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Posts by Mark Warren

Don't get a chance to go back and re-evaluate a game I've reviewed often, but you best believe the one with northerners was always going to be an exception

5 days ago 2 1 0 0
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Quick reminder that I'm an accomplished mock reviewer, trusted by lots of hit-making indie publishers including Devolver and 11 Bit Studios, as well as AAA folks I can't name cos I'm good with an NDA. If you reckon some of your followers could make use of my services, a repost is always appreciated!

6 days ago 95 18 0 0
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#5 - The suffering Listen, I enjoy family holidays. I (mostly) love spending time with my kids while doing things we don't do day in, day out. Things like going to museums (and being dragged around by a four-year-old so...

Five articles in to my newsletter, and I'm pretty pleased with it. It's fun to write things that simply wouldn't exist on most websites, even if they are veering away from video games. If you haven't taken a look yet, the latest is about how I almost pissed myself lowpolymess.com/5-the-suffer...

6 days ago 4 3 0 0

Congrats on the run and all the best for what's next Rebekah

1 week ago 0 0 0 0
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Skyblivion isn't "dead in the water", the Oblivion remake mod's lead says, a recent call for extra hands is about maintaining "good momentum" Oblivion remake mod Skyblivion's project lead says a recent call for veteran modders to join the team was about trying to keep up their "good momentum".
2 weeks ago 16 1 0 1

Rebecca knows where it's at (it's at my newsletter, to be clear). If anyone wants one, I'll make custom Audrey the Spider plush toys for £300 a pop + postage. Can't guarantee the quality.

2 weeks ago 4 3 0 0
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Letter From The (Deputy) Editor: Oh hey, we have one of those again Greetings from RPS' new deputy editor (same as the old hardware editor).

[Not an AF joke] I'm now deputy editor on RPS! Supporters can read all about it, which admittedly isn't much, because "I'm now deputy editor on RPS" basically covers everything www.rockpapershotgun.com/letter-from-...

2 weeks ago 21 1 10 0
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Skyblivion devs are "on the hunt" for some "final, vital" veteran hands to get the Oblivion remake mod over the line this year Oblivion remake mod Skyblivion's team are looking for some "final, vital" veteran modders to add to their ranks as release nears.
3 weeks ago 10 1 0 0
DLSS 5 will Never Look as Good as V-Rally 3 on the Game Boy Advance
DLSS 5 will Never Look as Good as V-Rally 3 on the Game Boy Advance YouTube video by IGN

DLSS 5 will never produce anything as impressive or as beautiful as V-Rally 3 on the Game Boy Advance: the Trinca Perspective

youtu.be/r7i5C8GmnKM?...

3 weeks ago 375 90 13 15

Can confirm the red pudding train is a really useful engine, even if no one else in the game seems to fancy using it

3 weeks ago 0 1 0 0
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Red Bull-linked f1 people when there's a one week gap where nothing happens between races two and three of the season

1 month ago 1 0 0 0
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The steam train world speed record has stood for 86 years: yes, you can beat it in the new Thomas the Tank Engine game Thomas & Friends: Wonders of Sodor players have beaten the real world speed record for a steam train, held by Mallard since 1938.
1 month ago 22 3 1 0
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"The sheer scale is daunting": These Baldur's Gate 3 modders are remaking the entirety of Baldur's Gate 1 as a custom campaign, with a first demo already out A team of Baldur's Gate 3 modders going by Deathbringer's Reign are working on remaking Baldur's Gate 1 as a custom campaign.
1 month ago 6 1 0 1

Getting Razzed is the new getting Andrettied

1 month ago 1 0 0 0

Befuddled please-help-with-article-research post #231231: I'm looking for examples and discussion of "postcolonial open worlds" (inc discussion of the validity of that term), together with formally unusual writing about open worlds.

1 month ago 1 2 1 0

I've spent the entire morning trying to resist the urge to post something declaring that Newey accidentally building the fastest and most dangerously effective vibrator in the world is the right way for his illustrious career to peak. Other designers could never

1 month ago 1 0 0 0
Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals.

I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). 

Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. 

While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue.

