Still a lot to do, but I'm getting somewhere with this thing!
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The unfinishedness of the character model was bothering me, so I at least gave her colours and some semblance of clothes. Still needs a lot of work, but less weird-looking than before!
Here's the gif I previously attempted to post converted to video. This is probably better actually, since I've noticed gifs can animate at different speeds in different contexts for whatever reason. See post below for a description about what this even is!
Hmm, do animated gifs not work on Bluesky? That's a shame if so! My previous post includes one, but it's not animating for me (even though it was in the preview before posting?)
Progress! I can now add dialogue lines. Each line has text which shows in a bubble, and can have keys stored for characters' body parts. When moving to the next line, the parts ease into place, for simplistic but often adequate animation. Each line can also change the camera shot, as happens here.
The project is in Unity, and I can manipulate the character at runtime thanks to the Animation Rigging package. The controls have to be created using code, and only about half of the rig's bones have controls so far (fingers, shoulders, facial features, etc don't).
(Also, it took me like two days just to get started on this new project due to my CRIPPLING MENTAL ILLNESS. Which is also making posting here difficult. But I'm (slowly but surely) pushing through and hoping for the best.)
I've started work on a project which is difficult to describe! It's based on a previous working project, though I'm setting this one up anew. As I work through setting everything up, I'll post my progress here. To start, here's an unfinished character model in an empty room. It's all up from here!
First post here. I'm worried I won't fit in here - or anywhere - due to past traumatic experiences, but here's some art I made. They're characters from a game I'm making solo, who are basically personifications of mental hangups: alienation, lust, submissiveness, dominance, depression, and shirking.