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Posts by Agnar Thor | dreymari

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health dispenser
#gamedev #indiegame #retrofps #indiedev

1 day ago 7 2 0 0
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the fire payload... burns?

also custom death fx if enemies are killed by fire! ✨
#gamedev #retrofps #games #screenshotsaturday

2 weeks ago 7 2 0 0
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new level hazard: oversized hydraulic press
pros: dangerous
cons: dangerous
#gamedev #indiegame #retrofps #games #fps

1 month ago 11 3 1 0
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added a "throw" feature
the player can now throw lethal cinnamon buns

in a happy coincidence the usually land right-side up as well
#gamedev #indiegame #retrofps

1 month ago 3 2 0 0

looks fantastic! ✨
love the way the brochure turned out!

2 months ago 1 0 1 0
Preview
Gamers Are Overwhelmingly Negative About Gen AI in Video Games, but Attitudes Vary by Gender, Age, and Gaming Motivations. Learn about how gender, age, and gaming motivations shape the perception of Gen AI in video games.

everyone dislikes genai in games, but kids and story-focused players the most.

sounds like we'll be ok. just have to stay the course here and the "inevitable" new technology nobody likes will die. again.

quanticfoundry.com/2025/12/18/g...

4 months ago 1412 461 10 63
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increasing the knockback on enemies was a good idea ⬆
#gamedev #indiegame #indiedev #retrofps

4 months ago 11 2 0 0
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been playing around with different explosion types and made a "fall from the sky" type explosion
#gamedev #indiegame #retrofps

4 months ago 8 2 0 0
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working on an inventory thing, you can store all your barrels and turn your multi-barreled shotgun into a single-barreled shotgun (wow!)
#gamedev #indiegame

4 months ago 11 5 0 0
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sneaking a peek at the artificial sunset
#gamedev #indiegame

4 months ago 13 6 0 0
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added signs to the shops that ominously rotate towards the player, for clarity, of course
#gamedev #indiegame

4 months ago 12 5 1 0
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made a little sequence to get the player to look downwards when entering the room
#gamedev #indiegame #leveldesign #retrofps #gaming

5 months ago 8 6 0 0
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some payloads fire in a sustained mode
and we had the obvious idea of adding a "beer barrel" to our shotgun(haha) - as a payload

also doubles as a jetpack!
#gamedev #indiegame #retrofps

6 months ago 10 4 0 0
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the sidearm does a funky animation when loading it with new payloads

#gamedev #indiegame #retrofps

6 months ago 17 6 0 0
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double laser

double_laser
#gamedev #indiegame #fps

6 months ago 8 5 0 0
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before/after
did some lighting adjustments to our levels for our steam release

turns out just cranking up your ambient lighting isn't a good way to light your levels
#gamedev #indiegame #leveldesign

6 months ago 8 1 0 0
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we just released our demo for CHAIN SHOTGUN for Steam Next Fest
a game about adding an absurd amount of barrels to your shotgun, among other things

check it out!
store.steampowered.com/app/3970990/...

#retrofps #indiegame #gamedev #FPS #indiedev

6 months ago 12 5 0 0
Chain Shotgun Gameplay Trailer
Chain Shotgun Gameplay Trailer YouTube video by Big City Wizard

working on a movement shooter with some immersive sim elements where your only weapon is the Chain Shotgun, a chaingun shotgun essentially?
but it can hold up to an infinite amount of barrels which can shoot just about any type of projectile

www.youtube.com/watch?v=vjHN...
steam page coming soon!!

6 months ago 1 0 1 0
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beam weapon
revamped my shooting code to allow for beam-like payloads so now I can do things like this, still not sure what it should do outside of combat though 🤔
(also did some sound design 🔊)
#gamedev #indiedev #gamefeel #retrofps #indiegame #boomershooter

7 months ago 10 4 0 0
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also I've made the payloads pretty modular, so some tweaks to the spread pattern and wow, we have a bridge tool thing?

something like this feels like it could be a game on it's own tbh

9 months ago 0 0 0 0
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I will never forget the immense disappointment I felt when I noticed I couldn't jump on the harpoons from HL2

anyway, this is the harpoon payload, it sticks to walls and you can jump on it! I generally try to make payloads do more than just "kill enemy better"

#gamedev #indiedev #indiegame #games

9 months ago 10 2 1 0
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the interact payload can do fascinating things! such as pressing a button or booping enemies

#gamedev #indiegame #retrofps #gaming

9 months ago 15 4 0 0
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the cutter payload can cut through things like fences, and now enemies as well

#gamedev #retrofps #games #indiedev #gaming #gamefeel

9 months ago 12 5 0 0
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just released chapter 1 of Chain Shotgun on Itch
a movement shootery FPS where you can add a whole bunch of barrels that do a bunch of wild stuff to your Chain Shotgun

bigcitywizard.itch.io/chain-shotgun

#gamedev #indiedev #retrofps #gaming #games

9 months ago 14 4 0 1
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decided to have each barrel type come with their own attachments and now the weapon looks absolutely ridiculous, in a good way!
this is just at 11 barrels, current max is around 20 barrels, so far
#indiegame #retrofps #gaming #indiedev #gamedev

9 months ago 8 4 0 0
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i am of the opinion that all games should have jump pads
#retrofps #indiegame #screenshotsaturday #gamedev

10 months ago 10 3 1 0

thanks!
the inspiration is sort of early 2000s creature design mixed with some biopunk aesthetics

10 months ago 0 0 0 0
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finally got around to doing some sound design for the basic enemies in the game, now it feels even more like bullying:(
#indiegame #gaming #sounddesign #retrofps

10 months ago 3 1 1 0
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big spinny thing, also doubles as an "elevator" that literally shoots you out of it
#gamedev #indiegame #retrofps #gaming #indiedev

11 months ago 4 2 0 0
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made a wall tool to speed up level design, of course I had to add some gamefeely elements to it as well
#gamedev #indiedev #screenshotsaturday #leveldesign

11 months ago 10 3 0 0