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Posts by v

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why wont she spare me, i JUST WOKE UP, didn't even finish the first monster of the day yet Tᵀ̰T. AT LEAST IT HAPPENS ON BUFFER SWAP. (and i thought that the display pipeline is fully ready, silly v)
#indiedev #indie #customengine #sigsegv #c++

2 weeks ago 0 0 0 0
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im drawin a menu (ignore colors, thats for layout)

3 weeks ago 0 0 0 0
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i have a slight suspicion that it shouldn't do that

3 weeks ago 0 0 0 0
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idk, i made the menu logic. the game also has PronounEngine now. i guess that means im that #toowoke friend (i always was one lol) (NO I DONT CALL THAT OPTION INVALID, ITS JUST AN INVALID ENTRY I WILL PROBABLY REMOVE LATER)
#indie #c++ #ImstillintheprocessbutImmakingprogress /ref

3 weeks ago 1 0 0 0

government is not a solution to our problems, ToTW is The Solution to all the problems. /ref
(YES IM ALIVE IM JUST WORKING A LOT)
PS: DATA dies last

3 weeks ago 0 0 0 0
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:3

1 month ago 0 0 0 0
[  1%] Connecting and compilinig with DataCompiler...
terminate called after throwing an instance of 'std::logic_error'
  what():  You really are stupid. or cmake fucked up. i have no idea what went wrong, im v from the past.

[ 1%] Connecting and compilinig with DataCompiler... terminate called after throwing an instance of 'std::logic_error' what(): You really are stupid. or cmake fucked up. i have no idea what went wrong, im v from the past.

WELL, THANK YOU, v~~~ this is extremely helpful.
#devblog #indiedev #code #pastmeisanidiot #currentmeisntbetter #gamedev

1 month ago 2 2 0 0
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1 month ago 0 0 0 0
        //[DATA]
        std::array<uint32_t, MAX_EVENTS>                 OLD_DATA{};
        std::array<uint32_t, MAX_EVENTS>                 FULL_DATA{};
        std::vector<CMMN::STRC::sRequest>     executor_requests_{};
        CMMN::VECT::Console<4098 , 64> console_history_{};

//[DATA] std::array<uint32_t, MAX_EVENTS> OLD_DATA{}; std::array<uint32_t, MAX_EVENTS> FULL_DATA{}; std::vector<CMMN::STRC::sRequest> executor_requests_{}; CMMN::VECT::Console<4098 , 64> console_history_{};

#inscryption reference‽‽‽

2 months ago 1 0 0 0

who THE FUCK made windows, the dll system is a complete nightmare, how actually [[BRILLIANT]] do you have to be to design it this way
#windows #indiedev #linuxdevtriestotargetwindows

2 months ago 2 0 0 0

fuuuuuck, texture manager needs to be [REDACTED]. and i also need to find a j[REDACTED]b.

2 months ago 0 0 0 0

THIS SPRING I WANTED TO SAY THIS SPRING BUT FORGOR

2 months ago 0 0 0 0

forgot to tell yall that im gonna make a playable demo which is probably will be the only content ull get until the release cause uknow
[beg: in River's voice]
sssSspOoOilEeeRs~~~
[end: in River's voice]

2 months ago 0 0 0 0

i should probably commit the code. but i would need to get up from a bed. and im busy im scrolling tiktok.

2 months ago 0 0 0 0
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remade asset management. idk what to post. i do stuff. polishing the engine, gonna start writing story and demo soon.

2 months ago 0 0 0 0

there won't be any kids in my game cause yall are weirdos /hj #charaincident #charaundertale

3 months ago 1 0 0 0

fUCK i need to refactor objects
this was a 'what v is thinking about while getting a tattoo' segment. thank you for staying tuned

3 months ago 0 0 0 0
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oh damn it compressed the image so much that the easter egg i intentionally left unobstructed there became unreadable. dangnabit, well, here ya go, some lore that makes no sense for now.

3 months ago 0 0 0 0
ToTW.org - Redirecting

yellow! triangleonthewall.org is online. [CONNECT]ion is not. also ill update it, but the 2000s style is intentional and makes sense if you know that [REDACTED]
#indie #devblog #ooc #backendertriestodofrontendandfailsspectacularly #c2aoti

3 months ago 1 0 0 0

gonna make one thing perfectly clear just in case: i am NOT going to use AI during the development, it disgusts me #antiai
which is why it's going to take several years before the release. or maybe it's because i have too many stuff planned (different locations for different routes..? WHY NOT)

3 months ago 0 0 0 0

to be perfectly fair i do plan to release it on steam too, for like 3.33 bucks, but purely as a way of support/to say thank you if you like the game

3 months ago 0 0 0 0
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Concept of a Chapter 2: and one to ignite game that im developing. also it shouldn't be 4 HPTC, it should be HPTC/HPTM + TPTM/TPTC. abbreviations stand for [REDACTED]

Concept of a Chapter 2: and one to ignite game that im developing. also it shouldn't be 4 HPTC, it should be HPTC/HPTM + TPTM/TPTC. abbreviations stand for [REDACTED]

i have a theory i should use hashtags. not a fan but

im developing an #undertale / #deltarune inspired game. you can check my pinned post. also the engine will be #opensource when i finish it. also itll be #free #2d #game and idk what else to add. heres a UI concept.
#indie #gamedev #devblog

3 months ago 6 1 1 0

yellow, folks

i finally decided on how the connection will be interacting with the angel. [its not much but it's an honest work meme]

p.s: the first [CONNECTION] is close

3 months ago 0 0 0 0

okay i figured out how to handle text input. not like figured out how to DO it, but how it'll be managed. i think.

3 months ago 0 0 0 0

yellow folks
i know im screaming into the void, but how important would the ability to move cursor be for you in the text input field?
(backspace = remove last character, delete = clear field)
for short stuff like
...<= LOAD 1
...<= subject <= [REDACTED] [REDACTED]

3 months ago 0 0 0 0

yellow, folks
didnt write a damn line of code today due to new year reasons (happy new year btw), but came up with a cool way to talk, that will make it so talking and [REDACTED] will be the same mechanic, because uknow, social interactions are basically [REDACTED]
ps idk yet, maybe won't do it

3 months ago 0 0 0 0

tomorrow is 2026 btw, which can only mean one thing
DELTARUNE TOMORROW

3 months ago 0 0 0 0

for the sake of three corners, i DID NOT mean to do a 67 joke. also, not very good at doing social media... stuff, so ull be getting weird rants with [REDACTED] data that you aren't supposed to [KNOW] yet
ps it's more of a passion project, idgaf about it being popular and or bring me any money

3 months ago 0 0 0 0
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it'll be a bullet-hell rpg with a bunch of cool mechanics im writing (or at least trying to), a bunch of lore and a thought through universe (cause ive been making it work for the past 6-7 years).
also. this is a story about you.

ps it should work on any microwave, im writing my own engine in cpp

3 months ago 0 0 0 0

yellow, folks

currently developing a game inspired by UT/DR in terms of gameplay.

gonna do stuff like devblog, demos, whatever tf else here, cause why not

gimme 4-6 business years, a'right‽‽‽

glory to the Three Corners, as they say

P.S. and remember
​ ​ [KNOWLEDGE]
​ is worth it

3 months ago 0 0 0 0