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Posts by Dusk Tactics

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It's an honor to host this week's official #TurnBasedThursday!

๐Ÿ“ข Calling all #IndieDev and #GameDev folks to show off their turn-based games below!

Love #turnbased games? โ™ฅ / ๐Ÿ” great games in the replies and @ who should be in this thread!

5 days ago 59 39 41 1

So happy #TurnBasedThursday is still going on!!

Dusk Tactics is a turn based #tactical #rpg similar to Tactics Ogre, Jeanne D'arc, FFT, that is still being developed.

bsky.app/profile/dusk...

Been focusing on the next demo release so I haven't been posting as much, but we're still coming along~

5 days ago 6 0 0 0

I love how as soon as I saw your name I knew exactly what was coming next, haha.

An archivist will always get you the right info~

1 month ago 2 0 0 0
Screenshot showing passive tooltip from website.

Screenshot showing passive tooltip from website.

Appreciate it, I'll take a look at it. I think the default font is set to the generic fixed width one, I'll need to resize it.

As for the passive tooltip, I think I added that later, but it should be working now.

2 months ago 1 0 0 0

Whoops, missed this.

2 months ago 0 0 0 0

Something that came up was people destroying the chests and not getting the items.

You can still win by bringing all undead units to 0 HP, but the timing can get tricky.

Now destroyed chests drop loot bags.

If an enemy picks it up you have to kill them to get the loot so that could be a problem.

2 months ago 0 0 0 0

The map shown in the video is the Catacombs level which introduces undead and the need to exorcise them once their HP is 0.

Since you don't have an exorcism ability yet, the chests have items that can exorcise, so you'll have to obtain those before you can destroy the ghosts and skeletons.

2 months ago 0 0 1 0

One of the biggest issues reported were in terms of the story, and it was kind of split. Most people liked it, about half thought it was a bit too long at parts, but the other half actually liked the length...

Heh, so anyway I've shortened the cutscenes a little bit so they get to the point faster.

2 months ago 0 0 1 0

The demo starts at a different spot in the story than previously shown, it's now the beginning of the game.

It features Belavosi (unique) and you start with 4 generic Soldiers.

There's a few tutorial missions that go over basic combat etc, there's also a UI tutorial to explain the menus.

2 months ago 1 0 1 0
Video

Sorry for not posting any updates in a while. I'm still polishing the demo with a smaller group of testers, trying to get a demo out soon!

This clip shows the new object destruction effects (audio included!)

Still a WIP~

#ScreenshotSaturday #gamedev #pixelart #indiedev #tactics #RPG #game

2 months ago 13 2 1 0
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Let me know how the page loads, it should be fully responsive and compatible with any device.

The tooltips are from the game, so they're stuck at 500px long, i.e. they wont look too good on small resolutions / phones, but they still show up.

Been a while since I last tangled with javascript.

4 months ago 1 0 1 0

Eventually it'll have tooltips for both abilities and passives and full data including descriptions, lore, etc.

I always find myself working on the website during December going back to 2023 based on the timestamps.

I guess it's a hectic month so I tend to take a break from coding the game.

4 months ago 2 0 1 0
Preview
Soldier Orders RaceRanksMoveJumpMove Type Requirements None Description Shield Rules Armor Rules Weapon RulesStat Base Overall HP MP Weight Speed Accuracy Critical Stat Growth Strength Dexterity Agility Vital...

Added some actual game info (Job data) to the website.

Added info on the first ~20 jobs & working on css tooltips just like the ones in the game.

Test them on the Soldier page (hover over Ability Icons)

dusktactics.com/jobs/soldier/

#gamedev #indiegame #rpg #webdesign #css #ScreenshotSaturday

4 months ago 13 2 1 0

It was mainly used with CRT monitors and nowadays it's not really done as there are many workarounds that weren't possible back then(maybe?).

I'll most likely wind up with different options to choose from, but it's probably the biggest hurdle I'm currently facing.

4 months ago 2 0 1 0

Thanks to everyone who participated in the screentest, I'll have more in the near future to test different methods of handling different resolutions with pixel art.

I'm curious if anyone else remembers when games used to force a resolution change, especially in the 90s, 2010s?

