We made an #UE5 ABP plugin to drive multiple curves using one node. Like "Bone Driven Controller" but instead of having many of them you have just one node and a data table. Useful if you have many corrective morphs for example! Also, no gimbal problem www.fab.com/listings/e13...
Posts by Inu Games
If you are interested in anim related Tech art, there's a discord I found pretty useful, called "Tech Anim Corner": discord.com/invite/pAczD...
Crystals?
Sharing pre-release Mesh Terrain doc
Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.
While experimental, we look forward to feedback and seeing your experiments!
dev.epicgames.com/community/le...
www.youtube.com/watch?v=R40I...
Any advice whew i should start? What I was trying is to extend the smooth walking "generate simple walk move" but i didn't have much success. Should I recreate the mode from scratch? Btw I can use c++ too, it's probably better anyways
Little question, I'm trying to implement the "turn in circle" (like a car or an animal) instead of "turn in place" using existing movement movement mode, like smooth walking, but I can't understand how. Is it possible? Is there something for that already, some parameter like turn radius?
#UE5 In case you're wondering what "Show exec pins" menu does, those two are equivalent (ie the Get Attached Actors node is executed only once and you don't need tmp vars anymore) #UE5Study
Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5
This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5
Lit
Assembly
Tris
Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini)
🚨 ATTN: Technical Geeks🚨
Behold, our 105-minute #Unreal5 KEEPER deep dive!
@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!
buff.ly/1RvxgaY
What is the best way of handling large landscape in #UE5 today?
I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7
Char: www.fab.com/sellers/Lab3...
Anim: www.fab.com/listings/efd...
Little collab: character by
@lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5
(links to assets in comment)
I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene.
dev.epicgames.com/community/le...
(Decided to repost here few things from twitter)
My GASP exploration - 4 videos
dev.epicgames.com/community/le...
So if your website is suddenly crushed by exotic traffic, you know who to thank. (btw I think the others AI bros are using this too, together with their official bot)
Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware").
Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too?
Inu games fab sale!
It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4
www.fab.com/sellers/Inu%...
Larch #UE5
Another thing is this function, wouldn't that "drag" the feet and smooth it too much in horizontal plane? (red is the original, blue is my modif: only damp z)
Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching?