I was naively fixing the issue by reverting the problematic commit, which normally does the trick.. but not when our build pipeline pulls a messed up (Unity) Library folder from the cache to spice things up.. :-)

1 year ago 1 0 0 0

Almost lost my mind trying to isolate a problematic commit that was causing graphical glitch in our builds. A note to my future self: disable any CI/CD cache step before doing any investigation. (: #gamedev

1 year ago 7 0 1 0
Advertisement

We now have an official Bluesky account for Zecha Tactics! You can give us a follow if you're into turn-based tactics games or cool mecha content in general :) #gamedev #mecha

1 year ago 32 5 0 0
Video

Here's some Sunday afternoon level generation experiments. Testing UV mapped tiles with randomly raised ground areas. #gamedev #procgen

1 year ago 14 1 0 0

Created this today as a refresher to the data structures and socket systems I was working on last time. Here it's cycling through all 256 different configurations based on 8 corner states.

1 year ago 1 0 0 0
Video

Cube (1997)

#procgen #gamedev

1 year ago 10 0 1 0
Work-in-progress screenshots of a procedural level generator based on marching cubes algorithm. Made with Unity and Blender.

Work-in-progress screenshots of a procedural level generator based on marching cubes algorithm. Made with Unity and Blender.

Post image Post image Post image

Thinking about whether I should revive an old marching cubes based level generator project.. #gamedev #procgen

1 year ago 15 1 2 0

Hey! We've got a #StarterPack going for #JRPG and #RPG #Indiedev teams!

If you are an Indie JRPG / RPG developer, reply to be added!

We would all very much appreciate if you could help us out with a repost / quote post!

#indiegames #indiegame #videogames #gamedev #videogame

1 year ago 203 79 72 4

Awesome! Thank you! ๐Ÿ˜Š

1 year ago 1 0 0 0
Advertisement

Hi! Working on an indie turn-based mecha RPG! Would love to be included. โœจ

1 year ago 1 0 1 0
Video

Here's a very work-in-progress backpack mortar attack from our game. The camera view is typically more isometric and top-down, but I lowered it so you can see the mortar better. :) #mecha #madewithunity #indiedev

1 year ago 15 2 3 0
Video

We started working on backpack attachments system (twin cannon, missile launcher and mortar) and today I've been focusing on the missile attack and missile flight paths. Started with a simple projectile arc and then randomising it with some swirls and other magic. #gamedev #mecha

1 year ago 50 6 2 0

Thank you! The timings will definitely go through a bunch of changes as we keep tweaking things. :)

1 year ago 1 0 0 0

It's time to start working on the mortar. โœจ

1 year ago 0 0 0 0
Video

The missiles are starting to feel pretty good. Sometimes they look a bit out of control but I think that's fine. I reduced the amount of vertices in the flight path which gives it a bit more sharper turns. Helps to give it slight Itano Circus -style vibes. #gamedev #mecha #vfx

1 year ago 43 3 3 0