if you've seen my Patreon #gamedev updates recently, you might've noticed that I've been a bit hush-hush about a "secret thing I'm working on"...
it's this! I was invited to give a little talk about an unplayable game, why/how it came to be, and the importance of understanding inaccessibility :)
Posts by The Game Accessibility Conference
Every year I say "this is packed!" fully meaning it. But seriously, for my personal interests and needs, this year's edition covers exactly what I hoped and more. Hyped doesn't begin to describe it.
ICYMI: I'm moderating a panel at this year's #GAConf EU!
If you want to see what that's all about and the rest of the schedule, look at the quoted post!
GAConf (IGDA-GASIG), advancing accessibility for disabled players. Online conference April 27th-28th 2026. Brighton social July 2026.
The full schedule for GAConf Europe is live, lots of previously unannounced talks on there!
gaconf.com/schedule
Two days of talks & networking on accessibility for disabled players. April 27th - 28rd, fully online, FREE registration at gaconf.com
The full lineup of this month's edition of @gaconf.bsky.social was released, and we take a quick look at the topics covered during this game accessibility conference.
This year's European edition is fully remote and free to attend on April 27 and 28.
caniplaythat.com/2026/04/07/f...
GAConf (IGDA-GASIG), advancing accessibility for disabled players. Online conference April 27th-28th 2026. Brighton social July 2026.
Most of our speakers are up on the website now, the full lineup of talks is coming next week!
April 27th - 28rd, fully online, FREE registration at gaconf.com
My @gaconf.bsky.social award is here! It is so pretty ๐ฅน
Thank you so so much!
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
@zihe34.bsky.social of the Oxford Internet Institute presenting her award winning research on how mobile games are played by people in the global south - China specifically - who are blind or have low vision.
April 27th - 28rd, fully online, FREE registration at gaconf.com
Pleased to finally be able to reveal my participation at this year's conference!
Can't wait to see what everyone else is talking about too. Will you be joining us?
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
@zihe34.bsky.social of the Oxford Internet Institute presenting her award winning research on how mobile games are played by people in the global south - China specifically - who are blind or have low vision.
April 27th - 28rd, fully online, FREE registration at gaconf.com
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
@risukora.bsky.social of Xbox and Xander Ashwell of Rare, on accessibility as a business strategy.
April 27th - 28rd, fully online, FREE registration at www.gaconf.com
Picture of a gerbil walking on top of a rectangular transparent trophy, in a cage on wood shavings bedding. Trophy text: "Best cognitive accessibility, Squeakross Home Squeak Home, Gaconf Awards 25"
Picture of a gerbil walking on top of a rectangular transparent trophy, in a cage on wood shavings bedding. Another gerbil is nearby, looking around. Trophy text: "Best cognitive accessibility, Squeakross Home Squeak Home, Gaconf Awards 25"
Picture of a gerbil walking on top of a rectangular transparent trophy, in a cage on wood shavings bedding. Another gerbil is nearby, looking around. Trophy text: "Best cognitive accessibility, Squeakross Home Squeak Home, Gaconf Awards 25"
We got our trophy @gaconf.bsky.social !!! Thank you so much again!
It passed the niff niff test from Truffe and Mousse
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
Our player panel is @sightlesskombat.com, Zack Kline, Aaron Ramirez and Rashad Naqeeb exploring the recent explosion in blind people modding mainstream games, and the role that AI tools have played in it.
April 27th - 28rd, fully online, FREE registration at www.gaconf.com
FULLY ONLINE
This is what we love, peak inclusion.
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
@manycatsstudios.bsky.social will be joining us to share some nuggets about their journey, and what it takes to be effective consultants.
April 27th - 28rd, fully online, FREE registration at www.gaconf.com
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement! ๐ข
@laurakbuzz.bsky.social will be treating us to a behind the scenes look at the production of the Access-Ability Showcase, including some very interesting data ๐
April 27th - 28rd, fully online, FREE registration at gaconf.com
#gamedev #indiedev
and another thing
Come see awesome speakers like @cariwatterton.bsky.social , Markus Spรถhrer, Ceri Ashwell and Bianca Stana - many more to be announced over the coming weeks!
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
The 17th (๐ฎ) #GAConf will be the Europe edition on April 27th-28th! Fully online, free to attend.
Two days of talks & networking, the central hub for the professional game accessibility community to come together, learn, share, & make connections.
Register at www.gaconf.com
#gamedev #accessibility
Hey y'all, I'm a Black narrative designer, writer, editor & consultant who was impacted by layoffs last year. I'm available for immediate work in comics, books and games!
Website: www.jayjustice.net
LinkedIn: www.linkedin.com/in/jay-justi...
Direct Support: ko-fi.com/thatjayjustice
Forgot to post this earlier, but I've got a bonus video today covering a few updates, and the GAConf Awards: https://youtu.be/klose0cm6JE?si=aA1iwNHijTSlFLnH
If you want to see how UI text size and contrast scaling can be done across a game's UI, up to TRULY HUGE SIZES and high contrast, alongside a whole host of other great options and design, you will struggle to find better than Atomfall. This is well earned, congratulations Rebellion!
I will write something proper somewhere but the emetophobia toggle is SO special to me I canโt thank the team enough for their support on getting this set up ๐ฅบ and to know this was on the list makes little me (and current me!) so happy ๐ฅบ๐ #gaconf #seaofthieves
And that's a wrap for the 2025 GAConf Awards, congrats to all of the winners!
Info on all the finalists & winners: www.gaconf.com/gaconf-award...
EXTREMELY WELL DESERVED!!!
An enormous amount of work and effort went into this - Iโm so incredibly proud and humbled ๐ค
To me there are so many puzzle pieces that make up holistic accessibility, and one of those is actually informing players how your game can support them. More accessibility trailers please! ๐
Just how many games there were across all these award categories and the fact a AA category was viable just proves how much work studios are doing for accessibility!
Huge congratulations to everyone, and yes this has made my year a little bit ๐
๐ค
This makes me happy in all sorts of ways. ๐ฅน
Excellent news, well deserved.