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Posts by Ryo Suzuki

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GitHub - ryota37/2Dshooting Contribute to ryota37/2Dshooting development by creating an account on GitHub.

#Siv3D でごく簡単な一筆書きゲームと2Dシューティングを実装した
github.com/ryota37/Sing...
github.com/ryota37/2Dsh...

この動画にあるゲーム20種を年内に実装し切るのが目標
www.youtube.com/watch?v=fSTa...

10 months ago 1 1 1 0
Topological Sorting (Kahn's Algorithm) | トポロジカルソート (Kahn のアルゴリズム)
Topological Sorting (Kahn's Algorithm) | トポロジカルソート (Kahn のアルゴリズム) YouTube video by Siv3D

Topological Sorting (Kahn's Algorithm)
www.youtube.com/watch?v=C6v9...
#Siv3D #gamedev #cplusplus

1 year ago 4 0 1 0
Breadth-First Search (BFS) on a Grid | グリッド上の幅優先探索
Breadth-First Search (BFS) on a Grid | グリッド上の幅優先探索 YouTube video by Siv3D

Breadth-First Search (BFS) on a Grid
www.youtube.com/watch?v=yj6P...
#Siv3D #gamedev #cplusplus

1 year ago 5 0 0 0
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Reducing Dangling References in C++ with [[lifetimebound]]

Just published: "Reducing Dangling References in C++ with [[lifetimebound]]"

Struggling with subtle temporary-object references? Modern compilers can now detect certain tricky cases using [[lifetimebound]], though it’s no silver bullet.

Check it out: zenn.dev/reputeless/a...

#cplusplus

1 year ago 1 0 0 0
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MSVC Compiler Language Updates in Visual Studio 2022 version 17.12 - C++ Team Blog Introduction In alignment with the Visual Studio 2022 version 17.12 release, and based upon feedback received from the community, the MSVC compiler team would like to provide greater visibility into t...

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> Over the next few MSVC toolset update releases, the compiler team is dramatically shifting towards improving C++23 conformance.
devblogs.microsoft.com/cppblog/msvc...

1 year ago 1 0 0 0
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Visual Studio 2022 version 17.12 finally supports the multidimensional operator[] from C++23. But IntelliSense doesn’t get it yet, so the red squiggles are still there. Similar issues happened with C++20 but got fixed later.
wandbox.org/permlink/xRm...
#cplusplus

1 year ago 1 0 0 0

C++ community the good part go.bsky.app/FNrpknb

1 year ago 153 47 18 11
Video

How to make fonts look hand-painted: apply geometry transformations for natural distortion, use low-res Signed Distance Field (SDF) images for a watercolor-like effect, and more.
gist.github.com/Reputeless/a...
#Siv3D #gamedev #cplusplus

1 year ago 4 0 0 0
Video

Indie game developer sashi has announced their high-speed Metroidvania, Monad Tachyon, developed with Siv3D and launching on Steam in 2025!
store.steampowered.com/app/3328960/...
#Siv3D #gamedev #indiedev #pixelart #cplusplus

1 year ago 15 0 0 0
Video

Smallest enclosing circle
gist.github.com/Reputeless/8...
#Siv3D #gamedev #cplusplus

1 year ago 5 2 0 0
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C++ コードとその実行結果。本文の URL からアクセスできる。

C++ コードとその実行結果。本文の URL からアクセスできる。

lifetimebound attribute の使用例の C++ サンプルコード
wandbox.org/permlink/zGr...
#cpp #cplusplus

1 year ago 3 0 0 0
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Siv3D 勉強会 in 京都 2024 (2024/12/15 10:00〜) ## 勉強会について 数行~数十行のコードでゲームやメディアアートを作れる C++ フレームワーク「Siv3D(シブスリーディー)」 の 開発者 による C++ / Siv3D プログラミング講座、および株式会社バンダイナムコスタジオ様によるアナログゲーム開発ハンズオンを行います。 | ---|--- (前日 12/14 別イベント)Siv3D 実装会 | Siv3D 経験者向け ...

12/15(日)京都大学にて C++ フレームワーク Siv3D の勉強会を開催します。一般参加も可能です。
C++ でのゲーム開発、趣味・研究・仕事のためのアプリ開発を学べます。
connpass.com/event/334897/
#gamedev #cplusplus

1 year ago 2 0 0 0