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Posts by Eric Tatara

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GUNS MAGES CORPSES A roleplaying game where Cyberpunk meets Sword & Sorcery

I just backed GUNS MAGES CORPSES on kickstarter www.kickstarter.com/projects/ale...

2 months ago 1 0 0 0

game's fun otherwise when I'm not doing metroidvania type stuff, though

5 months ago 3 0 0 0

metroidvanias are not my genre lmao

"do you have a decent working memory"

no, lol, lmao, not even a little bit, please stop asking me to remember where areas I haven't explored yet are

5 months ago 4 0 2 0

I've been playing Silksong for my partner, we had just noticed I missed the second silk heart somewhere in act 2 (like a third of the way through act 3)

there was an obvious lock I'd never found the key for, and assumed it would appear eventually

5 months ago 4 0 1 0

between Persona 5 Striker's Ren and Grim Dawn's Ulgrim, I never thought one of my favorite character tropes would be "hero thief/assassin who also happens to be a pretty good cook"

6 months ago 1 0 0 0

do I have a favorite third entry? it's probably SH3 > RE3 > FF3, but that's not to say FF3 is any kind of slouch

FF3 is the most interesting for what it's doing narratively, and the bouncing between reality and the sleep manor

RE3 is fun and SH3's Cheryl / Heather is best girl

7 months ago 0 0 0 0

I might actually like Fatal Frame more than Resident Evil and Silent Hill in some ways

I really enjoyed my time playing through FF 1-3, and 2 and 3 especially are better than they have any right to be

though, I do wish I had them on something more modern than the PS3

7 months ago 0 0 1 0

I didn't check into the Nintendo Direct or anything, but I'm glad to hear that there's a Fatal Frame 2 remake in the works

looks like it'll come to PS5 and PC as well, very exciting

7 months ago 0 0 1 0
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so far it's my favorite thing about PoE2, since I don't care for the classes themselves not being very distinct early game

but if each weapon category is practically a different play style with its own skills, and you can use any weapon as long as you meet requirements, then, well, chef's kiss

7 months ago 1 0 0 0

between Path of Exile 2 and Monster Hunter, I'm beginning to appreciate when the weapons themselves have entirely distinct play styles

I was shocked when I enjoyed the Mercenary's crossbow, with the twin stick shooting, reloading, and ammo swapping

still getting a handle on the Monk's quarterstaff

7 months ago 1 0 1 0

I'm more likely to replay Crow Country, and more likely to think back on Signalis

basically the same situation as Resident Evil and Silent Hill, respectively

7 months ago 0 0 0 0

finally got around to Crow Country, I like it as a distinct survival horror comparison with Signalis

I think Signalis has the more interesting story and characters, and Crow Country has the better gameplay and replayability

glad to have played both now

7 months ago 0 0 1 0
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FALLEN BLADES / ENDLESS STARS, a Space Opera rpg zine A Space Opera rpg zine Marked by the Odd. Play as Space Knights fighting an Evil Empire with your wondrous Mazeblades!

I just backed FALLEN BLADES / ENDLESS STARS, a Space Opera rpg zine on @kickstarter.com www.kickstarter.com/projects/ale...

8 months ago 5 1 0 0

GOG has been fairly anti-censorship, when they remove games from sale it's usually a publisher decision and not a censorship thing

I do wish they were better curators in terms of allowing games on their platform, but at least it's nice they're not bending to this particular pressure

8 months ago 1 0 0 0

they probably could have done better for a bundle of games facing censorship; Abaddon: Princess of the Decay, which I got from GOG, was one that was shadow banned on itchio and was never allowed on Steam to begin with

and has (behind a toggle, admittedly) Boys' Love and... other stuff

8 months ago 1 0 1 0
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Freedom to buy games Some games vanish. Not because they broke the law but because someone decided they should

I was wondering what GOG's response would be to the nonsense itchio and Steam have been dealing with re: censorship and payment processors

a free game bundle is fun to see

www.gog.com/en/game/free...

8 months ago 3 1 1 0

They're all good examples of games that are about a particular thing, and then created a mechanic where managing a relevant kind of endurance is critical to your success.

White Knuckle and Peak both engage with first person perspective climbing in almost completely opposite ways, and both are great

9 months ago 1 0 0 0

I like fear being the "health"; if it gets too high, characters enter a buffed berserk mode until it either subsides or they pass out from fear, losing a heart.

Fainting too many times causes despair, which partly means they might leave the party, and then if their bar fills again, they die.

9 months ago 1 0 1 0
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Abaddon: Princess of the Decay is an erotic survival horror RPG inspired by Lovecraft and Sweet Home. Each character has a fear bar, a number of hearts, and potentially a status effect, and monsters increase fear when they attack or trigger a phobia. Injury and poison are status effects.

9 months ago 2 0 1 0

Peak is a co-op survival climbing game where you have a universal stamina bar that represents both stamina and health. Hunger, injuries, encumbrance, poison, and cold/heat all take fractions of your stamina bar, limiting your ability to climb while a freezing fog slowly chases you up the Peak

9 months ago 1 0 1 0

White Knuckle is a speed climbing survival horror game that involves managing stamina between two hands; each hand turns red as it's used to hold on to climbable objects.

Monsters and certain obstacles can kill you, but they don't seem to cause lasting harm if you manage to escape them in time

9 months ago 1 0 1 0

it's been interesting to play White Knuckle, Peak, and Abaddon: Princess of the Decay back to back, because they're all flavors of survival games without traditional hit point systems

9 months ago 2 0 1 0

if nothing else, it's nice to have an excuse to revisit System Shock 2

9 months ago 1 0 0 0

someone shared with me an article about dndgpt, and I was glad the author's conclusion was that they wouldn't do it again and that the experience felt sterile

like, yeah, I don't want an adventure tailor-made to my character, with every roll being a success because the AI doesn't understand failure

11 months ago 1 0 0 0

I've been trying to build the habit to legitimately learn art -- I think I may have caught covid again a couple weeks ago, as it's thrown off my energy and made it difficult to do more than daily chore stuff lately

but AI ain't gonna be the shortcut to do it, in any case

11 months ago 1 0 1 0

I saw I had that phone update that included AI to turn "simple drawings into (whatever)"

and I hated it, but it's even more insidious if it was being advertised as being for kids, and not just creatively bankrupt adults

11 months ago 1 0 1 0
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seeing bad board game news every couple of days, thanks to the tariffs, is like the opposite of a cherry on top

1 year ago 2 0 0 0

It was something I appreciated when reading Metamorphosis Alpha 1e, and something I enjoy about OSR-adjacent stuff where cool stuff doesn't come from leveling up, but from adventuring and acquiring it.

Gotta quest for it.

1 year ago 2 0 0 0

playing Monster Hunter: World made me appreciate again games with "external" power scaling; stuff like System Shock, Thief, and Subnautica where your character's growth is tied to what equipment they have access to.

1 year ago 3 0 1 0

this was following a stint with Balatro and Path of Achra, and man, if both aren't completely different flavors of turn-based number-go-up

I prefer Path of Achra, but only by a slight margin, Balatro is incredibly well designed

1 year ago 1 0 0 0