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Posts by POOLOO73

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This January I found a vulnerability in the DS2 server code that lets a malicious user crash a player, even without connecting to them.
BA 2.06 fixes this issue, it's recommended you download it if you want to play online.
For more details, here's Yui's post:
www.patreon.com/posts/info-b...

3 months ago 131 56 3 2
dark souls 1: undead parish. there is nobody around.

dark souls 1: undead parish. there is nobody around.

dark souls 1 great hollow: very foggy

dark souls 1 great hollow: very foggy

My Dark Souls 1 mod "A Peaceful World" is now out for everybody, for free.

In this mod, you explore a Lordran with nobody left in it. Merry Christmas.

www.patreon.com/posts/dark-s...

3 months ago 90 28 3 0

Felicitaciones Moon! Realmente me divertรญ mucho con el mod. Es muy satisfactorio ver corregidos muchos elementos del juego original. Estaba lo mejor del DS2 Vanilla, lo mejor de DS2 Softs, lo que siempre les habรญa faltado a ambos y mucha imaginaciรณn. ๐Ÿ™Œ๐Ÿ™Œ๐Ÿ™Œ

PD: Lamento mi escasa devoluciรณn del testeo.

6 months ago 3 0 0 0
Preview
Firelink Edition New enemy placement, item location, armor sets, weapons, decorations...A new experience and look for Dark Souls โ…ก!

Dark Souls 2 Firelink Edition is finally out!
This is a new DS2 experience with new visuals, items, weapons, armor, enemy and item location and many more changes. Tell your friends and family.

I hope you all enjoy it.

6 months ago 232 78 13 3
DS2 TeamAttackEffectivity (aka aggro groups aggressiveness aka platoon action limits aka how many enemies attack you at the same time)
	
This is the system that affects how many enemies are aggressive at the same time.
Every time an enemy aggro's a target, a value is added to a shared counter. If that value brings the counter over a threshold, that enemy is given a less aggressive AI role.
	
LogicEzStateParam
	Rows 1400, 1401, 1402: "Platoon Action Limit" aggro counter thresholds
		Determines value thresholds before placing an enemy into less aggressive roles
	Rows 2000-2406: "Thought Weight" aggro counter values
		Determines values that an enemy adds to the aggro counter
		Row used is determined by an enemy's LogicComParam
			Unk30 in LogicComParam determines the offset to use.
		Not known how different LV's are chosen. But in the case of TeamAttackEffectivty, values are identical so it doesn't matter.
			(As a side note, it looks like other parts of AI would be affected by these LVs in meaningful ways so figuring them out would probably be helpful. Seemingly not in LogicComParam, EnemyParam, or generator params)
	
LogicComParam
	Unk30
		Determines the offset of "Thought Weight" param row to use in LogicEzStateParam.
			By default, greater Unk30 values = lower aggression (lower aggro values). 0 adds the most to the aggro counter, and 6 adds the least.
			Value of 1 will use rows 2001/2101/2201/2301/2401
			Value of 2 will use rows 2002/2102/2202/2302/2402
			etc.

DS2 TeamAttackEffectivity (aka aggro groups aggressiveness aka platoon action limits aka how many enemies attack you at the same time) This is the system that affects how many enemies are aggressive at the same time. Every time an enemy aggro's a target, a value is added to a shared counter. If that value brings the counter over a threshold, that enemy is given a less aggressive AI role. LogicEzStateParam Rows 1400, 1401, 1402: "Platoon Action Limit" aggro counter thresholds Determines value thresholds before placing an enemy into less aggressive roles Rows 2000-2406: "Thought Weight" aggro counter values Determines values that an enemy adds to the aggro counter Row used is determined by an enemy's LogicComParam Unk30 in LogicComParam determines the offset to use. Not known how different LV's are chosen. But in the case of TeamAttackEffectivty, values are identical so it doesn't matter. (As a side note, it looks like other parts of AI would be affected by these LVs in meaningful ways so figuring them out would probably be helpful. Seemingly not in LogicComParam, EnemyParam, or generator params) LogicComParam Unk30 Determines the offset of "Thought Weight" param row to use in LogicEzStateParam. By default, greater Unk30 values = lower aggression (lower aggro values). 0 adds the most to the aggro counter, and 6 adds the least. Value of 1 will use rows 2001/2101/2201/2301/2401 Value of 2 will use rows 2002/2102/2202/2302/2402 etc.

alrighty good news, figured out how group aggro works in dark souls 2.

this was somehow not known/documented until now, in spite of the system being hugely important to modding the other souls games.

7 months ago 112 12 1 0

Maybe I should mention that I'm still working on my DS2 mod, same as always, but to be super honest, I'm rushing the last few areas so I can finally share something, I can make it good later.

I hope it'll be ready by the end of the year. ๐Ÿ˜ซ

#DarkSouls2

8 months ago 28 3 5 0
Preview
GitHub - MoonlightRuin/Kings-Field-Spanish-Translation-Patch: Spanish patch for King's Field (1994) Spanish patch for King's Field (1994). Contribute to MoonlightRuin/Kings-Field-Spanish-Translation-Patch development by creating an account on GitHub.

