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Posts by Robo

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Got my sprite creation pipeline fully working. This allows me to create "complex" 3d objects into a rotateable isometric camera view. Looks funky on the editor side. Had to do some wierd draw order math to get it working. #MadeWithUnity #Unity #GameDev #IndieDev #UnityEditor #Blender #Python

3 months ago 8 3 0 0
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Working on a Billboard system for using sprites for 3d objects. Sprites are rendered in blender using a python script for automation #Unity #Blender

4 months ago 1 0 0 0
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Working on the last bits on the slideable attachments on our fully modular guns. Smoothing and snapping look good. #Unity #UnityVR #MadeWithUnity #IndieDev #GameDev #VR

9 months ago 16 4 0 0
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Best part of making games in Unity is making editor tools for quick development down the line. #MadeWithUnity #Unity #GameDev #IndieDev #UnityEditor

9 months ago 13 3 0 0
Rigidbody Simulation 0.1kg To 1000kg Rocks vs Planks
Rigidbody Simulation 0.1kg To 1000kg Rocks vs Planks YouTube video by Robo

Finished up my animation sideproject #blender #animation #simulation #rigidbody

10 months ago 1 0 0 0
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Testing some subtle grass wind sway for upcoming animation. #Blender #Animation #CGI #Render

10 months ago 1 0 0 0
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Doing some test renders for some funky animation stuff im experimenting with. #Blender #CGI

10 months ago 0 0 0 0
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Using Physics for handling objects makes for a much nicer experience in my opinion. So ofcause i gotta add 6dof object manipulation. #MadeWithUnity #Unity #GameDev #IndieDev #3D #GamePhysics

10 months ago 7 2 0 1
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The Scanner sure is scanning now #MadeWithUnity #Unity #GameDev #IndieGame

10 months ago 19 2 1 0
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Got Equipable stuff working along with being able to hold stuff while having a Scanner Equipped. Now the scanner just needs to be able to scanπŸ˜€ #MadeWithUnity #Unity #GameDev

10 months ago 4 0 0 0
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Having fun creating a procedural postage sticker system
#Unity #GameDev

10 months ago 5 1 0 0
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While working on the modular gun system, Attachments are also going along great!

10 months ago 2 2 0 0