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Posts by OFJOY | Astrovirus

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Small details. The new blaster cannons now rotate to follow your ships crosshairs.
#MadeWithUnity | #IndieGame | #GameDev

9 months ago 12 4 0 0
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Took a step back from Astrovirus development to transition into a new day job, still (slowly) working towards release. Updated the blaster cannons so that the blasters no longer start randomly in the middle of the screen.
#MadeWithUnity | #IndieGame | #GameDev

10 months ago 8 3 0 0
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More for the to-do list!
- effect for collecting resources from golden asteroids. These resources lower your exposure level and regenerate your shields.
- sneak peek at an upcoming collaboration with a friend on game music!
#FollowFriday | #IndieDev | #IndieGame

11 months ago 4 2 0 0
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Astrovirus updates:
-powerups now flash when collected
-blaster power up drones now shoot where the player is aiming
-enemy attack ships now have a self-destruct sequence after both arms are destroyed (work in progress)
#FollowFriday | #IndieGames | #IndieDev

11 months ago 6 2 0 0
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Astrovirus gameplay is more cohesive, but still noticing too much input lag. I've been replacing all my instantiate & destroy calls with object pooling, smoother gameplay incoming!
#GameDev | #IndieDev | #IndieGame

11 months ago 11 3 0 0
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What high score could you get in Astrovirus?
#IndieGame | #GameDev | #shmup

1 year ago 10 4 0 0
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This #FollowFriday I am sharing target locking mechanics for Astrovirus. Rockets are red for enemy ships and yellow for asteroids, auto-turret is green for viruses, and attack drones are orange.
#IndieGameDev | #GameDev | #MadeWithUnity

1 year ago 9 2 0 0
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Programmer Priorities at 3 AM

#IndieGames #IndieDev #IndieGameDev

1 year ago 34 7 0 0
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Happy #ScreenshotSaturday

Enjoy some screenshots from Astrovirus.
#IndieGame | #GameDev

1 year ago 16 3 0 0
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Happy #FollowFriday โœŒ๏ธ

Still a lot of work to be done, but all the features in Astrovirus are starting to come together!
#IndieGame | #MadeWithUnity

1 year ago 4 1 0 0

๐Ÿ‘‹๐Ÿ’š

1 year ago 1 0 1 0
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New target locking auto-cannon for incoming enemy viruses.
#IndieGameDev | #GameDev | #FollowFriday

1 year ago 3 0 0 0
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Hey, Bluesky.

I'm excited to share what I've been working on. Here's a quick how it started vs how it's going for my game, Astrovirus.

#IndieGameDev | #GameDev | #SoloDev

1 year ago 10 1 0 0
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Close up of my latest #Blender model in #Unity3D for #ScreenshotSaturday

1 year ago 2 1 0 0

Thank you ๐Ÿ’šโœŒ๏ธ Your feedback means a lot to me

1 year ago 0 0 0 0
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This #FollowFriday I am taking feedback on what this enemy attack drone does after you blast its arms away. Timed self-destruct with a weapon system interrupting shockwave or red plasma beam that damages your ship?
#GameDev | #IndieDev

1 year ago 9 4 2 1
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New enemy type has made it into my latest test build of Astrovirus, along with a new auto-turret weapon that I most definitely will be tweaking the audio on ๐Ÿ˜…
#IndieGames | #GameDev | #IndieGameDev

1 year ago 12 4 0 0
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Happy Sunday ๐Ÿ’š
I really like how this new enemy transforms into attack mode. Working final touches on self destruct once you blast it enough times, can't wait to share.
#IndieGames | #GameDev | #Unity3D

1 year ago 13 5 0 0
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Quick video update of the newest enemy in Astrovirus.
#GameDev | #IndieGameDev | #MadeWithUnity

1 year ago 12 3 0 0
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Late #FollowFriday, early #ScreenshotSaturday
Finally sharing a teaser of the latest enemy added in game. More coming soon.

1 year ago 1 1 0 0
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From initial design to rigged, animated, and textured. It's time to make this thing fly and shoot around in Astrovirus.
#GameDev | #IndieGame | #Blender

1 year ago 10 2 0 0

Come check out Astrovirus ๐Ÿ‘ฝโœŒ๏ธ๐Ÿฆ 
bsky.app/profile/ofjo...

1 year ago 0 0 0 0
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New enemy almost ready to export over to #Unity3D for Astrovirus.
#GameDev | #IndieGameDev | #Blender

1 year ago 13 3 0 0
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Late #MobileMonday, early #TrailerTuesday, some more Astrovirus gameplay ๐Ÿ‘ฝโœŒ๏ธ
#IndieGameDev

1 year ago 3 1 0 0
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New screenshots from the mobile game I'm working on, Astrovirus.
#ScreenshotSaturday | #IndieGameDev | #MadeWithUnity

1 year ago 5 2 0 0
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First look at initial design for a new enemy in Astrovirus. Character design and modeling are not my strengths, but I'm powering through it to give my game a unique and consistent look and feel!
#Blender | #IndieGameDev | #IndieDev

1 year ago 4 1 0 0
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Showing off updated asteroid debris scaling in the start menu. Happy Saturday ๐Ÿ’š โœŒ๏ธ
#IndieGames | #IndieGame | #GameDev

1 year ago 9 5 0 0
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Updates to the lighting and blasters in Astrovirus. Added ship headlights, atmospheric laser lighting, and improved impact debris.
#IndieGame | #IndieGameDev | #MadeWithUnity

1 year ago 2 0 0 0
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Spent some of the weekend working to enhance the lighting system and fix the asteroid debris scaling. Still need to track down a lighting bug before I show off a video.
#IndieGame | #IndieGameDev | #GameDev

1 year ago 11 2 0 0
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Initial proof of concept (cube runner inspired) -> implementation with free art assets -> learning to create my own art assets -> polishing for release.
#IndieGameDev | #IndieGame | #MadeWithUnity

1 year ago 2 1 0 0