Said like this
Posts by Ghost Hand - Wishlist on Steam!
Uh, don't make it obvious when you look, but the capybaras are staring at us
#indiegame #pixelart #gamedev
Thanks, Andy!
We're a team of 2 developing an indie Metroidvania
Ask us anything!
#indiegame #pixelart #gamedev
If you piss off the ghost triangle, then you have to fight
GULP
Church Chungus
#indiegame #pixelart
Hi guys,
We're a team of 2 and our bodies are machines that turn wishlists into weapons-grade pixel art
store.steampowered.com/app/2563880/...
@chiitan.love thank you for liking our game!!! We hope you will play it and enjoy it ❤️
Lo-FI artillery blasts to study & sleep to
#indiegame #pixelart
Shoryuken the Centipede
Having my moon landing moment by being the first person to utter those words
#indiegame #pixelart
WIP shoryuken special
Some specials you get are better for some things than others. Shoryukens are great for things with big, protruding chins!
New Enemy:
The centipede is extremely dangerous: you need to be prepared to react to 1 of his 2 attacks at all times. Both will very nearly kill you
If you panic or get greedy, it's over. You have to keep it together under pressure!
#indiegame #pixelart
We're finally getting around to building out our cathedral level
Why is there a cathedral in our game?
Man idk
#indiegame #pixelart
Rock!
Paper!
Scissors!
#indiegame #pixelart
Thank you!
Atm it's just a placeholder until we think of something more "us," but good catch
Our game in 1 word:
MOVEMENT
#indiegame #pixelart
Our indie game is inspired by a deep passion for
*checks notes*
Merry-Go-Rounds
#indiegame #pixelart
Thank you, Tetra!
SotN is ringing a bell, now that you mention it 🤔
This place seems vaguely familiar, but we can't quite place the name
Help us out guys
#indiegame #pixelart
but when you build it high enough, you gain access to specials that allow you to rip through enemies you'd otherwise be completely overwhelmed by
The driving concept of the combat here is that every aspect of combat should be a way to build that number
Attack off of a wall jump? Bonus
Parry? Bonus
Air combo? Bonus
Because that number decays, you have to be quick & efficient to build it
The relationship between that big number on the left and your movement is the core of our combat system
Higher number = sicker abilities and movement potential
I'll explain a little more in depth below
#indiegame #pixelart #metroidvania
Howitzer?
I don't even know her
#indiegame #pixelart
Even if a movement feels right, having the wrong animation (or just no animation at all) can make the movement confusing
We're finally getting around to swapping out all of our old placeholder animations
#indiegame #pixelart
Skill expression through movement
#indiegame #pixelart #metroidvania
We know what Castlevania fans are thinking when they see this, so let's just address the obvious:
Yes, the little purple ghost following you is inspired by Schmoo
#indiegame #pixelart
The atmosphere of our indie game in about 20 seconds
#indiegame #pixelart #metroidvania
The pogo in Silksong is a genre standard now
But we’re drawing on the Smash Bros background of one of our devs to put our own spin on it with mechanics like fast fall aerials & bounce physics
#indiegame
Some combat from our indie game in 3 words:
-Stun
-Dunk
-Swiss Cheese
#indiegame
By the way, everyone, you may have guessed as much, but we do have a Steam page
Check our bio for the link
The atmosphere of our indie game in about 20 seconds
#indiegame #pixelart