20 years ago i bought two MOTHER 3 DX boxes – one for myself, one for The Future
a few weeks ago, i took that mint DX with me to Japan and got it signed by Shigesato Itoi
today, it goes up for auction to benefit @wck.org
tiltify.com/@ladyte/auct...
Posts by Liam E 🚲 🦝TANUKI
Best lads.
I played through the DS game a few years ago, even for as huge fan of TTGL I am. It's a rough experience to say the least lol.
Yes! Haha
Got carried away that’s for sure…
Goddamnit just spent a lot of
No joke just spent like $100… damnit.
Oh! 3ft away is a sick Junji Ito pop-up with some really great goods!
Found the lovely @mackeza.bsky.social book in BAL here in Kyoto. 👍
That fucking guy.
Just want to play windrose and pragmata... gotta make my stupid video game 😣
UFO 50’s Japanese title screen
Japanese translation credits from UFO 50 (1/2)
Japanese translation credits from UFO 50 (2/2)
The PLAY FOREVER screen from UFO 50 in Japanese
UFO 50 hits Japan today! This was a pretty huge undertaking given there were several dozen games to localize but the team did an amazing job and the Japanese version looks awesome. Big 💙 to @mossmouth.bsky.social and @perryjon.bsky.social and everyone who worked to make the JP release a reality!
Hello #PortfolioDay! 🌱
I'm Sao My, a freelance 3D artist who likes to do cute things.
You can see my work on Hello Kitty Island Adventure right here :
The most bad-ass rebuttal from Tite Kubo, the author of Bleach.
When you‘ve got an hour to kill before the train in Fukuoka… drive the train instead 👍
Make sure to archive it so I can watch while I’m working next week!
Woah, time flies... 5 years ago, SCRAPPERS launched!
It was such a crazy, hectic and fun project. Felt like we had such a good dynamic while working on this project, that it led to myself, Arioka and Jan to eventually start Denkiworks.
Lil' robots still mean a lot!
www.youtube.com/watch?v=EiqN...
Amazing work, Reb. Looking forward to what is next!
i watch a lot of international sports an America is the only place where fights happen and the commentators & crowd react as if it's some sort of ancient, critical meta, and not deeply shameful, embarrassing, and fucking stupid. perhaps this acceptance of violence is relevant given *waves around*
Where have I seen cards in a golf roguelike before? 😅
Looks neat.
www.youtube.com/watch?v=5tYb...
"Last sociable acceptable places to be..."
The game ends though.
Man, there's a lot of weirdness about this... (none of it good probably).
However, the biggest take away is LOOK AT THAT MOUSE.
Okay. Finished the series. It’s immense.
Goddamn, they did the impossible The entire tone and whimsy, nonsense adventure of OP is all there, Luffy’s big heart and all! 👏
Ah, the sad news of Shinichiro Sato passing, means today has to be a Pillows day.
www.youtube.com/watch?v=3qXt...
Agree to all points raised here.
There's always numerous factors as to why the industry state is the way it is. I think we do have a lot more we can show off the talent here, both native and based. I think it's improving, but yeah if you want to run a business off it, there's a lot more to do.
Blah blah, something all tides raise all ships etc.
I obviously have a stake in this game lol.
Long ramble point - I think the framing here can be less antagonistic and more positive of, let's work together (which many have tried for years to build up, Alvin etc). Being based here is definitely a win in the niche category but in the logistics of business, it's a disadvantage for anyone.
Knowledge can be shared, but the reality is there's a reluctancy from both sides. It's rare for the sides of the "Japan making games industry" to mix. But, I feel that's slowly changing - you mentioned PARCO, but even that's ran by a German and their first published game is by a German team.
I've seen lots and lots like IGI as an example, really starting to push and show J-devs how to basic market a game to an overseas audience and outlets. Which is awesome!
But, I honestly think that the international devs who've been doing it for a long time can be learned from in those instances...