Using UE5's defaults? TSR, Lumen, and VSMs might be costing you more than you think.
These features aren't just "free upgrades" they're performance tradeoffs that assume high-end hardware.
Breakdown on what's actually happening under the hood:
medium.com/@GroundZer0/...
#UnrealEngine #GameDev
Posts by groundzerror.bsky.social
TSR costing 3.3ms in a basic UE5 scene made me rethink AA entirely.
But for stylized / non-Nanite projects?
They can hurt clarity & performance.
Wrote a deep dive π
medium.com/@GroundZer0/...
RDG finally clicked for me when I broke it.
Built a custom RDG compute pass in Unreal Engine, hit SceneColor pitfalls, and learned why explicit read/write intent really matters. Here is how it went π
π medium.com/@GroundZer0/...
#UnrealEngine #Rendering #GameDev #RDG
Visualizing performance stats builds intuition faster than staring at numbers.
I experimented with building lightweight profiling & visualization tools in Unreal using ImGui.
Full write-up: medium.com/@GroundZer0/...
#UnrealEngine #GameDev #TechArt #EngineTools #Optimization #ImGui
Shader permutations in Unreal stay invisible
until compile times explode.
Static switches look clean
but silently multiply shaders.
Deep dive on how Unreal actually generates them π
π medium.com/@GroundZer0/...
#UE5 #TechnicalArt #Shaders #UnrealEngine