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Posts by James Abev

Easily one the best people at UploadVR....it's thier loss.

2 months ago 3 0 0 0

Meta has also been trying to do the same for their store.

Who do you imagine will attract more android devs?? Valve or Meta?

5 months ago 1 0 0 0

Wow these platform wars are getting entertaining

5 months ago 1 0 0 0

Me: TV? haven't used one of those in years, My VR is my TV now.

5 months ago 1 0 0 0
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If Apple announces motion controllers support for the Vision Pro next week (per rumors), which existing VR titles do you think they'll demo on Stage?

My best is on WMG and Gravity Sketch, I feel like they fit Apple's brand and they already have an ios version.

10 months ago 5 0 1 0

Glad to know they are doing ai at its own event

1 year ago 0 0 0 0

Banger article!

1 year ago 1 0 0 0

What do mean? I thought it was the whole point besides 6dof and real life scale.

1 year ago 1 0 0 0

Just the first one? Guess they are testing the waters before they do the rest

1 year ago 0 0 0 0
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Samsung's first live demo of Project Moohan was lacking and so cringe, it was mostly a showcase for Google's mediocre ai Gemini instead of Android XR.

I mean who the hell looks at thier photos and gets the urge to write a sloppy poem? Who is this use case for?

And why are they clapping lol

1 year ago 2 0 0 0
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Looks like the XR industry has officially crowned this sleek, minimalist design as the aesthetic for high-end Mixed Reality headsets. Guess this is what "premium" looks like now and in the near future!

1 year ago 2 0 0 0

They want to dream them into reality?

1 year ago 0 0 0 0

Pretty good movie, I enjoyed it a lot.

I agree it gives Bodies Bodies Bodies vibes, I can also recommend Sissy 2022 and the Blackening 2022 for similar vibes.

1 year ago 1 0 0 0
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You may soon (by 2026?) be able to send files between your iOS devices and your Meta Quest using AirDrop, as well as use the Quest as an AirPlay device, if Apple implements these European Commission proposals under the Digital Markets Act (DMA).

1 year ago 1 0 0 0

At least Google supports motion controllers on day one, and Samsung is making a 1st party controller for thier own headset.

1 year ago 1 0 0 0
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Here is the first official screen recording from Project Moohan, Samsung's flagship Android XR headset.

1 year ago 2 0 1 0

Haha good point

1 year ago 0 0 1 0
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So Lynx + Android XR + Hypervision optical stack = a small form factor standalone headset with H180°xV120° FOV?

If this happens, I might actually give Android XR a chance.

(Btw When will VR companies move beyond the ~100° range? They're getting too complacent with FOV)

1 year ago 1 0 1 0

We fully agree on this, they shouldn't be included in the box with Vision headsets but they should definitely be made by Apple and properly maintained and promoted by them just like the Apple Pencil. (Like how many ipadOS features are enhanced by the use of an Apple pencil)

1 year ago 1 0 0 0
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I don't think so, Apple themselves are sitting on a mountain of controller patents including tracked controllers.

1 year ago 1 0 0 0

This argument doesn't hold true for the Apple pencil, it's clear that ipadOS is a touch first OS, making the Apple pencil and promoting heavily didn't change that.

Likewise I think they can do the same for VisionOS and controllers, the important thing is to not ship them in the box.

1 year ago 0 0 1 0

So true, who's gonna develop full on vr experiences for an even smaller percentage of an already small userbase?

But at least this displays some good faith and bodes well for the cheaper Vision headsets when ever they arrive.

1 year ago 1 0 0 0
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Bob's burgers, S07E13: Bob gets a bad VR experience at a knockoff VR arcade that opens next door

1 year ago 3 0 0 0

Apple pencil is kinda the exception to the rule, and it benefits from being a first party accessory that's heavily pushed by Apple as a must have item.

I want vr controllers to stay optional but offered as a first party accessory from Apple, otherwise it may not stick.

1 year ago 1 0 0 0

Proper VR controler support and an ecosystem of apps that takes advantage of them was the only thing keeping from Apple's Vision headsets, let's hope this changes that.

1 year ago 1 0 0 0

With that said, a first party accessory would've been better and would've sent a stronger message about thier intent.

Let's see if a 3rd party solution can make an impact with both devs and users.

1 year ago 0 0 1 0

It was so obvious for people who've been using VR for years that Apple would change thier mind about "clumsy VR controllers" ....but I don't think anyone predicted that it would happen so soon.

This is a great thing and probably a sign that Apple is really listening to users.

1 year ago 3 0 2 0

Never mind....Meta CTO has refuted this.

1 year ago 0 0 0 0
Meta wants its Chinese manufacturer, Goertek, to take over more design responsibilities for its mixed-reality devices. It also is moving up to half of Quest production out of China

Meta wants its Chinese manufacturer, Goertek, to take over more design responsibilities for its mixed-reality devices. It also is moving up to half of Quest production out of China

Renders of Goertek's standalone mixed reality headset.

Renders of Goertek's standalone mixed reality headset.

Description of Goertek's standalone mixed reality headset: 

Based on the Snapdragon® XR2+ Gen 2, Qualcomm's most powerful XR computing platform and combined with Goertek's one-stop solution for MR (Mixed Reality) products, this design promises to deliver a more natural and immersive experience for users.

■ Powered by the Snapdragon® XR2+ Gen 2 platform, supports a resolution of 4.3K per eye, refresh rate of 90 frames per second, and utilizes 12 parallel camera input for enhanced perception.
■ Integrates Goertek’s in-house next generation 3P Pancake module, it features a 4K MicroOLED display that boosts the PPD (Pixels Per Degree) to 44 while significantly reducing ghosting artifacts and improves contrast.
■ Integrates a binocular full-color video see-through solution with a latency as low as 12ms while supporting a resolution of 6 million pixels and dual hand tracking.
■ Supports eye tracking and automatic IPD adjustment.

Description of Goertek's standalone mixed reality headset: Based on the Snapdragon® XR2+ Gen 2, Qualcomm's most powerful XR computing platform and combined with Goertek's one-stop solution for MR (Mixed Reality) products, this design promises to deliver a more natural and immersive experience for users. ■ Powered by the Snapdragon® XR2+ Gen 2 platform, supports a resolution of 4.3K per eye, refresh rate of 90 frames per second, and utilizes 12 parallel camera input for enhanced perception. ■ Integrates Goertek’s in-house next generation 3P Pancake module, it features a 4K MicroOLED display that boosts the PPD (Pixels Per Degree) to 44 while significantly reducing ghosting artifacts and improves contrast. ■ Integrates a binocular full-color video see-through solution with a latency as low as 12ms while supporting a resolution of 6 million pixels and dual hand tracking. ■ Supports eye tracking and automatic IPD adjustment.

The information reports that Meta is handing out more control over design for it next MR headsets to Goertek, and for the curious here's what Goertek's high end mixed reality standalone headset reference currently looks like.

1 year ago 0 0 1 0
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I think the reports of underwhelming psvr2 sales have greatly been exaggerated :)

But either way the psvr2 got a lot of steam recently because of the sales and the PC compatibility so I remain hopeful for a psvr3.

1 year ago 1 0 1 0