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Posts by David Neudorf | Sometimes Skillful Games ๐Ÿ‡จ๐Ÿ‡ฆ

rip, fair enough lol, Thanks for the reply though ๐Ÿ™‚

1 year ago 2 0 0 0

Ah my bad, wasn't sure how big one needed to be to qualify, cheers.

1 year ago 1 0 0 0

Hey there, thanks for making this. My game is still in development but I'd love to join!

1 year ago 0 0 0 0

Hey there, thanks for making this, I'd love to join!

1 year ago 0 0 0 0

Hey there, Thanks for making this, I'd love to join!

1 year ago 0 0 0 0

Hey there, I'd love to join, thanks a ton for making this!

1 year ago 0 0 1 0

Hey there! thanks for making this, I'd love to join! ๐Ÿ˜„

1 year ago 1 0 0 0

Hey there! I'd love to be added, thanks for making this, always nice to make local friends in the industry! ๐Ÿ˜„

1 year ago 1 0 0 0
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Hey there! Thanks for making this, I'd love to join

1 year ago 1 0 1 0

Hi there! I'd love to join, thanks for making this!

1 year ago 0 0 0 0
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Hey there, thanks for making this, I'd love to join! I don't have a public steam page yet but since you asked for a link here's my website where I talk about development ๐Ÿ˜… www.sometimesskillfulgames.com

1 year ago 0 0 0 0

Hey there, I'd love to be added! Thanks for making this!

1 year ago 0 0 0 0
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Hello Bluesky! I'm David Neudorf, a solo #gamedev working in #godot. I have several #indieGame projects in the works, but here's a teaser of the biggest going on. It's a #roguelike #deckbuilder with a focus on alchemy, and also bad puns.
Curious? Checkout my blog here! sometimesskillfulgames.com

1 year ago 9 2 0 0

Looks great!

1 year ago 1 0 0 0

It's also worth noting that your eligibility for things like daily deals on steam is a function of revenue on steam, so sales on other platforms don't bring you closer to that threshold either.

1 year ago 0 0 0 0
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Thanks! Yea I always feel like it's too early to post projects with programmer art (and especially placeholder assets I don't own) but I should really bite the bullet and start putting things out there ๐Ÿ˜…

1 year ago 0 0 0 0

Cool that you've made this (saw in HTMAG disc), I wouldn't mind being added. Still new to networking in this space but always happy to make friends in the industry!

1 year ago 0 0 1 0

looking forward to seeing what you come up with

1 year ago 1 0 0 0

Hard to say without seeing it, feel like it'd be fairly clear to have a shop grid with headers like "tower A 1/1 or x1" and then that cell greys out once used and changes to a 0/1 or x0, or it's just removed. My instinct is just that cards might have a lot of baggage you don't necessarily want

1 year ago 0 0 1 0

I guess the question becomes what's the advantage of a deck-like interface you're trying to gain over a more typical shop style (with quantity limits per turn or something if that's something you want) so as to avoid players making incorrect at a glance assumptions

1 year ago 0 0 1 0

What are the main things you want to gain from the card system and how much agency does the player have in what the deck looks like as the game progresses?

1 year ago 0 0 1 0

my first thought was more a turn based tactics game from the grid, I wouldn't necessarily assume "deck builder", but it does look tied to a card game in some capacity at first glace though

1 year ago 1 0 1 0