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Posts by Dan Bruington

Preview
Lakehopper on Steam Take flight in a seaplane flight simulator through a rugged world where you are responsible for the care and maintenance of your plane. Deliver cargo between far-flung communities in a flooded landsca...

store.steampowered.com/app/4209010/...
A friend of mine is launching a game into early access soon! Fly and maintain a plane over a flooded world... check it out!

1 month ago 0 0 0 0
Gamedev Unsung Heroes

I'd like to announce I have a new(ish) Podcast! It's called GameDev Unsung Heroes, and it's basically interviewing all the names in games you don't know about what they do, their career path, a few stories along the way. All free.

Here's the link gamedevunsungheroes.com

I could use re-posting :)

1 month ago 90 55 4 3
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Super Jump Magazine gave Keeper one of the top games of 2025! www.superjumpmagazine.com/2025-games-o...

1 month ago 14 1 0 0

Come check out the demo for the sequel to Withering Rooms! It's excellent, spooky fun :)

1 month ago 2 0 0 0

I had a wonderful conversation with @ronscompvids.bsky.social. Please check it out. bsky.app/profile/rons...

2 months ago 11 2 1 0
r/analytics
• IOh
We just found out our AI has been making up
analytics data for 3 months and I'm gonna
throw up.
Support
So we've been using an Al agent since November to
answer leadership questions about metrics. It seemed
amazing at first fast answers, detailed explanations,
everyone loved it.
I just found out it's been hallucinating numbers this
entire time.
Our VP of sales made territory decisions based on
data that didn't exist. Our CFO showed the board a
deck with fake insights. The Al was just inventing
plausible sounding percentages.
I only caught it by accident when someone asked me
to double check something. I started digging, and
holy shit, it's bad.

r/analytics • IOh We just found out our AI has been making up analytics data for 3 months and I'm gonna throw up. Support So we've been using an Al agent since November to answer leadership questions about metrics. It seemed amazing at first fast answers, detailed explanations, everyone loved it. I just found out it's been hallucinating numbers this entire time. Our VP of sales made territory decisions based on data that didn't exist. Our CFO showed the board a deck with fake insights. The Al was just inventing plausible sounding percentages. I only caught it by accident when someone asked me to double check something. I started digging, and holy shit, it's bad.

lol this is gonna burst so fucking hard

2 months ago 20382 5308 416 1224

This is a style I absolutely LOVE.

2 months ago 1 0 0 0
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Withering Rooms - Withering Realms: The Sequel to Withering Rooms - Steam News Withering Rooms is getting a sequel, and you can try the demo on Feb 23!

You don't need to have played Withering Rooms to fully enjoy Withering Realms. You can play them in either order and discover new story aspects both directions. That said, if you are a fan of Rooms, I put a few new details about how the games relate here:
store.steampowered.com/news/app/200...

2 months ago 19 6 0 1
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Without naming your job, tell me something you say over and over again at work.

"Wow. That's a lot of overdraw."

2 months ago 3 0 1 0
Video

BIG NEWS! You can try out the first-ever demo of Withering Realms during Steam Next Fest running Feb 23rd - Mar 2nd. To celebrate, here's a brand new trailer🎬
4k trailer link: youtu.be/985f76uxiLA
Steam page: store.steampowered.com/app/3441990/...
Wishlist today and I'll see you on Feb 23rd!

2 months ago 59 30 4 6

Good morning! Fuck ice!

2 months ago 1427 225 21 6
Video

Let's dive into what Kiln is. It's a pottery power-fantasy that celebrates both Creativity and Destruction: the pleasure that comes from both making beautiful things, and then smashing those beautiful things to smithereens!

www.doublefine.com/games/kiln

2 months ago 188 39 9 10
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
In-Engine · Double Fine's Keeper - Unreal 5 Exploration Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…

🚨 ATTN: Technical Geeks🚨

Behold, our 105-minute #Unreal5 KEEPER deep dive!

@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!

buff.ly/1RvxgaY

3 months ago 127 28 5 7

Keeper might be able to be completed in 3 hours? Maybe 4.

3 months ago 1 0 0 0

Thanks for the shoutout, @stevesaylor.net! We are so happy you've been able to enjoy Keeper using High Contrast Mode!

3 months ago 40 5 1 0

Very cool! We also stylized our clouds in Keeper, but not to this degree. Love your results!

3 months ago 1 0 1 0
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No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
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Video

One of my favorite #indie releases of 2018, and a real sleeper hit, in my humble opinion, was "Timespinner"
by @lunarraygames.bsky.social

An excellent #Metroidvania, and an absolute love-letter to Castlevania: Symphony of the Night

And there's a sequel on the way, too.

#indiedev #gaming #gamedev

4 months ago 66 21 4 1
Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Key art for Keeper "Noir" Mode The "Back in Black & White" Update.

Keeper update!
▪️Noir mode!
▪️Ultrawide monitor support!
▪️New accessibility features!

You would think a colorful game like Keeper would loose a lot going black & white, but this version has been tuned by @leepetty.bsky.social himself so it really highlights the drama. (As well as his love for AC/DC.)

4 months ago 207 26 7 6
Making a morph from scratch using Keeper's Essence system
Making a morph from scratch using Keeper's Essence system YouTube video by p1xelcoder - Oliver Franzke

As promised I recorded the creation of a morph (from scratch) using the tech we developed for Keeper. In about an hour I show how we capture the “Essence” of meshes, blend between them, and spice things up with spatial warps.
www.youtube.com/watch?v=f9V_...

4 months ago 37 10 2 0
gumpy (the cat) grabbing at a stick, standing on two legs

gumpy (the cat) grabbing at a stick, standing on two legs

gumpy in a weird intermediate pose right after landing on a nightstand

gumpy in a weird intermediate pose right after landing on a nightstand

woah it's GUMPY watch out!!

4 months ago 187 7 3 0
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If you're feeling the spirit of award season blasting out of your body like an excited chestburster, please consider KEEPER when making your #SteamAwards nominations in these three categories:

👁️ Outstanding Visual Style
🎶 Best Soundtrack
😌 Sit Back and Relax

store.steampowered.com

4 months ago 53 8 1 0

Check it out!

5 months ago 1 0 0 0

Immediate follow.

5 months ago 3 0 0 0
Video

This illustrates the full process of capturing the "Essence" of a mesh to be used in a morph. The distance field is retrieved and then the mesh is projected onto the cube-shaped "screen" in order to pack its surface properties into two cubemaps.

5 months ago 69 13 1 3
Video

The second official trailer for my upcoming horror action RPG Withering Realms is up now: www.youtube.com/watch?v=jAxS...
This one shows a few new mechanics, such as the camera, occult hand, blurry ghosts, and more. #wishlistwednesday

5 months ago 59 20 1 3
Video

I wrote a neat morph system for Keeper and hopefully I can share a bit more about it in the future. This particular morph was an experiment using symmetry that didn't make it into the game in the end.

5 months ago 122 16 3 1
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So excited for people to finally get to experience this! Proud to have been a part of bringing this vision to life.

6 months ago 4 0 0 0
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Code golfing a tiny demo using maths and a pinch of insanity

Neat article on code golfing. Many techniques that I use:
blog.pkh.me/p/45-code-go...

6 months ago 41 10 1 0
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Video Game Blurs (and how the best one works) How to build realtime blurs on the GPU and how the best blur algorithm works - "Dual Kawase"

Another stunner.

"Video Game Blurs (and how the best one works)"
blog.frost.kiwi/dual-kawase/

6 months ago 44 8 0 0