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Posts by Michał Majkowski

The manuscript for An Architectural Approach to Level Design 3rd Edition is finally complete and has been submitted to the publisher

2 months ago 17 1 1 0

Started bouldering and quickly realized it’s more than just a sport, but it’s a humbling lesson in human anatomy.

It's been a fascinating time exploring the capabilities and limits of my own body. Between analyzing every movement and learning how to care for tissues I didn't even know existed.

2 months ago 6 1 0 0

Cieszę się, że się podobało:)

2 months ago 1 0 0 0

This and FF8 for me :)

4 months ago 3 0 0 1
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Finally :)

#DeathStranding2

@hideokojima.bsky.kojimaproductions.jp
@hideokojimaen.bsky.kojimaproductions.jp

4 months ago 1 0 0 0
one very green painting of my OC, mysterious skeleton girl, posing down on her knee. she has unnaturally long limbs. she’s holding a fossilised ichthyosaur skull sword on her shoulder and is wearing weird clothes that make her skeleton visible like on an x-ray. there’s a spirit of a hare in the background, running around with its eye gleaming red.

one very green painting of my OC, mysterious skeleton girl, posing down on her knee. she has unnaturally long limbs. she’s holding a fossilised ichthyosaur skull sword on her shoulder and is wearing weird clothes that make her skeleton visible like on an x-ray. there’s a spirit of a hare in the background, running around with its eye gleaming red.

a digital painting with three characters from kingdom come deliverance games standing one before the other: lady jitka, hans and henry. first comes lady jitka of kunstadt standing with her back to us. she is dressed in a dark reddish dress with white rim that slightly opens her shoulders, and a white waistband. she has black hair and warm skin and looks very delicate. next, standing face to face with her but looking sideways, is hand capon, her almost husband. he’s highest of the three of them, dressed is almost all white, with yellow hues. there’s somewhat lost look on his face. he holds jitka’s right hand in his left one up, but it doesn’t look like he’s doing it willingly. behind him, almost lost to the background and to the figures before him, stands henry. he’s holding his sword in his left hand, wearing a red glove. the blade of the sword stays between hans’ and jitka’s shoulders, not letting them come closer to each other. henry’s face is barely visible behind hans’ shoulder but he’s looking at jitka. not with hate, not with jealousy, more with acceptance and awareness. henry’s holding a wreath full of flowers and a red ribbon in his right hand. hans’ right one, instead of holding jitka’s, has found the wreath without having to look, and his and henry’s finger are 
touching. jitka knows. she’s looking down, trying to reach them with her fingers, but alas. that heart is already full.

there are herbs’ silhouettes in the background. according to the list of plants with symbolism on wiki, here’s their meaning. astragalus for hans (your presence softens my pain), heliotrope for henry (emblem of faithfully devoted love), and rue for jitka (regret, sorrow, repentance, grace, clear vision , disdain).

a digital painting with three characters from kingdom come deliverance games standing one before the other: lady jitka, hans and henry. first comes lady jitka of kunstadt standing with her back to us. she is dressed in a dark reddish dress with white rim that slightly opens her shoulders, and a white waistband. she has black hair and warm skin and looks very delicate. next, standing face to face with her but looking sideways, is hand capon, her almost husband. he’s highest of the three of them, dressed is almost all white, with yellow hues. there’s somewhat lost look on his face. he holds jitka’s right hand in his left one up, but it doesn’t look like he’s doing it willingly. behind him, almost lost to the background and to the figures before him, stands henry. he’s holding his sword in his left hand, wearing a red glove. the blade of the sword stays between hans’ and jitka’s shoulders, not letting them come closer to each other. henry’s face is barely visible behind hans’ shoulder but he’s looking at jitka. not with hate, not with jealousy, more with acceptance and awareness. henry’s holding a wreath full of flowers and a red ribbon in his right hand. hans’ right one, instead of holding jitka’s, has found the wreath without having to look, and his and henry’s finger are touching. jitka knows. she’s looking down, trying to reach them with her fingers, but alas. that heart is already full. there are herbs’ silhouettes in the background. according to the list of plants with symbolism on wiki, here’s their meaning. astragalus for hans (your presence softens my pain), heliotrope for henry (emblem of faithfully devoted love), and rue for jitka (regret, sorrow, repentance, grace, clear vision , disdain).

three sketches of my beagle, Bucky. he’s posing, asking for snacks, eyes wide and begging; he is lying curled into a ball, eyes sad like no one loves him (LIES); and he is lying on his side, stretched out, his ear thrown back.

three sketches of my beagle, Bucky. he’s posing, asking for snacks, eyes wide and begging; he is lying curled into a ball, eyes sad like no one loves him (LIES); and he is lying on his side, stretched out, his ear thrown back.

digital drawing made in heavypaint. it’s a simple bright and sunny mountain landscape, with white clouds and greenery and flowers. a girl is standing in the grass, turned to us. she has long golden blonde hair, is dressed in a white shirt and red shorts and is holding a hat with a white ribbon on it in her left hand and a yellow flower in her right. she’s smiling, happy and calm, her eyes closed. two birds are flying in the distance. this is a portrait of my friend. i haven’t visited her in a couple years.

digital drawing made in heavypaint. it’s a simple bright and sunny mountain landscape, with white clouds and greenery and flowers. a girl is standing in the grass, turned to us. she has long golden blonde hair, is dressed in a white shirt and red shorts and is holding a hat with a white ribbon on it in her left hand and a yellow flower in her right. she’s smiling, happy and calm, her eyes closed. two birds are flying in the distance. this is a portrait of my friend. i haven’t visited her in a couple years.

today is my 28th birthday! as we all know, sharing artists’ work makes them very happy.

thank you for all your continuing support and newfound friendships this year, it means the world to me.

