Thank you!
Posts by Zinan Mei
staring to tune the juice in my #pixelart #indiegame, is this too much particles? #gamedev
Thank you!
staring to tune the juice in my #pixelart #indiegame, is this too much particles? #gamedev
I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).
Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it
Thank you! Yes I parried the arrow at the end and reflected it!
I've been losing my mind to rework my #pixelart #indiegame attack system so that it can do more complex attacks such as below (all in one attack combo).
Changed from an array based system to a struct based system, my fellow struggler #IndieDev #gamedev will get it
easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming
easy to enter flow state in this #indiegame when there's literally one action - attack #gamedev #gaming
#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying
Thank you!
Thank you so much!
#indiegame #gamedev post - I want to make the benefit or doing high risk actions more clear, so I changed the combo bar from just showing direct number to giving a #pixelart "filling bar" animation to make it more satisfying
Thanks for the info! Will keep that in mind
20 seconds of a solo #gamedev 's tactical action #pixelart #indiegame where attack is the main action #screenshotsaturday
solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming
#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart
#gamedev #IndieDev post - one feedback that I got was it's hard to tell "attacking" vs "escaping" enemy, so I changed the running animations, is it obvious that some enemies have different intents here? #gaming #pixelart
solo #gamedev making a tactical action #pixelart #indiegame where attack is the main action, added a super quick tutorial for playtesters #screenshotsaturday #gaming
Thank you so much!
Thank you so much!
hearing my frenz playtesting saying my parry felt insanely satisfying as a solo #gamedev really made my day 😭#pixelart #indiegame
I mean they also said timing it was dogwater but i take one win at a time #gaming
solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX 👌) #screenshotsaturday #gaming
Locking in for #IndieDev #gamedev until I can no longer resist silksong😭I get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming
solo #gamedev developing a #pixelart tactical action game where attack is the main action (hear my glorious SFX 👌) #screenshotsaturday #gaming
Locking in for #IndieDev #gamedev until I can no longer resist silksong😭I get this question a lot but, just based on the game play, can you guess what type of game this is? (huge sword aside) #pixelart #gaming
#gamedev #IndieDev post - how i created my juicy "orb" effect - first goes to a random direction, stays for 0.5s and then accelerates towards player with a particle trail. The sound is also the same with slightly pitch diff to sound more organic. thoughts? #gaming #pixelart
adding some juice for my solodev #indiegame, testing a #gamedev drop system to illustrate the rewards from actions. the sound is peaceful #gaming
new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday
new parry sounds for my solodev #indiegame, really put that clang in there #gamedev #pixelart #gaming. Squashing all the bugs now for a very early playtest #screenshotsaturday