Posts by Eric Tatara
game's fun otherwise when I'm not doing metroidvania type stuff, though
metroidvanias are not my genre lmao
"do you have a decent working memory"
no, lol, lmao, not even a little bit, please stop asking me to remember where areas I haven't explored yet are
I've been playing Silksong for my partner, we had just noticed I missed the second silk heart somewhere in act 2 (like a third of the way through act 3)
there was an obvious lock I'd never found the key for, and assumed it would appear eventually
between Persona 5 Striker's Ren and Grim Dawn's Ulgrim, I never thought one of my favorite character tropes would be "hero thief/assassin who also happens to be a pretty good cook"
do I have a favorite third entry? it's probably SH3 > RE3 > FF3, but that's not to say FF3 is any kind of slouch
FF3 is the most interesting for what it's doing narratively, and the bouncing between reality and the sleep manor
RE3 is fun and SH3's Cheryl / Heather is best girl
I might actually like Fatal Frame more than Resident Evil and Silent Hill in some ways
I really enjoyed my time playing through FF 1-3, and 2 and 3 especially are better than they have any right to be
though, I do wish I had them on something more modern than the PS3
I didn't check into the Nintendo Direct or anything, but I'm glad to hear that there's a Fatal Frame 2 remake in the works
looks like it'll come to PS5 and PC as well, very exciting
so far it's my favorite thing about PoE2, since I don't care for the classes themselves not being very distinct early game
but if each weapon category is practically a different play style with its own skills, and you can use any weapon as long as you meet requirements, then, well, chef's kiss
between Path of Exile 2 and Monster Hunter, I'm beginning to appreciate when the weapons themselves have entirely distinct play styles
I was shocked when I enjoyed the Mercenary's crossbow, with the twin stick shooting, reloading, and ammo swapping
still getting a handle on the Monk's quarterstaff
I'm more likely to replay Crow Country, and more likely to think back on Signalis
basically the same situation as Resident Evil and Silent Hill, respectively
finally got around to Crow Country, I like it as a distinct survival horror comparison with Signalis
I think Signalis has the more interesting story and characters, and Crow Country has the better gameplay and replayability
glad to have played both now
I just backed FALLEN BLADES / ENDLESS STARS, a Space Opera rpg zine on @kickstarter.com www.kickstarter.com/projects/ale...
GOG has been fairly anti-censorship, when they remove games from sale it's usually a publisher decision and not a censorship thing
I do wish they were better curators in terms of allowing games on their platform, but at least it's nice they're not bending to this particular pressure
they probably could have done better for a bundle of games facing censorship; Abaddon: Princess of the Decay, which I got from GOG, was one that was shadow banned on itchio and was never allowed on Steam to begin with
and has (behind a toggle, admittedly) Boys' Love and... other stuff
I was wondering what GOG's response would be to the nonsense itchio and Steam have been dealing with re: censorship and payment processors
a free game bundle is fun to see
www.gog.com/en/game/free...
They're all good examples of games that are about a particular thing, and then created a mechanic where managing a relevant kind of endurance is critical to your success.
White Knuckle and Peak both engage with first person perspective climbing in almost completely opposite ways, and both are great
I like fear being the "health"; if it gets too high, characters enter a buffed berserk mode until it either subsides or they pass out from fear, losing a heart.
Fainting too many times causes despair, which partly means they might leave the party, and then if their bar fills again, they die.
Abaddon: Princess of the Decay is an erotic survival horror RPG inspired by Lovecraft and Sweet Home. Each character has a fear bar, a number of hearts, and potentially a status effect, and monsters increase fear when they attack or trigger a phobia. Injury and poison are status effects.
Peak is a co-op survival climbing game where you have a universal stamina bar that represents both stamina and health. Hunger, injuries, encumbrance, poison, and cold/heat all take fractions of your stamina bar, limiting your ability to climb while a freezing fog slowly chases you up the Peak
White Knuckle is a speed climbing survival horror game that involves managing stamina between two hands; each hand turns red as it's used to hold on to climbable objects.
Monsters and certain obstacles can kill you, but they don't seem to cause lasting harm if you manage to escape them in time
it's been interesting to play White Knuckle, Peak, and Abaddon: Princess of the Decay back to back, because they're all flavors of survival games without traditional hit point systems
if nothing else, it's nice to have an excuse to revisit System Shock 2
someone shared with me an article about dndgpt, and I was glad the author's conclusion was that they wouldn't do it again and that the experience felt sterile
like, yeah, I don't want an adventure tailor-made to my character, with every roll being a success because the AI doesn't understand failure
I've been trying to build the habit to legitimately learn art -- I think I may have caught covid again a couple weeks ago, as it's thrown off my energy and made it difficult to do more than daily chore stuff lately
but AI ain't gonna be the shortcut to do it, in any case
I saw I had that phone update that included AI to turn "simple drawings into (whatever)"
and I hated it, but it's even more insidious if it was being advertised as being for kids, and not just creatively bankrupt adults
seeing bad board game news every couple of days, thanks to the tariffs, is like the opposite of a cherry on top
It was something I appreciated when reading Metamorphosis Alpha 1e, and something I enjoy about OSR-adjacent stuff where cool stuff doesn't come from leveling up, but from adventuring and acquiring it.
Gotta quest for it.
playing Monster Hunter: World made me appreciate again games with "external" power scaling; stuff like System Shock, Thief, and Subnautica where your character's growth is tied to what equipment they have access to.
this was following a stint with Balatro and Path of Achra, and man, if both aren't completely different flavors of turn-based number-go-up
I prefer Path of Achra, but only by a slight margin, Balatro is incredibly well designed