Paige from #deadlock!
My favorite character in the game since im but a simple support main, but i also just really love her design in general
Valve really cooked with her Aesthetic cause i didn't know what bibliomancy was until now and its so cool how they executed it in her design.
Posts by Aspennly
Red Team's spawn-room exterior so far on King of the Hill Ivory b5, based on an American Ranger Park Station. (I forgot which one smile)
The interior of Red Team's spawnroom on King of the Hill Ivory b5. Featuring custom benches, wooden baseboards, pamphlets & pamphlet holders & custom door models.
The interior of Blue Team's spawnroom on King of the Hill Ivory b5. Featuring all the same custom assets as the red one, but with alternate skins. Besides the doors I still need to make alternate skins for the doors.
The exterior of Blue Team's transition routes to mid on King of the Hill Ivory b5. This is really just to show off my new w.i.p tar-paper roof texture, which I think compliments Blue Team's architecture here much more than the previous metal textures did.
I've been busy working on other projects which I can only show in the future, but I recently got Ivory to b5 with more placeholder detailing & brand new custom textures & assets.
Hopefully I get more done in b6 haha, Just had my attention too divided.
punk
illustration of mina applying lipstick on paige. they are wearing nightwear while on a bed, with makeup strewn about. paige's glasses are folded on the bed. a book is near her feet. an inset panel shows a close-up of paige's lips being smeared, with the text "This is not your color."
Graves :)))
#deadlock
#portfolioday level designer, with a sprinkling of artpass if you've got assets already. lotta experience with multiplayer shooters. uk, open for remote work!
My wip pamphlet holder for koth_Ivory, showing off the various a5 pamphlet fronts I've made so far with team skins in mind. I still need to make more a5 ones before I can make smaller three-fold ones.
The wooden pamphlet holder in game, it's like, wooden and stuff, waow.
The node graph for the wood in substance designer.
The final result of the node graph for the wood texture I produced.
While I wait on Ivory b4 to be tested I've spent this downtime to finally pick up the bare basics of Adobe Substance Designer/Painter then threw together this wooden pamphlet holder
Very happy with how this turned out given it's my first TF2 material made in it. Currently making the pamphlets next!
TRUE :EXCLAMATIONMARK:
Is a double feature! Maple Vale (Symmetrical 5CP) is now a4 and PĂ´r do Sol (A/B Player Destruction) is now a6a!
I will post the links below but im extremely proud of how this two maps are turning out
#TF2 #TF2Maps
Alexandria's red-base
Alexandria's blue's base's courtyard
Alexandria's blue team's base & a view of mid
Alexandria's red team's courtyard,
Ok I also updated Alexandria to b2 today!
Turns out I've been sitting on the b2 for like 9 months file wise and it was basically ALL done besides from one fix to remove the PD sounds.
(Thank you @hdmineface.bsky.social for helping me with that aaa)
Aspennly WILL be productive this year
koth_Ivory_b4's mid-point, with the new re-artpassed mid building & the red & blue flank buildings having an art-pass blockout.
koth_Ivory_b4's red spawn building, which now has a blocked out exterior & interior for a detailing baseline.
koth_Ivory_b4's mid flank, with the new re-artpassed mid building.
koth_Ivory_b4's flank interior building for blue team. I got to use my brand new 72 hour jam lighting prop models for this interior which I think really sells the theme I want to go for in this interior.
Finally updated koth_Ivory to b4 ! Really planning to lock-in this year & get both this and several other projects finished up for the Summer.
hoghhh blocked out art-passing though,,, Very excited to make more custom assets for this to finish the block-outs.
It feels, peaceful in here... Ngl Im just enjoying a lot working on this map just to compile it and sitting next to the middle point having the soundscapes in the background
Also small sneakpeak of the next version of Maple Vale
#tf2 #tf2maps
screenshot in case the post gets taken down or deleted
Illustrated some fancy guns for @waylonpk.bsky.social newest video.
Go watch it out to find out what these are supposed to do.
bnnuyy
Also as always, make sure to check out the TF2maps thread itself to see everyone else's submissions!:
tf2maps.net/threads/the-...
Still embarrassed to post about any videos I make, but here's me rambling like a nerd about my TF2maps November Art-Pass Challenge submissions !
These were a ton of fun to do as you've probably seen me post my entries here before.
youtu.be/qVVCD_ZNKEU
The hotspot materials is now uploaded onto @tf2maps.net! Go check it out! tf2maps.net/downloads/ho...
Maple Vale is now in a2 with quite the amount of fixes and new ideas to try and see if they work
silly mspaint frogs bc my ipad died ,shiv is a tomato frog and pocket is a white's tree frog lol
Hey, so Gavle got in to #tf2 Smissmas today!
I made the FINAL Dev Log video talking about the changes we made and tested, and a bit behind the scenes about after the map got accepted.
Thanks to everyone who helped test and supported the map these last two years!
youtu.be/OpA31vRd0-w
Snowmen for the Holidays? I think so! Thanks everyone for the support on the Snow Merc, and enjoy the update! Merry Smissmas!!!
Working on a tiny thing which I WILL get done by next week or I'll EXPLODE.
Shouldn't actually be difficult to do, but I do plan to 3d model a polaroid camera and it's been a while since I've done anything to the level of detail I want. So we'll see how it goes.
Times Up! The jam ended for me and as such this is what I got to finish
tf2maps.net/downloads/mv...
An overall view of my seventh November Artpass Challenge entry, a towerless Cathedral with a point located outside of it.
An alternate view of my seventh November Artpass Challenge entry, this one is just meant to show off the point position compared to the OOB detailing.
An interior view of my seventh November Artpass Challenge entry, just a cathedral hall which connects the outside to the main inside hall.
The original file/layout for the seventh November Artpass challenge entry
TECHNICALLY the final November Artpass Challenge entry but I still want to get around to doing the 4th one.
Went all out again since it is the final one. So here's my (unfortunately towerless) Cathedral.
I'd upload it to the TF2maps thread tonight but it's 2am rn and I have work tomorrow hgfdhnd
??? It's all cheese??? Do you not count that as food
TF2 Maps 72hr Jam - Making an MvM map for charity
Join us for the second day of the jam!
www.twitch.tv/entropy_tempus
TF2 Maps 72hr Jam - Making an MvM map for charity
Join us for the first stream of the jam!
www.twitch.tv/entropy_tempus
mina...
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#art #illustration #deadlock