#gamedev #indiegame

4 months ago 14 2 1 0

Thank you so much for trying it out.

In your case, I'd have it run natively at 2x resolution and it'd be pixel perfect.

The next screen test with branch out and have more options.

The downside to a forced res swap is exactly what you described, so it would be a last resort.

4 months ago 1 0 0 0

Appreciate it, I'm very curious how it works with multiple monitors.

I coded it to scan for the setup and simply use the defaulted main monitor, but I haven't tested it on my own setup yet.

4 months ago 1 0 1 0

Thanks so much for testing it out!

It seems to work well with Windows 10, but you're the first Windows 11 confirmation, so that's great!

4 months ago 1 0 0 0

Interested in those with multi-monitor setups as well. It can work with those, not sure if it does at this point.

Eventually I'll release a version for Mac and Linux and in the worst case, it'll be an option for people to have (it'll also save a TON of work in upscaling~).

4 months ago 2 0 1 0

I'm trying to gather data on different methods of getting Dusk Tactics to run in it's native resolution.

You may remember forced resolution changes from playing PC games in the 90s/00s and maybe even later, but I feel like it's not used as much anymore.

4 months ago 1 0 1 0
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For now, I need anyone with Windows and Java installed (at least 1.8) to check it out for me and report back if it worked.

You can comment on the page or here, either is fine.

I really appreciate any and all feedback!!

4 months ago 1 0 1 0
Preview
Dusk Tactics Screen Test Dusk Tactics Screen Test This page is for a special test to help with development of Dusk Tactics. You can read more info below the download link (recommended). Downloadscreentest.jar - v0.1 - Executa...

Looking for feedback on this:

It's a simple java program (jar) that forces a 1280x720 resolution before running. (download in link below)

If it works correctly, you should see a screenshot of the game in fullscreen and native resolution.

dusktactics.com/screentest/

#gamedev #indiegame #rpg

4 months ago 15 2 3 1

Same, I love stat/attribute and status effect systems.

There are so many ways to do status effects and when done right, they feel useful. The idea being to make status effects a viable choice compared to just causing raw damage.

5 months ago 0 0 0 0

The mechanic of this scenario revolves around a certain character tampering with the dead and creating a bit of a problem.

I may do this map where the idea is to make it inside the church, as the undead will be overwhelming and nobody has a way to kill them yet...

Kind of Halloween themed, eh?๐ŸŽƒ

5 months ago 4 0 0 0
A screenshot of an isometric pixel art church and graveyard.

A screenshot of an isometric pixel art church and graveyard.

A preview of the Moor Barrens Church & Graveyard map.

Will feature undead units which revive after being felled (~3 turn wait period).

Statues are a WIP, but it was nice to draw something outside the unit template/scale for once.

#gamedev #screenshotsaturday #indiedev #RPG #game

5 months ago 16 5 1 0

I'm working my fastest to have this out by the end of the year, but it may be Jan/Feb 2026 as it's hard to estimate.

Also added undead units and an undead revival process similar to Tactics Ogre. Make a cute little skeleton pile for when it's "downed". Skeletons will be in demo~

6 months ago 2 0 0 0

The tutorial portion takes place on the stage shown in the video, it's in two parts.

In part one you start on top of the stairs, defending the base.

In part two you assault the base from the bottom.

The idea is to work in the basics of unit positioning and height advantages etc.

6 months ago 1 0 1 0
Video

The demo scenes will feature some minor tutorials, and about 3-5 playable scenarios with 1-2 repeatable battles you can grind on.

At this point, no, the developer did not create an in-game menu tutorial but I might if there is time.

#screenshotsaturday #gamedev #indiegame #RPG #pcgame #indiedev

6 months ago 17 6 1 1

I forgot to mention, the portraits used in the screenshots and for the demo are temporary placeholders.

Since I don't have a full set of official portraits ready, it looks better if they're all the same style, so for now we're doing that.

6 months ago 1 0 0 0

Albion is the first official character from the Alatian race, basically winged humans with some differences.

I was going to call him Vermiculus
Albion Skekuli, or Vas for short, but that's a bit too much for a tutorial.

(I might want to remove the chance of a Mimic spawning for the first map...)

6 months ago 2 0 0 0
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