In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

Hello everyone. I come with the sad news that as you are no doubt already aware, we're saying goodbye to several of our friends and colleagues here at Eurogamer. Leaving us are Tom Orry, our editorial director; our video team of Ian Higton, Zoe Delahunty-Light, and Alix Attenborough; Alex Donaldson, our editor-at-large; and Will Judd, who worked across Digital Foundry, hardware and deals. I'll start with Tom, who over the past year-plus had made himself a hugely valuable source of advice, expertise, desert-dry humour and world class poker faces (I think we just about made him laugh once, for a moment, on his final day). Tom initially began the role when Tom Phillips was our editor-in-chief here, mostly working away diligently in the background in a two-Tom-tandem doing editorial director things, before taking on a more prominent role on the site itself over the past 11 or 12 months, gracing us with some signature console nostalgia and unjustifiably intense Project Gotham Racing enthusiasm. Tom, Dom, Alex and I, along with the rest of the team, worked together closely on what a 'new Eurogamer' might look like last year, and his experience in running multiple games media sites was consistently our rock to lean on. While he may have initially seemed an outsider of sorts compared to Eurogamer chiefs of old - at least to some on the surface, coming from his 20-plus years across our sister sites VG247 and USGamer, and before that the cult-favourite site he founded in our once-rival VideoGamer - I can't stress enough how much Tom 'got' Eurogamer. His goal was for us to be at the heart of the big stories that mattered most to our readers with original, diligent reporting and on-the-button commentary, and that will absolutely continue. In immaculately on-brand, limelight-dodging Orry style, Tom opted to sneak his farewell into this past weekend's What We've Been Playing column, but I'll be damned if he gets away with it that easily. Sorry Tom. Here's what he had to say…

From myself and the whole team at @eurogamer.bsky.social, a very fond farewell and huge thank you to our friends and colleagues (thread).💙

1 month ago 465 106 11 16

Congrats Will!

1 month ago 1 0 0 0
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Already feels strange cut off from work. I don't like it. Please get in touch if you have any opportunities.

1 month ago 27 8 3 0
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Zoe Delahunty-Light videogame lore addict, writer, flesh vessel. lesbian.

Sadly my role as Video Producer on Eurogamer's YouTube channel has been made redundant. After 7 years it's a heart-breaking goodbye, but I'm thrilled to announce that I'll be continuing to create the deepest of dives into videogame lore on my own YouTube channel! 🔍

YouTube.com/ZoeDels

1 month ago 222 43 30 2
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PERSONAL NEWS: After 13 years working as a (legendary) video producer for @eurogamer.bsky.social I have been made redundant in the recent Gamer Network cuts. I loved that job so much (probably too much) and I will miss the people and the opportunities it gave me, but I'm not ready to give up yet!

1 month ago 598 71 75 17
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🔴LIVE FROM 6:30PM GMT🔴 I may have been made redundant but I won't let that ruin a good Friday chaos stream! Join me for a look at the Marathon Server Slam, followed by REPO from 8pm and @PUBG customs from 9:30! Watch here: www.youtube.com/live/lFGivJj... or on twitch.tv/platform32

1 month ago 67 7 13 0

Alex is also great, an endless font of in-depth game knowledge and journalistic wisdom

1 month ago 4 0 0 0

Thanks for always being a steady and considerate presence and for letting me defile yours and Jim's brilliant podcast with my shite jokes, it's been an absolute honour if a cruelly brief one

1 month ago 5 0 0 0

Without both Tom and Dom not just deciding I was worth taking a chance on at VG back in 2023, but providing all the support anyone could ask for as I worked to grow and repay their faith, I genuinely don't know where I'd be.

1 month ago 7 0 1 0

RIP, the dwarf series and books have made me smile in tough times more often than I can count

1 month ago 3 0 0 0
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Welcome to One More Catch Pokémon Go coverage is evolving...

Some news - today I’m launching One More Catch, an independent publication covering Pokémon Go and the next generation of Pokémon games: @onemorecatch.site

1 month ago 182 65 22 12
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If like one or two more people had left, they'd have had to panic and pretend they'd appointed Master Chief's shapely buttocks while they hunted for an heir like the desperate court of a siblingless child king who's dying of the plague

2 months ago 3 0 0 0

ah, you've gone for the 'a bullet from afar or car salesperson mannerisms up close' build I usually get sucked into. Worth temporarily trying a switch to emp based melee if you can, building that skill up will prob also help/be necessary when you come to start dead money if you've not yet

2 months ago 1 0 1 0

I've usually found that using emp weapons and running once outside offers just enough of an edge if my guy's not been hardened to the terminator by hours of Dead Money/other DLC cock and ball torture, I take it it's getting overwhelmed indoors that's the problem?

2 months ago 1 0 1 0