“Whenever I smell asphalt, I think of Maureen.”
Posts by Rogério Tavares Gasi
Desert wind
The limitation is out: unpredictable rules.
Which is cool! I was already about doing emergent gameplay so that fits pretty well with this game jam! I hope I can find the time to complete a game
itch.io/jam/major-ja...
What is the universe trying to tell me?
Last update was Feb 5th, it traveled around 2 hours north and the AirTag is still living near the beach, but not that close anymore. I wonder if it’s happy there and if I’ll ever hear from it again
Yes, thanks for pointing out! both have batteries
The NES cartridges of The Legend of Zelda and Dragon Warrior
Had a great run at the used bookstore
This is the post that I didn’t know I needed when I opened Bluesky just now
Hauwhauahuaauau
Obrigado Favaaa
Nós fizemos a visualização, não os efeitos especiais. Faz parte de VFX, é o início da produção virtual
Também demos uma palestra na Unreal Fest sobre isso se alguém quiser ver:
www.youtube.com/live/s1qdbJt...
Ei, olha o tio da minha esposa aí, o Fábio!
Hello Bluesky! I’m looking for software engineers in the gaming or movie effects business in #Scotland!
Please DM me if you’re interested and repost for visibility!
#hiring #pipeline #jobs
Hahahaha se o pobre AirTag tava atrás da gente eu acho que desencanou e foi aproveitar a vida na praia
My wife lost her AirTag at Costco last year. It went to San Francisco and now it’s living in Malaysia
Uma parte legal de ser membro da VES é receber essas cartas pra ver as produções e votar
Olive Ave & Harriet St, Altadena. Credit: Elliott Browne
Power lines.
Altadena in the wake of the #EatonFire
Really nice and strong Battletoads vibes here!
Thank you! It's pretty awesome that you're interested in this. I wish I could go back and list all the games I've worked on. It all changed when Apple and Google came with the iPhone and Android. I would have never thought Nokia and Sony Ericsson would disappear
This is insane. I’m so sorry
How about you?
Nice! I worked with porting. So I started with simple J2ME > J2ME then I went to more complex like Java <> C++, iOS native to EA Mobile Tech and a weird french console called Freebox.
But I worked on a lot. Some:
Dragon Quest I&II, Castlevania, Samurai Showdown(for HipTop), Real Racing 2, Monopoly
I spent years of my life making games for these devices. J2ME and BREW. Seeing this photo made me happy and gave me a huge nostalgia.
More info. I also checked how much faster it is when the number of files you match is drastically smaller. I compared two scenarios: a > 95% match and a < 0.6% match.
The difference is not huge, but some methods, like glob, have a more significant difference.
#profiling #python #filesystem
Perfect doneness. 11/10
A graph showing the table 45k Files 360k Files 3mi Files glob 10.68 100.57 546.61 pathlib 9.79 91.51 486.68 os.walk 6.51 60.9 318.19 listdir + recursive 10.33 89.82 537.34 Found Files 57 450 17919
A table with the data 45k Files 360k Files 3mi Files glob 10.68 100.57 546.61 pathlib 9.79 91.51 486.68 os.walk 6.51 60.9 318.19 listdir + recursive 10.33 89.82 537.34
I was wondering which method was faster to iterate through files in #python and find all files of a specific extension.
So I tried glob, pathlib, os.walk, and a listdir + a recursive function.
Here's how long it takes (in second), for different sizes of file systems.
os.walk is the fastest method
My last article of the year: How to Build an Optimization Toolbox.
An overview of the types of tools you should have ready when your game's framerate drops, with specific recommendations of programs I have used in the past.
larstofus.com/2024/12/30/h...
Nice! Same overall pipeline as us, but we use UE mostly, and we’re trying to animate in engine in some projects.