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Posts by F

Video

You could save up to buy new skills and parts. Work hard and earn good upgrades. You could also WIN 300 CHIPS INSTANTLY. But you probably wont. But you TOTALLY COULD.

#indiedev #gamedev #indiegame

4 hours ago 10 3 0 0
Video

The last map added to the game before release!
Featuring:

-Bonfires
-Unkillable boss
-One-hit death attacks from unkillable boss

Just like Dark Souls :)

#indiedev #gamedev #indiegame

3 weeks ago 8 3 0 0
Video

Big Update:

-New map
-All the maps will get a little cozier in Boss Battles

#indiedev #gamedev #indiegame

1 month ago 9 4 0 0

I spent months coding an AI to control the enemies but now I can't call it an AI because people would assume I just prompted 2 sentences to make it

1 month ago 1 0 0 0

Me parecía guapo al principio pero entre los árboles genealógicos y controlar la población gay y el puto inventario y los muebles de la casa... Too much

1 month ago 0 0 1 0
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Racing mode and survival mode are now 100% working. These modes are more about dodging enemies than fighting. Every map now also features unique events, like the swaying movement on the island or the forced jump in the skatepark.

#indiedev #gamedev #indiegame

1 month ago 8 3 0 0

Thank you brother. There's a transition missing: (I'm working on it) when you select a level on the minimap, the camera zoom in on the arcade machine with the loading screen. I'll show you when it's done!

1 month ago 1 0 1 0
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Quick trailer to show the core gameplay loop. Still working on enemy balance and new arenas, but the game is almost here, friends.

#indiedev #gamedev #indiegame

1 month ago 12 5 1 0
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You can see your new parts in the minimap now. I also added sparks everywhere for the ADHD people. The notebook will keep the stats updated at all times. (This is also for the ADHD people)

#indiedev #gamedev #indiegame

1 month ago 12 3 0 0
Post image Post image

Es que estoy recién rapao pero.............

1 month ago 1 0 1 0
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Te tienes que dar prisa que cada vez queda menos hueco

1 month ago 1 0 1 0

You are so right. Thanks. I assumed the video would be auto-playing anyways.

4 months ago 2 0 1 0
Video

You can't use any skills while transformed into a big heavy rock. You can barely move at all!

However, you can still use other things like:
-Momentum
-Gravity!
-Other skills (if you are clever)

#indiedev #gamedev #indiegame

4 months ago 14 5 1 0

Here's the video in 1080p!

youtu.be/lChXlxtfNBc

#indiedev #gamedev #indiegame

5 months ago 12 4 0 0
Video

Quick playtest round.
-Added size and animation scaling to prioritize bigger damage numbers.
-The game is holding up to 10 enemies without any FPS drops.

Also, not even close baby.

#indiedev #gamedev #indiegame

5 months ago 9 3 0 1
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First time making animated damage numbers. Is it normal to stare at animation curves for 3 hours? does it get better?

#indiedev #gamedev #indiegame

5 months ago 15 4 0 0
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New damage numbers! New skills!
Use the wave to push everything in front of you. You can also surf the wave for extra coolness.

#indiedev #gamedev #indiegame

5 months ago 8 4 0 0
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You can now upgrade bombs to inflict status effects, but they will deal less damage, have reduced push force, etc.

#indiedev #gamedev #indiegame

5 months ago 9 5 0 0

AHH pensé que era full melena uf te queda woapo

5 months ago 0 0 1 0
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What have I done...

#indiedev #gamedev #indiegame

5 months ago 12 3 0 0
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omggggggg

5 months ago 1 0 0 0
Video

I began designing the skill trees with simple dashes and jumps, but somehow ended up with Yu-Gi-Oh-like abilities. I need to hide these behind a lengthy progression of unlockables. They hold too much power Yugi you must understand

#indiedev #gamedev #indiegame

5 months ago 10 4 0 0
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Enemies can now use the boost mechanic and tilt/maneuver just like the player. This leads to more complex behaviors and adds randomness to their object-avoidance code.

#indiedev #gamedev #indiegame

5 months ago 15 2 0 0
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Korean BBQ with the wife

6 months ago 1 0 0 0
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Refining the core combat interaction: the faster combatant in a clash deals damage, while the slower one receives it. If speeds are nearly identical, both take reduced damage. This encourages players to dodge often, save boost, and attack only at clear openings.

#indiedev #gamedev #indiegame

6 months ago 11 3 0 0
Video

Update:
STATUS EFFECTS!
-Skills can now access them as upgrades
-The status effects can be upgraded on is own
(like the damage/second on the poison, or the slowing on the freeze)

#indiedev #gamedev #indiegame

6 months ago 8 4 0 0
Video

Two mimir

6 months ago 1 0 0 0
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ZzZzZzZz

6 months ago 1 0 1 0
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I'm creating variants for the same skill to fit different playstyles. These will be found alongside the common upgrades (damage, cooldown reduction...), but most of them must be unlocked first by reaching certain point thresholds throughout your playtime.

#indiedev #gamedev #indiegame

6 months ago 13 2 0 0
Video

This move is called...

THE JACK SPARROW GAMBIT

#indiedev #gamedev #indiegame

6 months ago 18 4 0 0