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Posts by Sergey Balanin ๐Ÿ

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My function handling ALL edge cases between player inventory and building drag and drop interactions has reached its ULTIMATE FORM!
Waiting for me to do a cleanup?

#UnrealEngine #UE5 #gamedev #indiedev #screenshotsaturday

7 months ago 13 4 0 0
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Today I'm pushing further into the new gameplay loop! ๐Ÿ My game will feature a bee hotel where you can release bees back into the wild to restore populations of specific species. For now, I've made a blocky prototype so you can at least place it down!

#UnrealEngine #UE5 #gamedev #indiedev

8 months ago 12 5 0 0

Congrats!

8 months ago 1 0 1 0
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Hey! Long time no game-dev updates, huh? Right now I'm knee-deep in the building system structures finally cost resources to place, AND you get refunds when destroying them!

#UnrealEngine #UE5 #gamedev #indiedev

8 months ago 9 4 1 0

Still gotta add stack counters and descriptions. Oh, and Iโ€™m still debating whether to cap items per slot havenโ€™t really dug into storage mechanics yet!

8 months ago 0 0 0 0
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Nailed full item output from the centrifuge today! Now you can actually spot โ€™em in the items tab! Zero proper icons yet though, so everythingโ€™s just sporting these shiny star placeholders โญ๏ธโญ๏ธโญ๏ธ

#UnrealEngine #UE5 #gamedev #indiedev

8 months ago 14 3 1 0
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Hooray! Someone just became my milestone wishlist remover! ๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰

#indiedev #gamedev

8 months ago 11 3 0 0
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Day 149 of dev streak! Still polishing the inventory now pagination and selection highlights work perfectly when switching between Bee and Frame tabs! ๐Ÿ’…๐Ÿ’…๐Ÿ’…

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 10 3 0 0
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Just wrapped up the player-frame interaction loop in the hive! Now weโ€™ve got this slick animation for inserting frames right before closing the hive lid! ๐Ÿโœจ

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 8 3 0 0
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Today I learned that Unreal's Select node calculate ALL input nodes... ๐Ÿ’€๐Ÿ’€๐Ÿ’€

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 11 4 0 0
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Hive covers can now be closed! Tried using Gameplay Tags for this turned out pretty sleek! Only downside: realized mid-process that I wanted to rename them, and it's non-trivial to change. So... better guess tag names right on the first try!

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 8 3 0 0
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Decided to animate the cover opening using splines... what could possibly go wrong? ๐Ÿ™ƒ

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 9 4 0 0

The frame info UI doesnโ€™t update live yet though, so Iโ€™m stuck wiggling my mouse over them like crazy to refresh it!
Codeโ€™s already a scary spaghetti mess โ€” might have to refactor this pasta monster in C++ later xD

9 months ago 0 0 0 0
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Just implemented a super rough draft of bee frame filling in the hive! Currently, it works like this: each bee picks a free frame and fills it by a % based on their speed value. Every bee in the hive does this independently.

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 14 3 1 0
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Frame progress continues! Got the UI to display live data from frames now For colors, I just plugged in the main bee color as a placeholder I'll add proper colors when I make a custom icon later. Next up: finally writing the logic to actually fill these frames!

#UnrealEngine #UE5 #gamedev #indiedev

9 months ago 16 3 0 0

As a test, I set hives to spawn 3 to 6 cells randomly wanted to see how itโ€™d look visually.

10 months ago 1 0 0 0
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Decided to tweak the hive frame UI some more ended up settling on a cleaner approach that feels much nicer!
Also made cells generate dynamically at runtime with proper spacing based on cell index!

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 15 3 1 0
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Well, looks like some loop is finally closed! Today I made frames load directly into the centrifuge from the inventory!

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 13 2 0 0

Still need to figure out how to spawn frames without causing mischief in build mode, since the hive now thinks itโ€™s overlapping with them! Oh, and apparently child actors donโ€™t auto-delete with the parent object, soโ€ฆ more custom logic incoming. Fun times!

10 months ago 0 0 0 0
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Started working on the new hive model! Of course, I didnโ€™t export it correctly on the first try had to wrestle with it for a bit! Temporarily disabled hive collision and set up frame spawning. This is the current WIP state.

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 8 2 1 0

Time to move on to other tasks at last!

10 months ago 0 0 0 0
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Today I'm wrapping up frame animations for the centrifuge! Finally covered all edge cases for inserting/removing frames. Everything works like a charm now! I also moved the frame model's pivot to its center I'll need clean scaling for it anyway.

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 7 2 1 0
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Felt kinda burnt out today, but still pushed through and made a stand for the centrifuges! Reimported it with corrected orientation did the same for the hive too. Also dumped the frames into the centrifuge just to see how it looks visually.

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 9 3 0 0
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Thx for the feedback!!! Very beautiful bees!

10 months ago 0 0 0 0

Yea! And you can breed different species!
Here some trailer
bsky.app/profile/serg...

10 months ago 0 0 1 0

I went all out on details a single frame has half the polycount of the entire box ๐Ÿคฃ
Planning to start with 3 frames per hive, but building it to support up to 6 later!

10 months ago 0 0 0 0
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I also researched real-world frame sizes and found a standard.
Ended up adjusting both the hive and centrifuge to fit those frames. So far, Iโ€™ve only finished the frames and tweaked the hiveโ€™s top box. Just look at these frames!

10 months ago 0 0 1 0
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Today I dove deep into Blender modeling! Decided to model the hive interior (where frames sit) + the frames themselves. While figuring out dimensions, I realized the frame sizes for the hive and centrifuge didnโ€™t match.

#gamedev #indiedev #blender

10 months ago 17 3 2 0
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Ooops

10 months ago 1 0 0 0
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Today I made the centrifuge baskets spin when you turn the crank handle! Looks and feels really smooth! I'm also thinking about adding a brake mechanism when rotating counter-clockwise.

#UnrealEngine #UE5 #gamedev #indiedev

10 months ago 9 2 0 0