Posts by Travis Sulyvahn π΅π± | Dreadloop RPG
fully agreed, it looked fine on my Pcs screen but now seeing it on my phone it needs some more work
This weekend I added trees to the scenery, along with a toggleable torch to help you see in the dark ;).
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thought I'd share how my typical character animation workflow looks like π
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Hey! Another big update dropped!
Dreadloop now supports full WASD movement +
there's a global world map, which will allow for quicker travel between locations (and lets me pack more content into the game)! πΊοΈ
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Thanks :D!
: )
:)
Would simple menu do the job? Sure.
Would it be as cool? I don't think so! π
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Fully agreed, I already prepared a fix for that as it bothered me as much!
Thank you! :))
Currently testing new skills and newly added consumable items! π§ͺ
+ little fun detail, skeleton's bashing animation speed increases with the amount of Decay stacks on target ;)
#indiedev #gamedev #pixelart #rpg
I feel you, whenever I have a trouble with drawing a bodypart, I just rip it off the character and add an injury or mutation lol
That's my favorite kind of content, look great dude!
I'll happily take it as a complement :D
Thank you!
The skeleton will soon become the game's mascot with how many people talk about him lol
Thanks! :)
Now each character on the map has a custom alternative animation! ππ
#indiedev #gamedev #pixelart #rpg
Finally implemented a dynamic sound system! πΆ
Audio is played and it's volume is dynamically amplified, depending on the cameraβs distance from a given object, adding an extra layer of immersion to the world!
#indiedev #gamedev #pixelart #rpg
Thanks!
What frustrated me a lot during map creation was the poor quality of the river textures - bland, lifeless, and (letβs be honest) ugly.
Happy to say, thatβs no longer the case! π
#indiedev #gamedev #pixelart #rpg
It's here :D
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