5 months ago 738 225 28 1

Omg, amazing works!

And hey, happy bday!:)

5 months ago 1 0 1 0

Jeśli znajdę siłę to wstanę na start chociaż. Jeśli nie to mam wykupiony BeaconTV i odpalę rewatch do pracy od 7 :D

6 months ago 3 0 0 0
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Today is the day!!!!

#CriticalRole

6 months ago 2 1 0 0

Wyprasowałem CRową koszulkę, kostki poukładane przed monitorem, świeczki i oświetlenie także gotowe :D

6 months ago 3 0 1 0
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Eyes on design, pacing, story, and sound. Im hoping for dread by context, not cheap jumps. Lets gooo

"It’s Okay... It's Just A Dream..."?
#silenthillf

6 months ago 6 0 0 0

Jedynym plusem jest próba rozdzielenia skali od jakości: mówienie o zakresie produkcji, a nie o 'dobrości' gry czy 'niezależności' studia. :D

7 months ago 0 0 0 0

Strasznie ludzie chcą gmatwać skale ocen i 'opisy' produkcji 😅

Credits =/= realny nakład,
Wielkość GB =/= rozmach produkcji,
Steam =/= cały rynek (Nintendo firstparty, mobilki, konsolowe exclusivy wypadają z próbki),
Kei i Midi brzmią słabo i nie przyjmą się w 99%

7 months ago 0 0 1 0
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Let's go! :)

#Borderlands4

7 months ago 2 0 0 0

And games with no "bar" just moral gray guided by your own compass:

The Witcher 3, Disco Elysium, Papers, Please, Spec Ops: The Line. Without a meter, attention shifts to narrative consequences, not to chasing a score.

5/5

7 months ago 0 0 0 0

Less “bar,” more effects:

Red Dead Redemption 2: honor affects prices/NPC reactions and i think most people play their way because the feedback is diegetic.

Tyranny: Favor/Fear both "good" (heheh) depending on style. It rewards consistency, not just niceness.

4/5

7 months ago 0 0 1 0

…that can turn choices into “points”:

Jade Empire: Open/Closed Fist =/= simple Good/Evil, and players tend to chase whatever pays off.

KOTOR II: easy to optimize Light/Dark influence to unlock powers.

3/5

7 months ago 0 0 1 0

In their example, if you want to gently steer players, you need to clearly show the consequences of decisions. Avoid a pure good/evil binary without context, otherwise players will min-max it or ignore it and just play their own way. Thinking of wellknown games...

2/5

7 months ago 0 0 1 0
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Oh, cool paper on "morality bars" in games. The authors built a small game and tested how a morality bar changes choices. When ratings are intuitive, players think about consequences; when they’re inverted, they treat the bar like a simple points counter.
philarchive.org/archive/FORM...

1/5

7 months ago 1 0 1 0

And I think I just realized I’m gonna buy more books and practice notebooks on calligraphy. Gotica bastard, here I come!

7 months ago 0 0 0 0

the ADHD experience of telling a story to a group and realizing in the middle of a sentence that no one’s actually listening anymore so you slowly get quiet and die just a little inside

8 months ago 297 46 19 9
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It's the 10th anniversary of Everybody's Gone to the Rapture. Here's a thread of images that very few people will have seen. Thanks to the opportunity that Sony Santa Monica gave us, we had the freedom to explore ideas, even if that meant we left a lot of amazing work on the cutting room floor...

8 months ago 286 76 28 17
XENOBLADE

XENOBLADE

Psst kid, you wanna buy some drugs?

8 months ago 143 7 21 0

Absolutnie się zgadzam!

8 months ago 0 0 0 0

Są gry które opierają się na nieprzyjemności jako podstawie rozgrywki. I właśnie dlatego zostają w pamięci.(TWD, Patho2, Lisa)

Zwiększają poczucie odpowiedzialności, bo to nie była "gra", tylko "moja decyzja". Takie gry często rozpamietujemy po ukończeniu, bo e m o t i o n s.

8 months ago 0 0 1 0

No i w sumie przyszlo mi jeszcze na myśl, czy ta emocjonalna trudność jest >atrakcyjna< mimo nieprzyjemnych uczuć.

Taki positive discomfort.

I wydaje mi siee, ze tak, o ile gracz rozumie, że ta trudność ma sens.

8 months ago 2 0 1 0

I skulminowanie go np. wlasnie w takim momencie. Zgadzam się:)

8 months ago 1 0 0 0

SH 1/2 są genialne. Nie boisz się, że coś cię zaatakuje, a boisz się, że coś się stanie, a ty nawet nie wiesz co.I ta kamera, która łamie poczucia bezpieczeństwa.
I to swoją drogą fajny przykład:
Jumpscare działa przez 2 sekundy, a ddźwięk, kadr i niewiedza potrafią trzymać cię w napięciu godzinami

8 months ago 1 0 0 0
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Layers of Fear swietnie straszy.

Fajnie jakby było więcej takich, gdzie masz atmosferę/napięcie, i wtedy przychodzi 'kop' -ale nie dlatego, że coś wrzeszczy, tylko że coś się wydarzyło, co łamie oczekiwania. Emocjonalny jumpscare zamiast dźwiękowego co wywraca całą narrację do góry nogami:)

8 months ago 1 0 0 0
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Today’s vinyl haul. Opposite vibes, both awesome.:)

8 months ago 7 0 0 0