Advertisement · 728 × 90

Posts by WatchDaToast

Post image

It's not a true WatchDaToast™ prototype level if it isn't covered in one single grass texture and features german text everywhere reminding me where to put certain stuff later

2 months ago 17 4 0 0
Video

Rooms are being connected! After a few weeks of graphics and animation, i'm finally putting the actual game together ^^

Follow for more updates onf this little kids CD-Rom style adventure game!

#indiegame #gamedev #screenshotsaturday #indiedev #gamedevelopment

3 months ago 22 6 1 0

Somebody once recommended that I should use AI for animation to make "faster progress", arguing that it's "just a tool", like anything else in a painting program.

Personally, I'd rather take years to finish my animations than rush the process and become a bad animator.

#noai

3 months ago 24 4 4 0
Post image

Kao The Kangaroo gives me life

3 months ago 15 5 0 0
Post image

Putting grumpy faces on all my new placeholder enemy meshes so that everyone who playtests will know these fellas mean TROUBLE >8(

3 months ago 11 1 1 0

While I think that keeping the retro mechanics like a 9 verb interface is fine (because in the end, the kind of experience you craft with it counts), what annoys me the most are the kind of games that CONSTANTLY need to reference older adventure titles through visual gags or dialogue in every scene

3 months ago 1 0 0 0
Video

Testing your new collision code be like

3 months ago 26 4 0 0
Advertisement
Post image Post image Post image Post image

Hey its been a hot minute! dw I'm still around I just took a bit of a break from these places but I didn't stop doing these!

Rose @paisleyrose103.bsky.social
Finn @watchdatoast.bsky.social

3 months ago 18 8 0 0
Post image

Fanart of Finn, From Beyond the edge of Owlsgard, a very touching and a awesome game!

4 months ago 16 4 0 1

Thank you! Lighting can make even those early placeholder levels look decent so far

3 months ago 1 0 0 0
Video

Felt inspired to add some fun whirlwinds.
Hold jump to gain upwards momentum, but don't drop too far down into the fan.

3 months ago 40 7 1 0
Post image

I'm enjoying my time with OG Resident Evil 3, even though Nemesis is REALLY pissing me off.
Still felt like sketching him inbetween sessions.

4 months ago 13 1 1 0

LRT + regarding using AI for placeholders in #gamedev

idk why would u use an unethical algo (which also burns our planet down) and rely on its biased (and thus limited) outcome...

When u could just make ur placeholder with just a mouse and old ms paint like everyone else have been doing instead?

4 months ago 108 27 4 1

So far I made the conclusion that level design is something you can barely plan in advance. While there is some theory to it, you still need to build and prototype insanely large quantities of stuff until you can play and really "feel" if it's good or if it's trash.

4 months ago 10 1 0 0

I'm currently in the clock tower in RE3 and so far this game felt a lot more punishing than 2. I ran out of ink ribbons a few times and the randomly spawned enemies in the streets made for some unexpected and tense moments. There's definitely a lot more planning ahead needed in this entry.

4 months ago 2 0 0 0
Post image Post image

Playing the OG Resident Evil trilogy for the first time. Oh boy, have I slept on it until now. This absolutely surreal mix of mystery, 90s cheese and unintentionally hilarious moments is extremely addicting - and also quite atmospheric despite all the cheese.

4 months ago 11 1 1 0

Reposting this ridiculous head because, concerning my current prototype, it's still the most polished Blender thing can dare to show yet lol

4 months ago 10 3 2 0
Advertisement

This one's actually from a ditched level I did earlier this year. Back then I made most geometry in GZDoom Builder and imported it into Blender. I fully switched to Blender by now and I wish I would have done it earlier. The exported topology of GZDoom Builder was a nightmare

4 months ago 8 0 1 0
Post image

LeVeL dEsIgN iS mY pAsSiOn

4 months ago 11 1 1 1

Finally some appreciation for TONIC TROUBLE!!!!

4 months ago 7 3 0 0

Thank you!

4 months ago 1 0 0 0

Developing my next project with a "gameplay first" mentality. No fleshed out story or characters, just pure focus on gameplay flow and controls for an extended period of time.

I have absolutely no idea if it will work out though, so please wish me luck lol

4 months ago 11 0 3 0
Post image

Still really happy about how these textures turned out so far

4 months ago 13 1 0 0

When I made this asset, I had this early narrative with Gwen being the main character, who only met Finn in a later chapter. The machine invasion was already part of the story, however the antagonist was an evil goat wizard who planned to control the machines with magic for his own evil purposes.

4 months ago 1 0 1 0
Post image

Looking through old Owlsgard assets and realizing I still really like some of it. This one's from 2017, back when I still had a different story in mind and wanted do the entire game in only 16 colors and in a more simplified art style.

4 months ago 22 6 2 0

I've been getting into 3D game development a while ago. I now have another account here for that, so if you're interested in seeing some really early experiments and prototypes, feel free to drop by!

10 months ago 32 7 1 0
Advertisement

I've been getting into 3D game development a while ago. I now have another account here for that, so if you're interested in seeing some really early experiments and prototypes, feel free to drop by!

10 months ago 32 7 1 0

Unpopular Opinion Time

I always enjoyed having Cedric as a sidekick in King's Quest 5. He's memorable and adds just the right amount of charme/cheesyness to the whole game and its journey.
I never played KQ5 with voice acting though lol

1 year ago 10 1 1 0
Post image

Images you can feel

1 year ago 15 4 5 0

And often, that can lead to disappointment. The good thing is that the viewer/reader etc won't know your original vision that you may compare it to.

1 year ago 1 0 1 0