The Spanish translation patch is live!!
ยกKing's Field 1 Ahora estรก en Espaรฑol!

Download:
github.com/MoonlightRui...

9 months ago 30 11 2 0
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Thank you all for making #darksouls2 lighting engine the most downloaded mod on Nexus for Dark souls2. New version V0.9.50 is now up, which contains improvements like DLSS/FSR3.1, Skylight rendering, Water rendering (SSR) and MSAA

10 months ago 15 1 1 0

I can dream of a Dark Souls 2 remake, and the Lost Bastille looking somewhat like this.

10 months ago 25 3 2 0
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Giant Lord. #DarkSouls2 #DarkSouls #DarkSoulsArt #DarkSoulsFanArt

10 months ago 35 10 0 0
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Nightreign - Wylder

10 months ago 191 39 0 0
Darkmoon Covenant area. Beyond where the fog gate normally is, a t-posing fella can be seen.

Darkmoon Covenant area. Beyond where the fog gate normally is, a t-posing fella can be seen.

Dark Souls 1 datamining: Gwyndolin's Proxy

When speaking to Gwyndolin in front of the fog gate, you aren't actually talking to Gwyndolin at all. The Darkmoon Covenant leader is secretly an invisible "talk" character who exists just past the fog gate (modified here to appear as a friendly t-poser)

11 months ago 35 5 4 0
Elden Ring - Even weirder than usual
Elden Ring - Even weirder than usual YouTube video by Zullie the Witch

For an enemy that technically isn't even a mini-boss, the Land Octopus has a surprising number of unique features, including at least one that might be left over from something much more bizarre.

youtu.be/Ealj7Y__Ow8

11 months ago 265 29 6 0
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Spawn point of the Aurous Knight Phantom in No-man's Wharf.

#DarkSouls2

11 months ago 33 5 1 0
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Yui is now working on Dark Souls 2 Seamless Co-op

11 months ago 18 6 1 0
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Closer look at the enemy Alchemine (probably Alcmene) from King's Field III.
Described as an evil creature with fire powers. It's the classic fiery spider-lady!

#KingsField

11 months ago 25 3 1 0
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Closer look at the enemy "Raymire" (Lamia) from King's Field III, described as an evil creature with the magic attribute of water.
Certain snake-woman boss from DS2 has a very similar design.

#King'sField #DarkSouls2

11 months ago 46 12 2 1
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Dark Souls 3 - Lothric's Main Gate

11 months ago 131 27 1 0

an extremely important discovery, as its merely the latest addition to a storied history of test cats in fromsoft games

the classic, of course, is dark souls 2's test cat

11 months ago 160 57 2 1
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Frigid Outskirts

#DarkSouls2

11 months ago 26 3 4 0
1 year ago 259 73 2 0
Video

Interestingly, this statue already existed in the base game.

Though unused in the world, a scaled-down variant (with slight texture changes) can be accessed in Shaded Woods by using the Chameleon spell.

(4/4)

1 year ago 4 0 0 0
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This statueโ€™s texture is named โ€œใ“ใ‘ใ—โ€ (kokeshi, a traditional Japanese doll).

Only one instance appears in Crown of the Sunken King, located right before the boss fight with Graverobber, Varg, and Cerah in the Cave of the Dead.

(3/4)

1 year ago 2 0 1 0
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The โ€œdoorframeโ€ model was later used for the portals where the Burnt Ivory Knights spawn before being sealed.

This version differs from the final oneโ€”especially in the normal map.

(2/4)

1 year ago 2 0 1 0
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Dark Souls 2 โ€“ 2014

Since version 1.0 of Dark Souls 2, internal files from Brightstone Cove Tseldora and Shaded Woods include two 3D assets that were later used in the DLCs: Crown of the Ivory King and Crown of the Sunken King.

(1/4)

#DarkSouls2

1 year ago 5 0 1 0
[Dark Souls: Furnace of War] - Sidestep Attacks & Other Updates!
[Dark Souls: Furnace of War] - Sidestep Attacks & Other Updates! YouTube video by Xenthos

Posted a new narrated progress update video for my Dark Souls Remastered mod!
youtu.be/i402806SWrI

1 year ago 16 8 0 0

twice the same photos bruh

1 year ago 2 0 0 0
04/11/2013

04/11/2013

25/06/2013

25/06/2013

FoFG went from dry, fresh-looking, and structured to greener, more worn down, and abandoned.

The 2013 demo was still in progress, but it already showed a direction closer to the final gameโ€”just with some clear differences Iโ€™m showing here.

1 year ago 2 0 1 0

By "simplified," I mean many models now merge things like planks, walls, and debris into one mesh.

This makes it harder to assign different textures or edit them properly. Itโ€™s a big change compared to the 2013 demo.

#DarkSouls2

1 year ago 3 0 1 0
Namco Bandai - Booth Tour SDCC 2013
Namco Bandai - Booth Tour SDCC 2013 YouTube video by GameSpot

youtu.be/6UZE1uwEcR8?...

1 year ago 4 0 0 0