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Posts by Jim Jagger

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I’ve been tinkering away on a prototype that I'm excited to reveal today - a mobile soccer game as easy to play as foosball!⚽️ Tonight I’m bringing the prototype to the SF Game Dev Holiday Indie…... I’ve been tinkering away on a prototype that I'm excited to reveal today - a mobile soccer game as easy to play as foosball!⚽️ Tonight I’m bringing the prototype to the SF Game Dev Holiday Indie Expo...

Very excited to share my friend's latest prototype
www.linkedin.com/posts/robkay...

3 months ago 5 0 0 0
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Ludocene - Game Discovery From People You Trust Game discovery for people who want to find amazing video games to play.

Having backed the Kickstarter earlier in the year, I'm enjoying seeing the recommendations from Ludocene.
www.ludocene.com/expert-124/J...

9 months ago 4 1 0 0

We still have a couple of positions open in Edinburgh and would love to hear from technically orientated gameplay animators.

10 months ago 7 3 1 0
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Red Dead Redemption - Live Performance of "Far Away" by Jose Gonzalez - Rockstar Games Jose Gonzalez recently took time out of his busy summer tour schedule to swing by the Rockstar offices in New York and perform this intimate, acoustic rendition of "Far Away", his contribution to the ...

15 years later, I still get shivers when I hear 'Far Away'.
www.rockstargames.com/videos/1o155...
Bienvenido a México, John Marston

11 months ago 8 2 1 0
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In addition to Video Games and Animation, one of my other passions is running.

www.strava.com/clubs/GameDe...
Game Dev Runners is a global community of like-minded video game developers, designed to encourage and support a healthy lifestyle.

11 months ago 3 0 0 0

To accompany the trailer, we've also released a new website, bursting with background info.
www.rockstargames.com/VI

11 months ago 14 1 0 0
Grand Theft Auto VI Trailer 2
Grand Theft Auto VI Trailer 2 YouTube video by Rockstar Games

We're delighted to share our latest trailer
youtu.be/VQRLujxTm3c?...

11 months ago 56 1 5 2

Thanks Mike. I really enjoyed reading that. Very relatable.

1 year ago 3 0 0 0
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Yup! Found on the console. Thanks

1 year ago 1 0 0 0

Unfortunately, it's not showing on the UK Nintendo page yet. F5, F5, F5...

1 year ago 1 0 1 0
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Membership - Bafta A unique opportunity to be a part of a global community of almost 13,000 creatives and professionals across film, games and TV.

Do you have over five years' experience working in the games industry?

In support of the BAFTA Games Awards on Tuesday 8 April, we are extending the deadline for games professionals to apply for a BAFTA membership this year.

Head to our website to learn more 👇
www.bafta.org/membership

1 year ago 7 1 0 0
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It’s crazy to think that we’ve not seen Sam Fisher since Blacklist in 2013. Let’s hope the rumours of a new game are true!

1 year ago 12 0 1 0
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Most games had custom engines in the early 2000s. There was very little sharing of tech. Chaos Theory used Unreal, Prince of Persia used Jade, and Far Cry used the CryEngine. The only commonality, at least from an anim perspective, was the authoring package. Everyone used 3dsmax and CharacterStudio.

1 year ago 22 1 2 1
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Looking back, Ubisoft was a powerhouse in the early 2000s - Prince of Persia, Far Cry, Splinter Cell, Rainbow Six, Assassin’s Creed... These were young franchises with bright, exciting futures. From the fluidity of the Prince to the precision of Sam Fisher, they all offered unique style and gameplay

1 year ago 13 0 1 0
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I was one of those folks. Stealth kills, wall jumps, and ledge grapples were the highlights. This was the first time I worked with an Animation Director. I may have been proficient with software, but Gilles Monteil became a huge influence on performance.

1 year ago 18 0 1 0
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If I recall correctly, we had about 15 animators on the Game team. Cinematics were created by a separate narrative team, and Multiplayer was developed in Annecy. Of the 15 game animators, about 4-5 worked on the player mechanics.

1 year ago 11 0 1 0
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To commemorate the 20th anniversary of Splinter Cell: Chaos Theory, I thought I would share my experience working on the game.

1 year ago 61 15 2 0

Thanks for sharing. It's great to reconnect with folks from 'the other site'

1 year ago 0 0 0 0

This list is great! I'm not indie, but I am Brisbane based.

1 year ago 2 0 1 0

Just stumbled on this. Thanks for sharing

1 year ago 1 0 1 0
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We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...

1 year ago 40 21 2 2

Very pleased to hear that Jay!

1 year ago 2 0 0 0
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We have a rare and exciting opportunity for a Senior Gameplay Animator at Rockstar North. Please get in touch with any questions.

www.rockstargames.com/careers/open...

1 year ago 40 21 2 2

Unfortunately, the data was useless. We hand keyed everything in the end. Still, it was good publicity

1 year ago 19 0 2 0

I had no idea what a cultural impact this game was going to have. We just genuinely had a blast making something we loved to play. It's humbling to hear how it is still revered.

1 year ago 1 0 0 0

Ha! I wish I still had my old business card. I'll be sure to share it, if I ever dig one out.

1 year ago 1 0 0 0
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100% It was hard work, but we were small enough to form strong relationships with just about everyone. We shared a common goal, and it was never too far away!

1 year ago 1 0 0 0

Yes and no. Because time was against us, we HAD to make it work. We started with a solid idea, made it quick, and then polished as much as time allowed. There was never an option to start again. We were a small team, so we played within our strengths and weaknesses.

1 year ago 1 0 1 0

Chaos Theory was fun to work on. It's interesting to note that the most successful games that I have been involved with all allowed for rapid iteration (export/reload). We all play-tested the hell out of the games too!

1 year ago 3 0 0 0
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Free Upgrade for Grand Theft Auto V on PC Now Available - Rockstar Games The upgrade for Grand Theft Auto V on PC is now available to play from the Rockstar Games Launcher, and also via Steam or Epic Games.

www.rockstargames.com/newswire/art...

1 year ago 5 1 0 0