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Posts by Inu Games

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Multi Driver The Multi Driver anim bp node allows you to drive multiple curves or bones at once, using just one node and a data table with all the mapping rules. This node is useful for example when you have many ...

We made an #UE5 ABP plugin to drive multiple curves using one node. Like "Bone Driven Controller" but instead of having many of them you have just one node and a data table. Useful if you have many corrective morphs for example! Also, no gimbal problem www.fab.com/listings/e13...

6 days ago 0 0 0 0
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If you are interested in anim related Tech art, there's a discord I found pretty useful, called "Tech Anim Corner": discord.com/invite/pAczD...

3 weeks ago 1 0 0 0

Crystals?

4 weeks ago 0 0 0 0
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Introduction to Mesh Terrain | Knowledge base Introduction to the new experimental Mesh Terrain plugin and its core features.

Sharing pre-release Mesh Terrain doc

Mesh Terrain is our upcoming tech supporting non-uniform res, full 3D and multi-users through non-destructive modifiers workflows and PCG.

While experimental, we look forward to feedback and seeing your experiments!

dev.epicgames.com/community/le...

1 month ago 11 4 0 0
Unitree demostration during the Chinese New Year Gala is incredible!
Unitree demostration during the Chinese New Year Gala is incredible! YouTube video by The Construct Robotics Institute

www.youtube.com/watch?v=R40I...

2 months ago 0 0 0 0

Any advice whew i should start? What I was trying is to extend the smooth walking "generate simple walk move" but i didn't have much success. Should I recreate the mode from scratch? Btw I can use c++ too, it's probably better anyways

2 months ago 0 0 1 0

Little question, I'm trying to implement the "turn in circle" (like a car or an animal) instead of "turn in place" using existing movement movement mode, like smooth walking, but I can't understand how. Is it possible? Is there something for that already, some parameter like turn radius?

2 months ago 0 0 1 0
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#UE5 In case you're wondering what "Show exec pins" menu does, those two are equivalent (ie the Get Attached Actors node is executed only once and you don't need tmp vars anymore) #UE5Study

2 months ago 4 0 0 0
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Any mover users here? I'm trying my own custom walk mode for mover that rotates in circle instead of rotating in place (like a car) and I can't find how. I clamp delta yaw in "InOutVelocity" in GenerateSimpleWalkMove but it doesn't work correctly. Anybody knows? #UE5

2 months ago 1 0 0 0
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This is getting ridiculous. One billion triangles tree (nanite assembly) #UE5

2 months ago 1 0 0 0
Lit

Lit

Assembly

Assembly

Tris

Tris

Nanite assembly pine tree, about 0.37 G polys lol! Assembled with a BP in #UE5 from 2 skeletal meshes. (no usd/houdini)

3 months ago 1 0 0 0
In-Engine · Double Fine's Keeper - Unreal 5 Exploration
In-Engine · Double Fine's Keeper - Unreal 5 Exploration Join project lead Lee Petty, along with animation lead Zach Baharov, senior environment artist Will Koehler, and designer Asif Siddiky as they explore the technical side of Double Fine's new game…

🚨 ATTN: Technical Geeks🚨

Behold, our 105-minute #Unreal5 KEEPER deep dive!

@leepetty.social.bsky, Asif, Will, and Zach walk through lighting techniques using #UE5's Lumen system, animating characters with control rigs, VR environment sculpting, and so, so many camera tracks!

buff.ly/1RvxgaY

3 months ago 127 28 5 7

What is the best way of handling large landscape in #UE5 today?

3 months ago 2 0 0 0
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I got those blocky patterns appearing on my landscape, no idea what caused them, but after trying a lot of things one that worked is to rebuild the data (there's a button in the landscape streaming proxy actor properties) #UE5 .7

3 months ago 1 0 0 0
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Larch forest #UE5

3 months ago 1 0 0 0

Char: www.fab.com/sellers/Lab3...
Anim: www.fab.com/listings/efd...

3 months ago 0 0 0 0
Video

Little collab: character by
@lab3studio, anim by me. Btw it's just a test, I think he will make a better video soon! #UE5
(links to assets in comment)

3 months ago 0 0 1 0
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Nanite Assemblies in USD: Part 1 - Scene Structure | Tutorial Part 1 of this 2-part series covers the details of how the Universal Scene Description (USD) format can be structured to author and import Nanite Assemb...

I wrote up a guide for authoring Nanite Assembly USD files in Unreal Engine 5.7. Part 1 covers the requisite structure of the USD scene.

dev.epicgames.com/community/le...

3 months ago 26 4 1 1
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Exploring Game animation Sample Project (GASP in UE5.7) | Community tutorial A series of videos about Game Animation Sample Project (GASP) in UE5.7. First two are about Mover (new movement component) - creating a mover driven re...

(Decided to repost here few things from twitter)
My GASP exploration - 4 videos
dev.epicgames.com/community/le...

3 months ago 0 0 0 0

So if your website is suddenly crushed by exotic traffic, you know who to thank. (btw I think the others AI bros are using this too, together with their official bot)

3 months ago 0 0 0 0

Recently we had to fight a lot against AI scrapers and we noticed one "funny" thing about xAI/Grok: there's no identifiable bot for it! The thing is using a botnet (shady apps on people phones which act like proxy, often without people even knowing, aka "proxyware").

3 months ago 0 0 1 0

Hi, I'm new here and Is there a way to somehow "import" people I follow on twitter? So I can follow them here too?

3 months ago 0 0 0 0
Inu games fab sale!

Inu games fab sale!

It's that time again! Our Fab stuff is on sale now up to -70% ! Assets and plugins for #UE5 and 4
www.fab.com/sellers/Inu%...

3 months ago 1 0 0 0
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Larch #UE5

3 months ago 3 0 0 0
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Another thing is this function, wouldn't that "drag" the feet and smooth it too much in horizontal plane? (red is the original, blue is my modif: only damp z)

3 months ago 2 0 0 0
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Studying #UE5 .7 GASP Control Rig, I really like this IK part: it will first align the pelvis to the highest floor and then pull down just enough to avoid legs overextension. It seems it gives better poses, knees never bend too much. I was experimenting and maybe it can look better when crouching?

3 months ago 4 0 1 0
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