I'm back baby! 😎 After almost two years in the wilderness, I have finally managed to return to my game audio career. I'm very appreciative of the job I held in the meantime, but I will take spaceships and explosions over quotes and invoices any day!
Posts by Mike Taylor
Haha, just trying to put my creative energy into new uses!
Go meta with the Kickmen references and get Eric Cantona in to lend his likeness
I may not be a sound designer by trade anymore, but old habits die hard.
Playing a lot of Virtua Fighter recently, and I wanted to have a go at recreating their traditional kung-fu movie type impact sounds in an effort to combat the 'phantom limb' syndrome I'm feeling with my previous life.
Likewise pumpkin!
Fuckin' well hope not 😬
😂
This year I was forcefully ejected from my career. Despite how that sounds, life has worked out pretty well since (after a prolonged period of existential dread, naturally).
Looking forward to exploring my new direction in more depth in 2025!
“It’s very clear that high-fidelity visuals are only moving the needle for a vocal class of gamers in their 40s and 50s”
Is the absolute truth. Bang to buck for graphical up great peaked with the PS3/360. They still expect that kind of hardware leap but it is never coming.
Highly relatable. Get fucked 2024
I've just uploaded a short video demonstrating a fairly common technique for creating creature vocals. You might be interested in my thought processes on it and my particular strategy.
youtu.be/NFg8yovyDVU
#gameaudio #gamedev #sounddesign #creaturevocals
Excited to see the work in progress!
Playing and enjoying the Soul Reaver remasters. What has stuck me the most is how much that opening cutscene reflects my journey in the last year. It captures the anguish and renewed determination so well!
youtu.be/yUST9RonBoU?...
Sounds like it's time to crank the dvd out again tonight!
I think about Gattaca more and more recently
Haha, thanks! With all the layoffs I saw the writing on the wall & immediately looked at re-skilling. Did a code bootcamp and the biggest takeaway I had was how many transferrable skills I have that the games industry doesn't particularly recognise as skills. Things like version control, Jira etc.
I'm working on CRM and workflow management tools, using a middleware interface for JavaScript and SQL databases.
Somehow I spun Wwise experience into proving I could do this 😂
Thank you Tzvi! I do think my identity was too wrapped up in my job title. I will carry on as a hobby, yes, but I don't feel much interest in returning to games.
The transition is ...ongoing. Feels rough but I have a team who are being patient while I learn multiple new concepts on the job.
Seeing the ProQ 4 buzz is giving me some mixed emotions. After the initial "Oooh!" I remember audio not my job anymore and it feels super fucking weird.
Ditto for the avalanche of black Friday plugin deals. Unpicking all this when it has been your entire professional life is hard to process.
What a terrible way to find out you can't edit posts 🙄
Ugly Christmas jumper season ahs begun
It bounced me out, and I am done with it. Managed to pivot to a career in tech and the culture is so much more mature, I can’t see myself returning to the games industry.
I dont know who Brian is, but I definitely don’t want to hurt him 😂
Building custom CRM workflow software. It's a good team and they are happy to be patient with me adjusting
Hah, I'd forgotten about that trick. Still, won't need it now I have a regular office job!
Cabinet at Galloping Ghost Arcade in Brookfield, IL
Space Harrier (Sega AM2 / 1985)
Terrible game, fantastic soundtrack.
(Yes, this can apply to a lot of the Sonic catalogue)
The Burning Rangers soundtrack CD set is out now in Japan, but could it lead to something more for the IP? The director of the Saturn game seemed to suggest there's a possibility:
www.segasaturnshiro.com/2024/11/21/b...
#sega #saturn #segasaturn #sonicteam #retrogaming #videogames
Those things are still true!