Stop putting your studio logo at the start of your game trailer. Nobody knows who you are yet. Show gameplay in the first 3 seconds or they’ll keep scrolling. Hook them fast or lose the wishlist. What’s your biggest trailer pet peeve? #indiedev #gamedev
Posts by Gabreu Senra - Wishlist Cozy Littlequarium
Most games fight for focus. Mine just sits at the bottom of your screen. 🐟
Breed fish while you work in Cozy Littlequarium. Perfect for passive play.
store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev #gamedev
Most indie devs kill their Steam launch before it starts.
It’s not about total wishlists. It’s about velocity. 1k fresh wishlists beat 5k stale ones from 2021. Momentum is everything.
How old is your oldest wishlist?
#gamedev #indiedev #steam
Stop tabbing out. Slime Slammer is a passive PvZ-like that sits at the bottom of your screen while you work.
Genius or distraction? ⚔️
store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev #gamedev
Stop trying to make your combat animations "smooth." Smooth is boring.
If you want real impact, delete frames. Freeze the world for 0.05s on every hit. Hitstop is the easiest way to make a $10 game feel like a $60 one.
What’s your go-to trick for game feel?
#gamedev #indiedev #tips
Stop starting your Steam trailer with a studio logo. No one cares who you are yet. You have 3 seconds to show gameplay before they scroll. If I don't see the hook immediately, I'm gone. What’s the first thing players see in your trailer? #gamedev #indiedev #marketing
Gaming vs. Working? Both. Cozy Littlequarium sits at the bottom of your screen so you can breed fish while you work. Passive vibes only. 🐟
store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev #cozygames
Stop using screen shake to hide weak combat. It just makes players motion sick.
If you want real weight, use a 0.1s hit-stop (frame freeze) on every impact. It’s the cheapest way to make your game feel expensive.
What’s your go-to trick for juice?
#gamedev #indiedev
Stop alt-tabbing. Slime Slammer is an idle PvZ-like that lives at the bottom of your screen while you work.
Wishlist: store.steampowered.com/app/4435840/Slime_Slamme...
Work hack or distraction? #indiedev #gamedev
Your game doesn’t need better models, it needs better lighting. You can ship a masterpiece with literal cubes if the atmosphere is right. Stop over-modeling and start studying shaders.
What’s a game that proved "low fidelity" doesn't matter?
#gamedev #indiedev #solodev
Most indie games feel "stiff" because they skip hitstop.
Freezing the frame for 0.05s on impact makes every hit feel 10x heavier. It’s the cheapest way to add "juice" without touching a single asset.
What’s your go-to trick for instant polish?
#gamedev #indiedev #solodev
Your player movement feels floaty because you're ignoring sub-frame input. Buffering jumps and adding "coyote time" isn't cheating—it's mandatory for a good feel. 10 minutes of polish here beats 10 hours of level design. What's your go-to "feel" fix? #gamedev #indiedev
Most games want 100% of your focus. I just want a corner of your screen. Cozy Littlequarium is a passive fish sim that lives at the bottom of your monitor while you work. Breed and chill. 🐟 Wishlist: store.steampowered.com/app/4435840/Slime_Slamme... #indiedev
Stop over-relying on screen shake. Try adding 2 frames of hitstop, a subtle chromatic aberration on impact, and scaling the sprite by 1.1x for 0.1s. It costs zero performance and makes hits feel 10x heavier. What’s your go-to 'cheap' polish trick? #gamedev #indiegame
Why do games need your full attention?
I built Slime Slammer to live at the bottom of your screen while you work. Idle PvZ, basically.
Wishlist: store.steampowered.com/app/4435840/Slime_Slamme...
#gamedev #indiedev
Your Steam capsule is more important than your trailer.
If your art doesn't scream your genre in 0.5 seconds, nobody is clicking to see the gameplay. Stop over-designing and start communicating. It’s the highest ROI task you have.
Agree, or is the trailer king?
#gamedev #indiedev #marketing
Your Steam capsule is 90% of your marketing. If it looks like programmer art, nobody is clicking to see your "innovative" gameplay. Hire a pro illustrator before you spend a dime on ads.
What's the one part of your game you refuse to cheap out on?
#gamedev #indiedev #marketing
Your Steam capsule is 90% of your marketing. If players can’t tell the genre and vibe from a tiny thumbnail, they won't click. Stop using cluttered art and tiny fonts. High contrast wins every time.
Drop your capsule below for honest feedback.
#indiedev #gamedev #marketing
Why choose between working and gaming? Cozy Littlequarium sits at the bottom of your screen so you can breed fish while you're busy. 🐟
Wishlist: store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev
Screen shake is a crutch. If your combat feels weak without it, your hit-stop and animation timing are the problem. Fix the frames before you add the noise. Is screen shake overused in modern indies? #gamedev #indiedev #gameplay
Stop alt-tabbing for idle games. Slime Slammer lives at the bottom of your screen like a taskbar PvZ. Defend the King while you work. 💧
Wishlist: store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev #gamedev
Stop using random numbers for screen shake. It looks jittery and cheap. Use Perlin noise instead. It creates a smooth, organic weight that makes every impact feel intentional and "expensive."
What is your secret sauce for better game feel?
#gamedev #indiedev
"Juice" is just hiding bad math. Screen shake, hitstop, and particles can make a basic cube jump feel like a masterpiece. If your game feels stiff, stop coding mechanics and start adding feedback. What’s your go-to trick for instant game feel? #gamedev #indiegame
Stop using true randomness. Players hate it.
Use a weighted system that increases odds after every failure. It feels "fair" precisely because it’s rigged in their favor.
What’s the best "lie" you’ve ever coded to improve game feel?
#gamedev #indiedev #solodev
Stop building your game's ending before the first 30 seconds are perfect.
If moving in a gray box isn't inherently fun, no amount of lore or shaders will save you. Get the "feel" right before you get the scope big.
How much time did you spend tweaking your player movement?
#gamedev #indiedev
Most games hog the screen. I only want 5%.
I built Cozy Littlequarium to sit at the bottom of your screen so you can breed fish while you work.
Wishlist: store.steampowered.com/app/4435840/Slime_Slamme...
Stop over-polishing your particles. A simple 0.05s hitstop adds more 'weight' to combat than a thousand sparks ever could. It costs zero performance and instantly makes your game feel professional. What’s your favorite trick for game juice? ⚡ #gamedev #indiedev
Why do games need 100% of your focus? I built Slime Slammer to sit at the bottom of your screen so you can progress while you work. 🛡️
store.steampowered.com/app/4435840/Slime_Slamme...
#indiedev #gamedev