"the incentives and cultural norms of the tech industry have coalesced around the logic of hyper-scale. It's become monolithic, magnetic, all-encompassing—an environment that shapes all who step foot there. While the business results are undeniable, so too are the downstream effects on humanity."
Posts by raik
https://en.wikipedia.org/wiki/Ted_Jorgensen
Imagine you are a trained next word prediction model and you see this.
I see a lot of complaints about untested AI slop in pull requests. Submitting those is a dereliction of duty as a software engineer: Your job is to deliver code you have proven to work simonwillison.net/2025/Dec/18/...
I’ve started a Bluesky list featuring some of the brilliant writers, designers, coders, editors, and others who’ve contributed to A List Apart “for people who make websites.” Are you on the list?
zeldman.com/2024/11/24/a...
Revolting mob rule, Stalinist, Maoist, fascist, call it what you want, it is disgusting, with the power of the state and social media to mobilize the US version of China's Red Guard to target civil servants, professionals doing their job.
Gift article. Please repost.
www.wsj.com/tech/musk-un...
“I don’t think there’s a trend towards actual conservatism in the Valley — there’s a trend towards monopoly and corruption, and that’s led a bunch of VCs directly to Trump. Peter Thiel wrote “Competition is for Losers” in The WSJ a decade ago! Here you go, America.” — @reckless.bsky.social
Nt mängudisainil ja disainmõtlemisel palju ühist. Või siis tundub ignorantselt kõrvalt vaatajana, et tiimikultuuri, tehnoloogia jm loovprotsesside juhtimisel mängustuudiotel ilmselt õppida vastupidi.
Huvitun, prototüübin, proovin mõista väljast poolt vaatajana, alandlikult ja aupaklikult :)
Sina?
👋, olen aastaid veebiplatvormil disaini ja arenduse juures toimetanud erinevates rollides. Arvan, et inimese ja tehnoloogia vaheliste interaktsioonide loomisel juures on mängudisain ja sellega kaasnevatel (arendus) protsessidel palju anda teistele disaini/tehnoloogia valdkondadele ja ka vastupidi.
Totally agree. For example, "Device 6" and "Year Walk" from Simogo are incredible mobile-first releases that utilize the unique user experience of mobile devices in novel ways. Also, "80 Days" by Inkle comes to mind as an experience that showed me smartphones can be great for games.